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-rw-r--r--src/common/Collision/Maps/MMapDefines.h2
-rw-r--r--src/common/Collision/VMapDefinitions.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/common/Collision/Maps/MMapDefines.h b/src/common/Collision/Maps/MMapDefines.h
index cf0b347610d..4f73094e907 100644
--- a/src/common/Collision/Maps/MMapDefines.h
+++ b/src/common/Collision/Maps/MMapDefines.h
@@ -22,7 +22,7 @@
#include "DetourNavMesh.h"
const uint32 MMAP_MAGIC = 0x4d4d4150; // 'MMAP'
-#define MMAP_VERSION 14
+#define MMAP_VERSION 15
struct MmapTileHeader
{
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h
index cb883c389c3..469b86408ae 100644
--- a/src/common/Collision/VMapDefinitions.h
+++ b/src/common/Collision/VMapDefinitions.h
@@ -24,8 +24,8 @@
namespace VMAP
{
- const char VMAP_MAGIC[] = "VMAP_4.A";
- const char RAW_VMAP_MAGIC[] = "VMAP04A"; // used in extracted vmap files with raw data
+ const char VMAP_MAGIC[] = "VMAP_4.B";
+ const char RAW_VMAP_MAGIC[] = "VMAP04B"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in VMapManager2.cpp currently...