diff options
Diffstat (limited to 'src/framework/GameSystem/Grid.h')
-rw-r--r-- | src/framework/GameSystem/Grid.h | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h index f4a274a51a6..cfa57116c16 100644 --- a/src/framework/GameSystem/Grid.h +++ b/src/framework/GameSystem/Grid.h @@ -1,5 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -8,20 +10,20 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef MANGOS_GRID_H -#define MANGOS_GRID_H +#ifndef TRINITY_GRID_H +#define TRINITY_GRID_H /* @class Grid - Grid is a logical segment of the game world represented inside MaNGOS. + Grid is a logical segment of the game world represented inside TrinIty. Grid is bind at compile time to a particular type of object which we call it the object of interested. There are many types of loader, specially, dynamic loader, static loader, or on-demand loader. There's @@ -43,9 +45,9 @@ template class ACTIVE_OBJECT, class WORLD_OBJECT_TYPES, class GRID_OBJECT_TYPES, -class ThreadModel = MaNGOS::SingleThreaded<ACTIVE_OBJECT> +class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT> > -class MANGOS_DLL_DECL Grid +class TRINITY_DLL_DECL Grid { // allows the GridLoader to access its internals template<class A, class T, class O> friend class GridLoader; |