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Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r--src/game/AchievementMgr.cpp48
1 files changed, 39 insertions, 9 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index b45c4ad681e..8695679c756 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -90,6 +90,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
+ case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
@@ -245,6 +246,14 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
return true; // not check correctness node indexes
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
+ if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
+ {
+ sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) have unknown quality state in value1 (%u), ignore.",
+ criteria->ID, criteria->requiredType,dataType,equipped_item.item_quality);
+ return false;
+ }
+ return true;
default:
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType);
return false;
@@ -321,6 +330,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
return bg->IsTeamScoreInRange(source->GetTeam()==ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
}
case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
+ {
if (!source->IsInWorld())
return false;
Map* map = source->GetMap();
@@ -338,6 +348,14 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
return false;
}
return data->CheckAchievementCriteriaMeet(criteria_id, source, target, miscvalue1);
+ }
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
+ {
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1);
+ if (!pProto)
+ return false;
+ return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality;
+ }
}
return false;
}
@@ -1205,13 +1223,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (miscvalue2 != achievementCriteria->equip_epic_item.itemSlot)
continue;
- ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1);
- if (!pProto || pProto->Quality != ITEM_QUALITY_EPIC)
- continue;
-
- // check item level via achievement_criteria_data
+ // check item level and quality via achievement_criteria_data
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
+ if (!data || !data->Meets(GetPlayer(), 0, miscvalue1))
continue;
SetCriteriaProgress(achievementCriteria, 1);
@@ -1350,6 +1364,18 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ ItemPrototype const* proto = ObjectMgr::GetItemPrototype(miscvalue1);
+ if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ }
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
{
if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_line.skillLine)
@@ -1413,9 +1439,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
+ case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
break; // Not implemented yet :(
}
if(IsCompletedCriteria(achievementCriteria,achievement))
@@ -1527,7 +1553,7 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
- return progress->counter >= 1;
+ return progress->counter >= achievementCriteria->equip_epic_item.count;
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
@@ -1576,6 +1602,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
@@ -2062,6 +2090,8 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
if(criteria->win_rated_arena.flag!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
continue;
break;
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases
+ break;
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
if(criteria->do_emote.count==0)
continue;