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-rw-r--r--src/game/AggressorAI.cpp29
1 files changed, 14 insertions, 15 deletions
diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp
index 3fd0f63d194..1e29cd1df30 100644
--- a/src/game/AggressorAI.cpp
+++ b/src/game/AggressorAI.cpp
@@ -45,21 +45,20 @@ AggressorAI::AggressorAI(Creature &c) : i_creature(c), i_victimGuid(0), i_state(
void
AggressorAI::MoveInLineOfSight(Unit *u)
{
- // Ignore Z for flying creatures
- if( !i_creature.canFly() && i_creature.GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE )
- return;
-
- if( !i_creature.getVictim() && !i_creature.hasUnitState(UNIT_STAT_STUNNED) && i_creature.canAttack(u) &&
- ( i_creature.IsHostileTo( u ) /*|| u->getVictim() && i_creature.IsFriendlyTo( u->getVictim() )*/ ) &&
- u->isInAccessiblePlaceFor(&i_creature) )
- {
- float attackRadius = i_creature.GetAttackDistance(u);
- if(i_creature.IsWithinDistInMap(u, attackRadius) && i_creature.IsWithinLOSInMap(u) )
- {
- AttackStart(u);
- //u->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
- }
- }
+ if(!i_creature.getVictim() && i_creature.canStartAttack(u))
+ AttackStart(u);
+
+ /*
+ if(!i_creature.getVictim())
+ {
+ AttackStart(u);
+ }
+ else if(sMapStore.LookupEntry(i_creature.GetMapId())->IsDungeon())
+ {
+ u->SetInCombatWith(&i_creature);
+ i_creature.AddThreat(u, 0.0f);
+ }
+ */
}
void AggressorAI::EnterEvadeMode()