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Diffstat (limited to 'src/framework/GameSystem/GridLoader.h')
| -rw-r--r-- | src/framework/GameSystem/GridLoader.h | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/src/framework/GameSystem/GridLoader.h b/src/framework/GameSystem/GridLoader.h deleted file mode 100644 index 03fa0f5b813..00000000000 --- a/src/framework/GameSystem/GridLoader.h +++ /dev/null @@ -1,79 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef TRINITY_GRIDLOADER_H -#define TRINITY_GRIDLOADER_H - -/** - @class GridLoader - The GridLoader is working in conjuction with the Grid and responsible - for loading and unloading object-types (one or more) when objects - enters a grid. Unloading is scheduled and might be canceled if - an interested object re-enters. GridLoader does not do the actuall - loading and unloading but implements as a template pattern that - delicate its loading and unloading for the actualy loader and unloader. - GridLoader manages the grid (both local and remote). - */ - -#include "Platform/Define.h" -#include "Grid.h" -#include "TypeContainerVisitor.h" - -template -< -class ACTIVE_OBJECT, -class WORLD_OBJECT_TYPES, -class GRID_OBJECT_TYPES -> -class GridLoader -{ - public: - - /** Loads the grid - */ - template<class LOADER> - void Load(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader) - { - grid.LockGrid(); - loader.Load(grid); - grid.UnlockGrid(); - } - - /** Stop the grid - */ - template<class STOPER> - void Stop(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper) - { - grid.LockGrid(); - stoper.Stop(grid); - grid.UnlockGrid(); - } - /** Unloads the grid - */ - template<class UNLOADER> - void Unload(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader) - { - grid.LockGrid(); - unloader.Unload(grid); - grid.UnlockGrid(); - } -}; -#endif - |
