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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+#ifndef __MANGOS_ACHIEVEMENTMGR_H
+#define __MANGOS_ACHIEVEMENTMGR_H
+
+#include "Common.h"
+#include "Database/DBCEnums.h"
+#include "Database/DBCStores.h"
+#include "Database/DatabaseEnv.h"
+
+#define CRITERIA_CAST_SPELL_REQ_COUNT 46
+#define ACHIEVEMENT_REWARD_COUNT 57
+
+struct CriteriaProgress
+{
+ uint32 counter;
+ time_t date;
+ bool changed;
+};
+
+struct CriteriaCastSpellRequirement
+{
+ uint32 achievementCriteriaId;
+ uint32 creatureEntry;
+ uint8 playerClass;
+ uint8 playerRace;
+};
+
+struct AchievementReward
+{
+ uint32 achievementId;
+ uint32 titleId[2];
+ uint32 itemId;
+};
+
+struct CompletedAchievementData
+{
+ time_t date;
+ bool changed;
+};
+
+typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap;
+typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap;
+
+class Unit;
+class Player;
+class WorldPacket;
+
+enum AchievementCompletionState
+{
+ ACHIEVEMENT_COMPLETED_NONE,
+ ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED,
+ ACHIEVEMENT_COMPLETED_COMPLETED_STORED,
+};
+
+class AchievementMgr
+{
+ public:
+ AchievementMgr(Player* pl);
+ ~AchievementMgr();
+
+ void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
+ void SaveToDB();
+ void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
+ void CheckAllAchievementCriteria();
+ void SendAllAchievementData();
+ void SendRespondInspectAchievements(Player* player);
+ Player* GetPlayer() { return m_player;}
+
+ private:
+ void SendAchievementEarned(AchievementEntry const* achievement);
+ void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
+ void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative=false);
+ void CompletedCriteria(AchievementCriteriaEntry const* entry);
+ void CompletedAchievement(AchievementEntry const* entry);
+ bool IsCompletedCriteria(AchievementCriteriaEntry const* entry);
+ AchievementCompletionState GetAchievementCompletionState(AchievementEntry const* entry);
+ void BuildAllDataPacket(WorldPacket *data);
+
+ Player* m_player;
+ CriteriaProgressMap m_criteriaProgress;
+ CompletedAchievementMap m_completedAchievements;
+ static const CriteriaCastSpellRequirement criteriaCastSpellRequirements[];
+ static const AchievementReward achievementRewards[];
+};
+#endif