diff options
Diffstat (limited to 'src/framework/GameSystem/Grid.h')
-rw-r--r-- | src/framework/GameSystem/Grid.h | 27 |
1 files changed, 24 insertions, 3 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h index 646345705d3..fad792ba5ec 100644 --- a/src/framework/GameSystem/Grid.h +++ b/src/framework/GameSystem/Grid.h @@ -105,7 +105,7 @@ class TRINITY_DLL_DECL Grid /** Returns the number of object within the grid. */ - unsigned int ActiveObjectsInGrid(void) const { return i_objects.template Count<ACTIVE_OBJECT>(); } + unsigned int ActiveObjectsInGrid(void) const { return /*m_activeGridObjects.size()+*/i_objects.template Count<ACTIVE_OBJECT>(); } /** Accessors: Returns a specific type of object in the GRID_OBJECT_TYPES */ @@ -114,12 +114,31 @@ class TRINITY_DLL_DECL Grid /** Inserts a container type object into the grid. */ - template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj); } + template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) + { + //if(obj->isActiveObject()) + // m_activeGridObjects.insert(obj); + return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj); + } /** Removes a containter type object from the grid */ - template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl); } + template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) + { + //if(obj->isActiveObject()) + // m_activeGridObjects.erase(obj); + return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl); + } + /*bool NoWorldObjectInGrid() const + { + return i_objects.GetElements().isEmpty(); + } + + bool NoGridObjectInGrid() const + { + return i_container.GetElements().isEmpty(); + }*/ private: typedef typename ThreadModel::Lock Guard; @@ -127,6 +146,8 @@ class TRINITY_DLL_DECL Grid TypeMapContainer<GRID_OBJECT_TYPES> i_container; TypeMapContainer<WORLD_OBJECT_TYPES> i_objects; + //typedef std::set<void*> ActiveGridObjects; + //ActiveGridObjects m_activeGridObjects; }; #endif |