aboutsummaryrefslogtreecommitdiff
path: root/src/common
diff options
context:
space:
mode:
Diffstat (limited to 'src/common')
-rw-r--r--src/common/Collision/BoundingIntervalHierarchy.cpp2
-rw-r--r--src/common/Collision/VMapDefinitions.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/common/Collision/BoundingIntervalHierarchy.cpp b/src/common/Collision/BoundingIntervalHierarchy.cpp
index bd3bebdec0a..6ec215f14f8 100644
--- a/src/common/Collision/BoundingIntervalHierarchy.cpp
+++ b/src/common/Collision/BoundingIntervalHierarchy.cpp
@@ -152,13 +152,13 @@ void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildDat
else if (left > right)
{
// all right
+ right = rightOrig;
if (prevAxis == axis && G3D::fuzzyEq(prevSplit, split)) {
// we are stuck here - create a leaf
stats.updateLeaf(depth, right - left + 1);
createNode(tempTree, nodeIndex, left, right);
return;
}
- right = rightOrig;
if (clipR >= split) {
// keep looping on right half
gridBox.lo[axis] = split;
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h
index add4484e7d4..2a2d557c074 100644
--- a/src/common/Collision/VMapDefinitions.h
+++ b/src/common/Collision/VMapDefinitions.h
@@ -25,8 +25,8 @@
namespace VMAP
{
- const char VMAP_MAGIC[] = "VMAP_4.3";
- const char RAW_VMAP_MAGIC[] = "VMAP043"; // used in extracted vmap files with raw data
+ const char VMAP_MAGIC[] = "VMAP_4.4";
+ const char RAW_VMAP_MAGIC[] = "VMAP044"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...