diff options
Diffstat (limited to 'src/game/AuctionHouseBot.cpp')
-rw-r--r-- | src/game/AuctionHouseBot.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp index cef09af8252..2a77aaea7a6 100644 --- a/src/game/AuctionHouseBot.cpp +++ b/src/game/AuctionHouseBot.cpp @@ -210,7 +210,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config) if (debug_Out) sLog.outString("AHSeller: %u items", items); // only insert a few at a time, so as not to peg the processor - for (uint32 cnt = 1;cnt <= items;cnt++) + for (uint32 cnt = 1; cnt <= items; cnt++) { if (debug_Out) sLog.outString("AHSeller: %u count", cnt); uint32 itemID = 0; @@ -484,7 +484,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con if (debug_Out) sLog.outError("AHBuyer: Disabled"); return; } - + QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE itemowner<>%u AND buyguid<>%u", AHBplayerGUID, AHBplayerGUID); if (!result) @@ -510,7 +510,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con }while (result->NextRow()); delete result; - for (uint32 count = 1;count <= config->GetBidsPerInterval();++count) + for (uint32 count = 1; count <= config->GetBidsPerInterval(); ++count) { // Do we have anything to bid? If not, stop here. if (possibleBids.empty()) @@ -767,7 +767,6 @@ void AuctionHouseBot::Initialize() AHBplayerGUID = sConfig.GetIntDefault("AuctionHouseBot.GUID", 0); ItemsPerCycle = sConfig.GetIntDefault("AuctionHouseBot.ItemsPerCycle", 200); - //Begin Filters Vendor_Items = sConfig.GetBoolDefault("AuctionHouseBot.VendorItems", false); @@ -1774,10 +1773,10 @@ void AuctionHouseBot::LoadValues(AHBConfig *config) config->ResetItemCounts(); uint32 auctions = auctionHouse->Getcount(); - + if (auctions) { - for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr) + for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr) { AuctionEntry *Aentry = itr->second; Item *item = auctionmgr.GetAItem(Aentry->item_guidlow); |