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-rw-r--r--src/common/Collision/Maps/TileAssembler.cpp46
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp22
-rw-r--r--src/common/Collision/Models/GameObjectModel.h14
-rw-r--r--src/common/Collision/Models/WorldModel.cpp56
-rw-r--r--src/common/Collision/VMapDefinitions.h4
5 files changed, 99 insertions, 43 deletions
diff --git a/src/common/Collision/Maps/TileAssembler.cpp b/src/common/Collision/Maps/TileAssembler.cpp
index 6c102af97bc..37dc0ee55a4 100644
--- a/src/common/Collision/Maps/TileAssembler.cpp
+++ b/src/common/Collision/Maps/TileAssembler.cpp
@@ -220,7 +220,7 @@ namespace VMAP
ModelSpawn spawn;
while (!feof(dirf))
{
- // read mapID, tileX, tileY, Flags, adtID, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
+ // read mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
check = fread(&mapID, sizeof(uint32), 1, dirf);
if (check == 0) // EoF...
break;
@@ -296,14 +296,16 @@ namespace VMAP
return true;
}
+#pragma pack(push, 1)
struct WMOLiquidHeader
{
int xverts, yverts, xtiles, ytiles;
float pos_x;
float pos_y;
float pos_z;
- short type;
+ short material;
};
+#pragma pack(pop)
//=================================================================
bool TileAssembler::convertRawFile(const std::string& pModelFilename)
{
@@ -347,6 +349,10 @@ namespace VMAP
if (!model_list)
return;
+ char ident[8];
+ if (fread(ident, 1, 8, model_list) != 8 || memcmp(ident, VMAP::RAW_VMAP_MAGIC, 8) != 0)
+ return;
+
FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
if (!model_list_copy)
{
@@ -354,7 +360,10 @@ namespace VMAP
return;
}
+ fwrite(VMAP::VMAP_MAGIC, 1, 8, model_list_copy);
+
uint32 name_length, displayId;
+ uint8 isWmo;
char buff[500];
while (true)
{
@@ -362,7 +371,8 @@ namespace VMAP
if (feof(model_list)) // EOF flag is only set after failed reading attempt
break;
- if (fread(&name_length, sizeof(uint32), 1, model_list) != 1
+ if (fread(&isWmo, sizeof(uint8), 1, model_list) != 1
+ || fread(&name_length, sizeof(uint32), 1, model_list) != 1
|| name_length >= sizeof(buff)
|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
{
@@ -407,6 +417,7 @@ namespace VMAP
}
fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
+ fwrite(&isWmo, sizeof(uint8), 1, model_list_copy);
fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
fwrite(&buff, sizeof(char), name_length, model_list_copy);
fwrite(&bounds.low(), sizeof(Vector3), 1, model_list_copy);
@@ -491,25 +502,34 @@ namespace VMAP
delete[] vectorarray;
}
// ----- liquid
- liquid = 0;
- if (liquidflags& 1)
+ liquid = nullptr;
+ if (liquidflags & 3)
{
- WMOLiquidHeader hlq;
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "LIQU");
READ_OR_RETURN(&blocksize, sizeof(int));
- READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
- liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type);
- uint32 size = hlq.xverts*hlq.yverts;
- READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float));
- size = hlq.xtiles*hlq.ytiles;
- READ_OR_RETURN(liquid->GetFlagsStorage(), size);
+ uint32 liquidType;
+ READ_OR_RETURN(&liquidType, sizeof(uint32));
+ if (liquidflags & 1)
+ {
+ WMOLiquidHeader hlq;
+ READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
+ liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), liquidType);
+ uint32 size = hlq.xverts * hlq.yverts;
+ READ_OR_RETURN(liquid->GetHeightStorage(), size * sizeof(float));
+ size = hlq.xtiles * hlq.ytiles;
+ READ_OR_RETURN(liquid->GetFlagsStorage(), size);
+ }
+ else
+ {
+ liquid = new WmoLiquid(0, 0, Vector3::zero(), liquidType);
+ liquid->GetHeightStorage()[0] = bounds.high().z;
+ }
}
return true;
}
-
GroupModel_Raw::~GroupModel_Raw()
{
delete liquid;
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index 3165ee0b8f0..ffe0636176b 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -30,11 +30,12 @@ using G3D::AABox;
struct GameobjectModelData
{
- GameobjectModelData(std::string const& name_, AABox const& box) :
- bound(box), name(name_) { }
+ GameobjectModelData(char const* name_, uint32 nameLength, Vector3 const& lowBound, Vector3 const& highBound, bool isWmo_) :
+ bound(lowBound, highBound), name(name_, nameLength), isWmo(isWmo_) { }
AABox bound;
std::string name;
+ bool isWmo;
};
typedef std::unordered_map<uint32, GameobjectModelData> ModelList;
@@ -53,7 +54,16 @@ void LoadGameObjectModelList(std::string const& dataPath)
return;
}
+ char magic[8];
+ if (fread(magic, 1, 8, model_list_file) != 8
+ || memcmp(magic, VMAP::VMAP_MAGIC, 8) != 0)
+ {
+ TC_LOG_ERROR("misc", "File '%s' has wrong header, expected %s.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
+ return;
+ }
+
uint32 name_length, displayId;
+ uint8 isWmo;
char buff[500];
while (true)
{
@@ -62,7 +72,8 @@ void LoadGameObjectModelList(std::string const& dataPath)
if (feof(model_list_file)) // EOF flag is only set after failed reading attempt
break;
- if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
+ if (fread(&isWmo, sizeof(uint8), 1, model_list_file) != 1
+ || fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
|| name_length >= sizeof(buff)
|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
@@ -78,10 +89,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
continue;
}
- model_list.insert
- (
- ModelList::value_type(displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)))
- );
+ model_list.emplace(std::piecewise_construct, std::forward_as_tuple(displayId), std::forward_as_tuple(&buff[0], name_length, v1, v2, isWmo != 0));
}
fclose(model_list_file);
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h
index 325c5bcf64d..b83d855866a 100644
--- a/src/common/Collision/Models/GameObjectModel.h
+++ b/src/common/Collision/Models/GameObjectModel.h
@@ -39,13 +39,13 @@ struct GameObjectDisplayInfoEntry;
class TC_COMMON_API GameObjectModelOwnerBase
{
public:
- virtual bool IsSpawned() const { return false; }
- virtual uint32 GetDisplayId() const { return 0; }
- virtual uint32 GetPhaseMask() const { return 0; }
- virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); }
- virtual float GetOrientation() const { return 0.0f; }
- virtual float GetScale() const { return 1.0f; }
- virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const { }
+ virtual bool IsSpawned() const = 0;
+ virtual uint32 GetDisplayId() const = 0;
+ virtual uint32 GetPhaseMask() const = 0;
+ virtual G3D::Vector3 GetPosition() const = 0;
+ virtual float GetOrientation() const = 0;
+ virtual float GetScale() const = 0;
+ virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const = 0;
virtual ~GameObjectModelOwnerBase() { }
};
diff --git a/src/common/Collision/Models/WorldModel.cpp b/src/common/Collision/Models/WorldModel.cpp
index edae970f0c5..897f29d4f61 100644
--- a/src/common/Collision/Models/WorldModel.cpp
+++ b/src/common/Collision/Models/WorldModel.cpp
@@ -105,8 +105,16 @@ namespace VMAP
WmoLiquid::WmoLiquid(uint32 width, uint32 height, Vector3 const& corner, uint32 type) :
iTilesX(width), iTilesY(height), iCorner(corner), iType(type)
{
- iHeight = new float[(width + 1) * (height + 1)];
- iFlags = new uint8[width*height];
+ if (width && height)
+ {
+ iHeight = new float[(width + 1) * (height + 1)];
+ iFlags = new uint8[width * height];
+ }
+ else
+ {
+ iHeight = new float[1];
+ iFlags = nullptr;
+ }
}
WmoLiquid::WmoLiquid(WmoLiquid const& other): iHeight(nullptr), iFlags(nullptr)
@@ -149,6 +157,13 @@ namespace VMAP
bool WmoLiquid::GetLiquidHeight(Vector3 const& pos, float &liqHeight) const
{
+ // simple case
+ if (!iFlags)
+ {
+ liqHeight = iHeight[0];
+ return true;
+ }
+
float tx_f = (pos.x - iCorner.x)/LIQUID_TILE_SIZE;
uint32 tx = uint32(tx_f);
if (tx_f < 0.0f || tx >= iTilesX)
@@ -200,8 +215,8 @@ namespace VMAP
{
return 2 * sizeof(uint32) +
sizeof(Vector3) +
- (iTilesX + 1)*(iTilesY + 1) * sizeof(float) +
- iTilesX * iTilesY;
+ sizeof(uint32) +
+ (iFlags ? ((iTilesX + 1) * (iTilesY + 1) * sizeof(float) + iTilesX * iTilesY) : sizeof(float));
}
bool WmoLiquid::writeToFile(FILE* wf)
@@ -212,12 +227,17 @@ namespace VMAP
fwrite(&iCorner, sizeof(Vector3), 1, wf) == 1 &&
fwrite(&iType, sizeof(uint32), 1, wf) == 1)
{
- uint32 size = (iTilesX + 1) * (iTilesY + 1);
- if (fwrite(iHeight, sizeof(float), size, wf) == size)
+ if (iTilesX && iTilesY)
{
- size = iTilesX*iTilesY;
- result = fwrite(iFlags, sizeof(uint8), size, wf) == size;
+ uint32 size = (iTilesX + 1) * (iTilesY + 1);
+ if (fwrite(iHeight, sizeof(float), size, wf) == size)
+ {
+ size = iTilesX * iTilesY;
+ result = fwrite(iFlags, sizeof(uint8), size, wf) == size;
+ }
}
+ else
+ result = fwrite(iHeight, sizeof(float), 1, wf) == 1;
}
return result;
@@ -233,13 +253,21 @@ namespace VMAP
fread(&liquid->iCorner, sizeof(Vector3), 1, rf) == 1 &&
fread(&liquid->iType, sizeof(uint32), 1, rf) == 1)
{
- uint32 size = (liquid->iTilesX + 1) * (liquid->iTilesY + 1);
- liquid->iHeight = new float[size];
- if (fread(liquid->iHeight, sizeof(float), size, rf) == size)
+ if (liquid->iTilesX && liquid->iTilesY)
+ {
+ uint32 size = (liquid->iTilesX + 1) * (liquid->iTilesY + 1);
+ liquid->iHeight = new float[size];
+ if (fread(liquid->iHeight, sizeof(float), size, rf) == size)
+ {
+ size = liquid->iTilesX * liquid->iTilesY;
+ liquid->iFlags = new uint8[size];
+ result = fread(liquid->iFlags, sizeof(uint8), size, rf) == size;
+ }
+ }
+ else
{
- size = liquid->iTilesX * liquid->iTilesY;
- liquid->iFlags = new uint8[size];
- result = fread(liquid->iFlags, sizeof(uint8), size, rf) == size;
+ liquid->iHeight = new float[1];
+ result = fread(liquid->iHeight, sizeof(float), 1, rf) == 1;
}
}
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h
index b1a5d6410e3..c7efe3c3e79 100644
--- a/src/common/Collision/VMapDefinitions.h
+++ b/src/common/Collision/VMapDefinitions.h
@@ -25,8 +25,8 @@
namespace VMAP
{
- const char VMAP_MAGIC[] = "VMAP_4.4";
- const char RAW_VMAP_MAGIC[] = "VMAP044"; // used in extracted vmap files with raw data
+ const char VMAP_MAGIC[] = "VMAP_4.7";
+ const char RAW_VMAP_MAGIC[] = "VMAP047"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...