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Diffstat (limited to 'src/game/AchievementMgr.h')
-rw-r--r-- | src/game/AchievementMgr.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h new file mode 100644 index 00000000000..6392a9fc647 --- /dev/null +++ b/src/game/AchievementMgr.h @@ -0,0 +1,101 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef __MANGOS_ACHIEVEMENTMGR_H +#define __MANGOS_ACHIEVEMENTMGR_H + +#include "Common.h" +#include "Database/DBCEnums.h" +#include "Database/DBCStores.h" +#include "Database/DatabaseEnv.h" + +#define CRITERIA_CAST_SPELL_REQ_COUNT 46 +#define ACHIEVEMENT_REWARD_COUNT 57 + +struct CriteriaProgress +{ + uint32 counter; + time_t date; + bool changed; +}; + +struct CriteriaCastSpellRequirement +{ + uint32 achievementCriteriaId; + uint32 creatureEntry; + uint8 playerClass; + uint8 playerRace; +}; + +struct AchievementReward +{ + uint32 achievementId; + uint32 titleId[2]; + uint32 itemId; +}; + +struct CompletedAchievementData +{ + time_t date; + bool changed; +}; + +typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap; +typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap; + +class Unit; +class Player; +class WorldPacket; + +enum AchievementCompletionState +{ + ACHIEVEMENT_COMPLETED_NONE, + ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED, + ACHIEVEMENT_COMPLETED_COMPLETED_STORED, +}; + +class AchievementMgr +{ + public: + AchievementMgr(Player* pl); + ~AchievementMgr(); + + void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult); + void SaveToDB(); + void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0); + void CheckAllAchievementCriteria(); + void SendAllAchievementData(); + void SendRespondInspectAchievements(Player* player); + Player* GetPlayer() { return m_player;} + + private: + void SendAchievementEarned(AchievementEntry const* achievement); + void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress); + void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative=false); + void CompletedCriteria(AchievementCriteriaEntry const* entry); + void CompletedAchievement(AchievementEntry const* entry); + bool IsCompletedCriteria(AchievementCriteriaEntry const* entry); + AchievementCompletionState GetAchievementCompletionState(AchievementEntry const* entry); + void BuildAllDataPacket(WorldPacket *data); + + Player* m_player; + CriteriaProgressMap m_criteriaProgress; + CompletedAchievementMap m_completedAchievements; + static const CriteriaCastSpellRequirement criteriaCastSpellRequirements[]; + static const AchievementReward achievementRewards[]; +}; +#endif |