diff options
Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r-- | src/game/AchievementMgr.cpp | 42 |
1 files changed, 39 insertions, 3 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 3bf36d1f0cf..26df402e5aa 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -642,6 +642,10 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui } case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: { + // speedup for non-login case + if(miscvalue1 && miscvalue1 != achievementCriteria->complete_quests_in_zone.zoneID) + continue; + uint32 counter =0; for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++) { @@ -1057,6 +1061,13 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if(IsCompletedCriteria(achievementCriteria,achievement)) CompletedCriteria(achievementCriteria,achievement); + // check again the completeness for SUMM and REQ COUNT achievements, + // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria + if (achievement->flags & ACHIEVEMENT_FLAG_SUMM) + { + if (IsCompletedAchievement(achievement)) + CompletedAchievement(achievement); + } if(AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID)) { @@ -1202,9 +1213,12 @@ void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria, CompletedAchievement(achievement); } -// TODO: achievement 705 requires 4 criteria to be fulfilled bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) { + // counter can never complete + if(entry->flags & ACHIEVEMENT_FLAG_COUNTER) + return false; + // for achievement with referenced achievement criterias get from referenced and counter from self uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID; uint32 achievmentForTestCount = entry->count; @@ -1212,10 +1226,32 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) AchievementCriteriaEntryList const* cList = achievementmgr.GetAchievementCriteriaByAchievement(achievmentForTestId); if(!cList) return false; - uint32 count = 0; - bool completed_all = true; + // For SUMM achievements, we have to count the progress of each criteria of the achievement. + // Oddly, the target count is NOT countained in the achievement, but in each individual criteria + if (entry->flags & ACHIEVEMENT_FLAG_SUMM) + { + for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr) + { + AchievementCriteriaEntry const* criteria = *itr; + + CriteriaProgressMap::const_iterator itrProgress = m_criteriaProgress.find(criteria->ID); + if(itrProgress == m_criteriaProgress.end()) + continue; + + CriteriaProgress const* progress = &itrProgress->second; + count += progress->counter; + + // for counters, field4 contains the main count requirement + if (count >= criteria->raw.count) + return true; + } + return false; + } + + // Default case - need complete all or + bool completed_all = true; for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr) { AchievementCriteriaEntry const* criteria = *itr; |