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Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r-- | src/game/AchievementMgr.cpp | 910 |
1 files changed, 910 insertions, 0 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp new file mode 100644 index 00000000000..e4e26dec111 --- /dev/null +++ b/src/game/AchievementMgr.cpp @@ -0,0 +1,910 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "AchievementMgr.h" +#include "Common.h" +#include "Player.h" +#include "WorldPacket.h" +#include "Database/DBCEnums.h" +#include "ObjectMgr.h" +#include "Guild.h" +#include "Database/DatabaseEnv.h" +#include "GameEvent.h" +#include "World.h" +#include "SpellMgr.h" + +const CriteriaCastSpellRequirement AchievementMgr::criteriaCastSpellRequirements[CRITERIA_CAST_SPELL_REQ_COUNT] = + { + {5272, 3057, 0, 0}, + {5273, 2784, 0, 0}, + {5752, 9099, 0, 0}, + {5753, 8403, 0, 0}, + {5772, 0, 0, RACE_GNOME}, + {5774, 0, 0, RACE_BLOODELF}, + {5775, 0, 0, RACE_DRAENEI}, + {5776, 0, 0, RACE_DWARF}, + {5777, 0, 0, RACE_HUMAN}, + {5778, 0, 0, RACE_NIGHTELF}, + {5779, 0, 0, RACE_ORC}, + {5780, 0, 0, RACE_TAUREN}, + {5781, 0, 0, RACE_TROLL}, + {5782, 0, 0, RACE_UNDEAD_PLAYER}, + {6225, 5661, 0, 0}, + {6226, 26044, 0, 0}, + {6228, 739, 0, 0}, + {6229, 927, 0, 0}, + {6230, 1444, 0, 0}, + {6231, 8140, 0, 0}, + {6232, 5489, 0, 0}, + {6233,12336, 0, 0}, + {6234, 1351, 0, 0}, + {6235, 5484, 0, 0}, + {6236, 1182, 0, 0}, + {6237, 0, CLASS_DEATH_KNIGHT, RACE_ORC}, + {6238, 0, CLASS_WARRIOR, RACE_HUMAN}, + {6239, 0, CLASS_SHAMAN, RACE_TAUREN}, + {6240, 0, CLASS_DRUID, RACE_NIGHTELF}, + {6241, 0, CLASS_ROGUE, RACE_UNDEAD_PLAYER}, + {6242, 0, CLASS_HUNTER, RACE_TROLL}, + {6243, 0, CLASS_MAGE, RACE_GNOME}, + {6244, 0, CLASS_PALADIN, RACE_DWARF}, + {6245, 0, CLASS_WARLOCK, RACE_BLOODELF}, + {6246, 0, CLASS_PRIEST, RACE_DRAENEI}, + {6312, 0, CLASS_WARLOCK, RACE_GNOME}, + {6313, 0, CLASS_DEATH_KNIGHT, RACE_HUMAN}, + {6314, 0, CLASS_PRIEST, RACE_NIGHTELF}, + {6315, 0, CLASS_SHAMAN, RACE_ORC}, + {6316, 0, CLASS_DRUID, RACE_TAUREN}, + {6317, 0, CLASS_ROGUE, RACE_TROLL}, + {6318, 0, CLASS_WARRIOR, RACE_UNDEAD_PLAYER}, + {6319, 0, CLASS_MAGE, RACE_BLOODELF}, + {6320, 0, CLASS_PALADIN, RACE_DRAENEI}, + {6321, 0, CLASS_HUNTER, RACE_DWARF}, + {6662, 31261, 0, 0} + }; + +const AchievementReward AchievementMgr::achievementRewards[ACHIEVEMENT_REWARD_COUNT] = + { + // achievementId, horde titleid, alliance titleid, itemid + {45, 0, 0, 43348}, + {46, 78, 78, 0}, + {230, 72, 72, 0}, + {456, 139, 139, 0}, + {614, 0, 0, 44223}, + {619, 0, 0, 44224}, + {714, 47, 47, 0}, + {762, 130, 130, 0}, + {870, 127, 126, 0}, + {871, 144, 144, 0}, + {876, 0, 0, 43349}, + {907, 48, 48, 0}, + {913, 74, 74, 0}, + {942, 79, 79, 0}, + {943, 79, 79, 0}, + {945, 131, 131, 0}, + {948, 130, 130, 0}, + {953, 132, 132, 0}, + {978, 81, 81, 0}, + {1015, 77, 77, 0}, + {1021, 0, 0, 40643}, + {1038, 75, 75, 0}, + {1039, 76, 76, 0}, + {1163, 128, 128, 0}, + {1174, 82, 82, 0}, + {1175, 72, 72, 0}, + {1250, 0, 0, 40653}, + {1400, 120, 120, 0}, + {1402, 122, 122, 0}, + {1516, 83, 83, 0}, + {1563, 84, 84, 0}, + {1656, 124, 124, 0}, + {1657, 124, 124, 0}, + {1658, 129, 129, 0}, + {1681, 125, 125, 43300}, + {1682, 125, 125, 43300}, + {1683, 133, 133, 0}, + {1684, 133, 133, 0}, + {1691, 134, 134, 0}, + {1692, 134, 134, 0}, + {1693, 135, 135, 0}, + {1707, 135, 135, 0}, + {1784, 84, 84, 0}, + {1793, 137, 137, 0}, + {1956, 0, 0, 43824}, + {2051, 140, 140, 0}, + {2054, 121, 121, 0}, + {2096, 0, 0, 44430}, + {2136, 0, 0, 0},// <- TODO: find item for spell 59961 + {2137, 0, 0, 0},// <- TODO: find item for spell 60021 + {2138, 0, 0, 0},// <- TODO: find item for spell 59976 + {2143, 0, 0, 44178}, + {2144, 0, 0, 0},// <- TODO: find item for spell 60024 + {2145, 0, 0, 0},// <- TODO: find item for spell 60024 + {2186, 141, 141, 0}, + {2187, 142, 142, 0}, + {2188, 143, 143, 0} + }; + +AchievementMgr::AchievementMgr(Player *player) +{ + m_player = player; +} + +AchievementMgr::~AchievementMgr() +{ +} + +void AchievementMgr::SaveToDB() +{ + if(!m_completedAchievements.empty()) + { + bool need_execute = false; + std::ostringstream ssdel; + std::ostringstream ssins; + for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); iter++) + { + if(!iter->second.changed) + continue; + + /// first new/changed record prefix + if(!need_execute) + { + ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN ("; + ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES "; + need_execute = true; + } + /// next new/changed record prefix + else + { + ssdel << ", "; + ssins << ", "; + } + + // new/changed record data + ssdel << iter->first; + ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")"; + + /// mark as saved in db + iter->second.changed = false; + } + + if(need_execute) + ssdel << ")"; + + if(need_execute) + { + CharacterDatabase.BeginTransaction (); + CharacterDatabase.Execute( ssdel.str().c_str() ); + CharacterDatabase.Execute( ssins.str().c_str() ); + CharacterDatabase.CommitTransaction (); + } + } + + if(!m_criteriaProgress.empty()) + { + /// prepare deleting and insert + bool need_execute = false; + std::ostringstream ssdel; + std::ostringstream ssins; + for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) + { + if(!iter->second.changed) + continue; + + /// first new/changed record prefix + if(!need_execute) + { + ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN ("; + ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES "; + need_execute = true; + } + /// next new/changed record prefix + else + { + ssdel << ", "; + ssins << ", "; + } + + // new/changed record data + ssdel << iter->first; + ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")"; + + /// mark as saved in db + iter->second.changed = false; + } + + if(need_execute) + ssdel << ")"; + + if(need_execute) + { + CharacterDatabase.BeginTransaction (); + CharacterDatabase.Execute( ssdel.str().c_str() ); + CharacterDatabase.Execute( ssins.str().c_str() ); + CharacterDatabase.CommitTransaction (); + } + } +} + +void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult) +{ + if(achievementResult) + { + do + { + Field *fields = achievementResult->Fetch(); + CompletedAchievementData& ca = m_completedAchievements[fields[0].GetUInt32()]; + ca.date = time_t(fields[1].GetUInt64()); + ca.changed = false; + } while(achievementResult->NextRow()); + delete achievementResult; + } + + if(criteriaResult) + { + do + { + Field *fields = criteriaResult->Fetch(); + + uint32 id = fields[0].GetUInt32(); + uint32 counter = fields[1].GetUInt32(); + time_t date = time_t(fields[2].GetUInt64()); + + AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id); + if(!criteria || criteria->timeLimit && date + criteria->timeLimit < time(NULL)) + continue; + + CriteriaProgress& progress = m_criteriaProgress[id]; + progress.counter = counter; + progress.date = date; + progress.changed = false; + } while(criteriaResult->NextRow()); + delete criteriaResult; + } + +} + +void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) +{ + sLog.outString("AchievementMgr::SendAchievementEarned(%u)", achievement->ID); + + const char *msg = "|Hplayer:$N|h[$N]|h has earned the achievement $a!"; + if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId())) + { + WorldPacket data(SMSG_MESSAGECHAT, 200); + data << uint8(CHAT_MSG_ACHIEVEMENT); + data << uint8(CHAT_MSG_GUILD_ACHIEVEMENT); + data << uint32(LANG_UNIVERSAL); + data << uint64(GetPlayer()->GetGUID()); + data << uint32(5); + data << uint64(GetPlayer()->GetGUID()); + data << uint32(strlen(msg)+1); + data << msg; + data << uint8(0); + data << uint32(achievement->ID); + guild->BroadcastPacket(&data); + } + if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH)) + { + // broadcast realm first reached + WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4); + data << GetPlayer()->GetName(); + data << uint64(GetPlayer()->GetGUID()); + data << uint32(achievement->ID); + data << uint32(0); // 1=link supplied string as player name, 0=display plain string + sWorld.SendGlobalMessage(&data); + } + else + { + WorldPacket data(SMSG_MESSAGECHAT, 200); + data << uint8(CHAT_MSG_ACHIEVEMENT); + data << uint32(LANG_UNIVERSAL); + data << uint64(GetPlayer()->GetGUID()); + data << uint32(5); + data << uint64(GetPlayer()->GetGUID()); + data << uint32(strlen(msg)+1); + data << msg; + data << uint8(0); + data << uint32(achievement->ID); + GetPlayer()->SendMessageToSet(&data, true); + + } + WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8); + data.append(GetPlayer()->GetPackGUID()); + data << uint32(achievement->ID); + data << uint32(secsToTimeBitFields(time(NULL))); + data << uint32(0); + GetPlayer()->SendMessageToSet(&data, true); +} + +void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress) +{ + WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8); + data << uint32(id); + + // the counter is packed like a packed Guid + data.appendPackGUID(progress->counter); + + data.append(GetPlayer()->GetPackGUID()); + data << uint32(0); + data << uint32(secsToTimeBitFields(progress->date)); + data << uint32(0); // timer 1 + data << uint32(0); // timer 2 + GetPlayer()->SendMessageToSet(&data, true); +} + +/** + * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet + */ +void AchievementMgr::CheckAllAchievementCriteria() +{ + // suppress sending packets + for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; i++) + UpdateAchievementCriteria(AchievementCriteriaTypes(i)); +} + +/** + * this function will be called whenever the user might have done a criteria relevant action + */ +void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time) +{ + sLog.outString("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time); + AchievementCriteriaEntryList const& achievementCriteriaList = objmgr.GetAchievementCriteriaByType(type); + for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i) + { + AchievementCriteriaEntry const *achievementCriteria = (*i); + + // don't update already completed criteria + if(IsCompletedCriteria(achievementCriteria)) + continue; + + if(achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup()) + continue; + + AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement); + if(!achievement) + continue; + + if(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE || + achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE) + continue; + + switch (type) + { + case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: + SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel()); + break; + case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: + SetCriteriaProgress(achievementCriteria, GetPlayer()->GetByteValue(PLAYER_BYTES_2, 2)+1); + break; + case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(achievementCriteria->kill_creature.creatureID != miscvalue1) + continue; + SetCriteriaProgress(achievementCriteria, miscvalue2, true); + break; + case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: + if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID)) + SetCriteriaProgress(achievementCriteria, skillvalue); + break; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: + { + uint32 counter =0; + for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++) + if(itr->second.m_rewarded) + counter++; + SetCriteriaProgress(achievementCriteria, counter); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: + { + uint32 counter =0; + for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++) + { + Quest const* quest = objmgr.GetQuestTemplate(itr->first); + if(itr->second.m_rewarded && quest->GetZoneOrSort() == achievementCriteria->complete_quests_in_zone.zoneID) + counter++; + } + SetCriteriaProgress(achievementCriteria, counter); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + SetCriteriaProgress(achievementCriteria, miscvalue1, true); + break; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID) + continue; + SetCriteriaProgress(achievementCriteria, miscvalue1, true); + break; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: + if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID)) + SetCriteriaProgress(achievementCriteria, 1); + break; + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID) + continue; + SetCriteriaProgress(achievementCriteria, 1, true); + break; + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry) + continue; + SetCriteriaProgress(achievementCriteria, 1, true); + break; + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + SetCriteriaProgress(achievementCriteria, 1, true); + break; + case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: + { + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(achievement->ID == 1260) + { + if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED) + continue; + // TODO: hardcoding eventid is bad, it can differ from DB to DB - maye implement something using HolidayNames.dbc? + if(!gameeventmgr.IsActiveEvent(26)) + continue; + } + // miscvalue1 is the ingame fallheight*100 as stored in dbc + SetCriteriaProgress(achievementCriteria, miscvalue1); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: + if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID)) + SetCriteriaProgress(achievementCriteria, 1); + break; + case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(achievementCriteria->use_item.itemID != miscvalue1) + continue; + SetCriteriaProgress(achievementCriteria, 1, true); + break; + case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: + // speedup for non-login case + if(miscvalue1 && achievementCriteria->own_item.itemID!=miscvalue1) + continue; + SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true)); + break; + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: + // You _have_ to loot that item, just owning it when logging in does _not_ count! + if(!miscvalue1) + continue; + if(miscvalue1 != achievementCriteria->own_item.itemID) + continue; + SetCriteriaProgress(achievementCriteria, miscvalue2, true); + break; + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: + if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID) + continue; + SetCriteriaProgress(achievementCriteria, 1, true); + break; + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: + if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID) + continue; + SetCriteriaProgress(achievementCriteria, 1, true); + break; + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: + { + if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID) + continue; + // those requirements couldn't be found in the dbc + + const CriteriaCastSpellRequirement *requirement = NULL; + for (uint32 i=0; i<CRITERIA_CAST_SPELL_REQ_COUNT; i++) + { + if (criteriaCastSpellRequirements[i].achievementCriteriaId == achievementCriteria->ID) + { + requirement = &criteriaCastSpellRequirements[i]; + break; + } + } + + if (requirement) + { + if (!unit) + continue; + + if (requirement->creatureEntry && unit->GetEntry() != requirement->creatureEntry) + continue; + + if (requirement->playerRace && (unit->GetTypeId() != TYPEID_PLAYER || unit->getRace()!=requirement->playerRace)) + continue; + + if (requirement->playerClass && (unit->GetTypeId() != TYPEID_PLAYER || unit->getClass()!=requirement->playerClass)) + continue; + } + SetCriteriaProgress(achievementCriteria, 1, true); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: + { + uint32 spellCount = 0; + for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); + spellIter != GetPlayer()->GetSpellMap().end(); + spellIter++) + { + for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first); + skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first); + skillIter++) + { + if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine) + spellCount++; + } + } + SetCriteriaProgress(achievementCriteria, spellCount); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: + { + // skip for login case + if(!miscvalue1) + continue; + SetCriteriaProgress(achievementCriteria, 1); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: + { + int32 reputation = GetPlayer()->GetReputation(achievementCriteria->gain_reputation.factionID); + if (reputation > 0) + SetCriteriaProgress(achievementCriteria, reputation); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: + { + uint32 counter = 0; + const FactionStateList factionStateList = GetPlayer()->GetFactionStateList(); + for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); iter++) + { + if(GetPlayer()->ReputationToRank(iter->second.Standing) >= REP_EXALTED) + ++counter; + } + SetCriteriaProgress(achievementCriteria, counter); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: + { + WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference); + if(!worldOverlayEntry) + break; + + int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID); + if(exploreFlag < 0) + break; + + uint32 playerIndexOffset = uint32(exploreFlag) / 32; + uint32 mask = 1<< (uint32(exploreFlag) % 32); + + if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask) + SetCriteriaProgress(achievementCriteria, 1); + break; + } + + } + if(IsCompletedCriteria(achievementCriteria)) + CompletedCriteria(achievementCriteria); + } +} + +bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria) +{ + AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement); + if(!achievement) + return false; + + // counter can never complete + if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER) + return false; + + if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) + { + // someone on this realm has already completed that achievement + if(objmgr.allCompletedAchievements.find(achievement->ID)!=objmgr.allCompletedAchievements.end()) + return false; + } + + CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID); + if(itr == m_criteriaProgress.end()) + return false; + + CriteriaProgress const* progress = &itr->second; + + switch(achievementCriteria->requiredType) + { + case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: + if(achievement->ID == 467 && GetPlayer()->getClass() != CLASS_SHAMAN || + achievement->ID == 466 && GetPlayer()->getClass() != CLASS_DRUID || + achievement->ID == 465 && GetPlayer()->getClass() != CLASS_PALADIN || + achievement->ID == 464 && GetPlayer()->getClass() != CLASS_PRIEST || + achievement->ID == 463 && GetPlayer()->getClass() != CLASS_WARLOCK || + achievement->ID == 462 && GetPlayer()->getClass() != CLASS_HUNTER || + achievement->ID == 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT || + achievement->ID == 460 && GetPlayer()->getClass() != CLASS_MAGE || + achievement->ID == 459 && GetPlayer()->getClass() != CLASS_WARRIOR || + achievement->ID == 458 && GetPlayer()->getClass() != CLASS_ROGUE || + + achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME || + achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF || + achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI || + achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF || + achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN || + achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF || + achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC || + achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN || + achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL || + achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER ) + return false; + return progress->counter >= achievementCriteria->reach_level.level; + case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: + return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots; + case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: + return progress->counter >= achievementCriteria->kill_creature.creatureCount; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: + return m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end(); + case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: + return progress->counter >= achievementCriteria->reach_skill_level.skillLevel; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: + return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: + return progress->counter >= achievementCriteria->complete_daily_quest.questCount; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: + return progress->counter >= 1; + case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: + return progress->counter >= achievementCriteria->fall_without_dying.fallHeight; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: + return progress->counter >= 1; + case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: + return progress->counter >= achievementCriteria->use_item.itemCount; + case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: + return progress->counter >= achievementCriteria->own_item.itemCount; + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: + return progress->counter >= achievementCriteria->loot_item.itemCount; + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: + return progress->counter >= achievementCriteria->be_spell_target.spellCount; + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: + return progress->counter >= achievementCriteria->cast_spell.castCount; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: + return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount; + case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: + return progress->counter >= achievementCriteria->visit_barber.numberOfVisits; + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: + return progress->counter >= achievementCriteria->gain_reputation.reputationAmount; + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: + return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions; + case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: + return progress->counter >= 1; + + // handle all statistic-only criteria here + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: + return false; + } + return false; +} + +void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria) +{ + AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement); + if(!achievement) + return; + // counter can never complete + if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER) + return; + + if(criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL || GetAchievementCompletionState(achievement)==ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED) + { + CompletedAchievement(achievement); + } +} + +// TODO: achievement 705 requires 4 criteria to be fulfilled +AchievementCompletionState AchievementMgr::GetAchievementCompletionState(AchievementEntry const* entry) +{ + if(m_completedAchievements.find(entry->ID)!=m_completedAchievements.end()) + return ACHIEVEMENT_COMPLETED_COMPLETED_STORED; + + bool foundOutstanding = false; + for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++) + { + AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId); + if(!criteria || criteria->referredAchievement!= entry->ID) + continue; + + if(IsCompletedCriteria(criteria) && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL) + return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED; + + // found an umcompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL + if(!IsCompletedCriteria(criteria)) + foundOutstanding = true; + } + if(foundOutstanding) + return ACHIEVEMENT_COMPLETED_NONE; + else + return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED; +} + +void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative) +{ + sLog.outString("AchievementMgr::SetCriteriaProgress(%u, %u)", entry->ID, newValue); + CriteriaProgress *progress = NULL; + + CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID); + + if(iter == m_criteriaProgress.end()) + { + progress = &m_criteriaProgress[entry->ID]; + progress->counter = 0; + progress->date = time(NULL); + } + else + { + progress = &iter->second; + if(relative) + newValue += progress->counter; + if(progress->counter == newValue) + return; + progress->counter = newValue; + } + + progress->changed = true; + + if(entry->timeLimit) + { + time_t now = time(NULL); + if(progress->date + entry->timeLimit < now) + { + progress->counter = 1; + } + // also it seems illogical, the timeframe will be extended at every criteria update + progress->date = now; + } + SendCriteriaUpdate(entry->ID,progress); +} + +void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) +{ + sLog.outString("AchievementMgr::CompletedAchievement(%u)", achievement->ID); + if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end()) + return; + + SendAchievementEarned(achievement); + CompletedAchievementData& ca = m_completedAchievements[achievement->ID]; + ca.date = time(NULL); + ca.changed = true; + + // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement + // TODO: where do set this instead? + if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) + objmgr.allCompletedAchievements.insert(achievement->ID); + + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT); + + // reward items and titles + AchievementReward const* reward = NULL; + for (uint32 i=0; i<ACHIEVEMENT_REWARD_COUNT; i++) + { + if (achievementRewards[i].achievementId == achievement->ID) + { + reward = &achievementRewards[i]; + break; + } + } + + if (reward) + { + sLog.outString("achiev %u, title= %u, %u", reward->achievementId, reward->titleId[0], reward->titleId[1]); + uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1]; + if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) + GetPlayer()->SetTitle(titleEntry); + + if (reward->itemId) + { + ItemPrototype const *pProto = objmgr.GetItemPrototype( reward->itemId ); + + if(!pProto) + { + GetPlayer()->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); + return; + } + + ItemPosCountVec dest; + uint32 no_space = 0; + uint8 msg = GetPlayer()->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, reward->itemId, 1, &no_space ); + + if( msg != EQUIP_ERR_OK ) + { + GetPlayer()->SendEquipError( msg, NULL, NULL ); + return; + } + Item* pItem = GetPlayer()->StoreNewItem( dest, reward->itemId, true); + + if(!pItem) + { + GetPlayer()->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); + return; + } + } + } +} + +void AchievementMgr::SendAllAchievementData() +{ + // since we don't know the exact size of the packed GUIDs this is just an approximation + WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4); + BuildAllDataPacket(&data); + GetPlayer()->GetSession()->SendPacket(&data); +} + +void AchievementMgr::SendRespondInspectAchievements(Player* player) +{ + // since we don't know the exact size of the packed GUIDs this is just an approximation + WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 4+4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4); + data.append(GetPlayer()->GetPackGUID()); + BuildAllDataPacket(&data); + player->GetSession()->SendPacket(&data); +} + +/** + * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT + */ +void AchievementMgr::BuildAllDataPacket(WorldPacket *data) +{ + for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter) + { + *data << uint32(iter->first); + *data << uint32(secsToTimeBitFields(iter->second.date)); + } + *data << int32(-1); + + for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) + { + *data << uint32(iter->first); + data->appendPackGUID(iter->second.counter); + data->append(GetPlayer()->GetPackGUID()); + *data << uint32(0); + *data << uint32(secsToTimeBitFields(iter->second.date)); + *data << uint32(0); + *data << uint32(0); + } + + *data << int32(-1); +} |