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-rw-r--r--src/game/AchievementMgr.cpp42
1 files changed, 39 insertions, 3 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 3bf36d1f0cf..26df402e5aa 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -642,6 +642,10 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
{
+ // speedup for non-login case
+ if(miscvalue1 && miscvalue1 != achievementCriteria->complete_quests_in_zone.zoneID)
+ continue;
+
uint32 counter =0;
for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
{
@@ -1057,6 +1061,13 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(IsCompletedCriteria(achievementCriteria,achievement))
CompletedCriteria(achievementCriteria,achievement);
+ // check again the completeness for SUMM and REQ COUNT achievements,
+ // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
+ if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
+ {
+ if (IsCompletedAchievement(achievement))
+ CompletedAchievement(achievement);
+ }
if(AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
{
@@ -1202,9 +1213,12 @@ void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria,
CompletedAchievement(achievement);
}
-// TODO: achievement 705 requires 4 criteria to be fulfilled
bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
{
+ // counter can never complete
+ if(entry->flags & ACHIEVEMENT_FLAG_COUNTER)
+ return false;
+
// for achievement with referenced achievement criterias get from referenced and counter from self
uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
uint32 achievmentForTestCount = entry->count;
@@ -1212,10 +1226,32 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
AchievementCriteriaEntryList const* cList = achievementmgr.GetAchievementCriteriaByAchievement(achievmentForTestId);
if(!cList)
return false;
-
uint32 count = 0;
- bool completed_all = true;
+ // For SUMM achievements, we have to count the progress of each criteria of the achievement.
+ // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
+ if (entry->flags & ACHIEVEMENT_FLAG_SUMM)
+ {
+ for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
+ {
+ AchievementCriteriaEntry const* criteria = *itr;
+
+ CriteriaProgressMap::const_iterator itrProgress = m_criteriaProgress.find(criteria->ID);
+ if(itrProgress == m_criteriaProgress.end())
+ continue;
+
+ CriteriaProgress const* progress = &itrProgress->second;
+ count += progress->counter;
+
+ // for counters, field4 contains the main count requirement
+ if (count >= criteria->raw.count)
+ return true;
+ }
+ return false;
+ }
+
+ // Default case - need complete all or
+ bool completed_all = true;
for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
{
AchievementCriteriaEntry const* criteria = *itr;