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Diffstat (limited to 'src/game/AuctionHouseBot.cpp')
-rw-r--r--src/game/AuctionHouseBot.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
index cef09af8252..2a77aaea7a6 100644
--- a/src/game/AuctionHouseBot.cpp
+++ b/src/game/AuctionHouseBot.cpp
@@ -210,7 +210,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
if (debug_Out) sLog.outString("AHSeller: %u items", items);
// only insert a few at a time, so as not to peg the processor
- for (uint32 cnt = 1;cnt <= items;cnt++)
+ for (uint32 cnt = 1; cnt <= items; cnt++)
{
if (debug_Out) sLog.outString("AHSeller: %u count", cnt);
uint32 itemID = 0;
@@ -484,7 +484,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
if (debug_Out) sLog.outError("AHBuyer: Disabled");
return;
}
-
+
QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE itemowner<>%u AND buyguid<>%u", AHBplayerGUID, AHBplayerGUID);
if (!result)
@@ -510,7 +510,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
}while (result->NextRow());
delete result;
- for (uint32 count = 1;count <= config->GetBidsPerInterval();++count)
+ for (uint32 count = 1; count <= config->GetBidsPerInterval(); ++count)
{
// Do we have anything to bid? If not, stop here.
if (possibleBids.empty())
@@ -767,7 +767,6 @@ void AuctionHouseBot::Initialize()
AHBplayerGUID = sConfig.GetIntDefault("AuctionHouseBot.GUID", 0);
ItemsPerCycle = sConfig.GetIntDefault("AuctionHouseBot.ItemsPerCycle", 200);
-
//Begin Filters
Vendor_Items = sConfig.GetBoolDefault("AuctionHouseBot.VendorItems", false);
@@ -1774,10 +1773,10 @@ void AuctionHouseBot::LoadValues(AHBConfig *config)
config->ResetItemCounts();
uint32 auctions = auctionHouse->Getcount();
-
+
if (auctions)
{
- for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
+ for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr)
{
AuctionEntry *Aentry = itr->second;
Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);