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-rw-r--r--src/framework/GameSystem/GridLoader.h79
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diff --git a/src/framework/GameSystem/GridLoader.h b/src/framework/GameSystem/GridLoader.h
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--- a/src/framework/GameSystem/GridLoader.h
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-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITY_GRIDLOADER_H
-#define TRINITY_GRIDLOADER_H
-
-/**
- @class GridLoader
- The GridLoader is working in conjuction with the Grid and responsible
- for loading and unloading object-types (one or more) when objects
- enters a grid. Unloading is scheduled and might be canceled if
- an interested object re-enters. GridLoader does not do the actuall
- loading and unloading but implements as a template pattern that
- delicate its loading and unloading for the actualy loader and unloader.
- GridLoader manages the grid (both local and remote).
- */
-
-#include "Platform/Define.h"
-#include "Grid.h"
-#include "TypeContainerVisitor.h"
-
-template
-<
-class ACTIVE_OBJECT,
-class WORLD_OBJECT_TYPES,
-class GRID_OBJECT_TYPES
->
-class GridLoader
-{
- public:
-
- /** Loads the grid
- */
- template<class LOADER>
- void Load(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader)
- {
- grid.LockGrid();
- loader.Load(grid);
- grid.UnlockGrid();
- }
-
- /** Stop the grid
- */
- template<class STOPER>
- void Stop(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper)
- {
- grid.LockGrid();
- stoper.Stop(grid);
- grid.UnlockGrid();
- }
- /** Unloads the grid
- */
- template<class UNLOADER>
- void Unload(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader)
- {
- grid.LockGrid();
- unloader.Unload(grid);
- grid.UnlockGrid();
- }
-};
-#endif
-