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-rw-r--r--src/framework/GameSystem/Grid.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h
index 24d7634154d..a617e61904b 100644
--- a/src/framework/GameSystem/Grid.h
+++ b/src/framework/GameSystem/Grid.h
@@ -105,7 +105,7 @@ class TRINITY_DLL_DECL Grid
/** Returns the number of object within the grid.
*/
- unsigned int ActiveObjectsInGrid(void) const { return m_activeGridObjects.size()+i_objects.template Count<ACTIVE_OBJECT>(); }
+ unsigned int ActiveObjectsInGrid(void) const { return /*m_activeGridObjects.size()+*/i_objects.template Count<ACTIVE_OBJECT>(); }
/** Accessors: Returns a specific type of object in the GRID_OBJECT_TYPES
*/
@@ -116,8 +116,8 @@ class TRINITY_DLL_DECL Grid
*/
template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
- if(obj->isActiveObject())
- m_activeGridObjects.insert(obj);
+ //if(obj->isActiveObject())
+ // m_activeGridObjects.insert(obj);
return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj);
}
@@ -125,8 +125,8 @@ class TRINITY_DLL_DECL Grid
*/
template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
- if(obj->isActiveObject())
- m_activeGridObjects.erase(obj);
+ //if(obj->isActiveObject())
+ // m_activeGridObjects.erase(obj);
return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl);
}
@@ -146,8 +146,8 @@ class TRINITY_DLL_DECL Grid
TypeMapContainer<GRID_OBJECT_TYPES> i_container;
TypeMapContainer<WORLD_OBJECT_TYPES> i_objects;
- typedef std::set<void*> ActiveGridObjects;
- ActiveGridObjects m_activeGridObjects;
+ //typedef std::set<void*> ActiveGridObjects;
+ //ActiveGridObjects m_activeGridObjects;
};
#endif