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Diffstat (limited to 'src/game/AuctionHouseHandler.cpp')
| -rw-r--r-- | src/game/AuctionHouseHandler.cpp | 664 |
1 files changed, 0 insertions, 664 deletions
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp deleted file mode 100644 index 8fec3b7df1d..00000000000 --- a/src/game/AuctionHouseHandler.cpp +++ /dev/null @@ -1,664 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "ObjectMgr.h" -#include "Player.h" -#include "World.h" -#include "WorldPacket.h" -#include "WorldSession.h" - -#include "AuctionHouseBot.h" -#include "AuctionHouseMgr.h" -#include "Log.h" -#include "Opcodes.h" -#include "UpdateMask.h" -#include "Util.h" - -//please DO NOT use iterator++, because it is slower than ++iterator!!! -//post-incrementation is always slower than pre-incrementation ! - -//void called when player click on auctioneer npc -void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data) -{ - uint64 guid; //NPC guid - recv_data >> guid; - - Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); - if (!unit) - { - sLog.outDebug("WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); - return; - } - - // remove fake death - if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - - SendAuctionHello(guid, unit); -} - -//this void causes that auction window is opened -void WorldSession::SendAuctionHello(uint64 guid, Creature* unit) -{ - if (GetPlayer()->getLevel() < sWorld.getConfig(CONFIG_AUCTION_LEVEL_REQ)) - { - SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld.getConfig(CONFIG_AUCTION_LEVEL_REQ)); - return; - } - - AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction()); - if (!ahEntry) - return; - - WorldPacket data(MSG_AUCTION_HELLO, 12); - data << uint64(guid); - data << uint32(ahEntry->houseId); - data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled - SendPacket(&data); -} - -//call this method when player bids, creates, or deletes auction -void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError) -{ - WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16); - data << auctionId; - data << Action; - data << ErrorCode; - if (!ErrorCode && Action) - data << bidError; //when bid, then send 0, once... - SendPacket(&data); -} - -//this function sends notification, if bidder is online -void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template) -{ - WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4)); - data << uint32(location); - data << uint32(auctionId); - data << uint64(bidder); - data << uint32(bidSum); - data << uint32(diff); - data << uint32(item_template); - data << uint32(0); - SendPacket(&data); -} - -//this void causes on client to display: "Your auction sold" -void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction) -{ - WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4)); - data << auction->Id; - data << auction->bid; - data << (uint32) 0; //unk - data << (uint32) 0; //unk - data << (uint32) 0; //unk - data << auction->item_template; - data << (uint32) 0; //unk - SendPacket(&data); -} - -//this function sends mail to old bidder -void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice) -{ - uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER); - Player *oldBidder = objmgr.GetPlayer(oldBidder_guid); - - uint32 oldBidder_accId = 0; - if (!oldBidder) - oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid); - - // old bidder exist - if (oldBidder || oldBidder_accId) - { - std::ostringstream msgAuctionOutbiddedSubject; - msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED << ":0:0"; - - if (oldBidder && !_player) - oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, auctionbot.GetAHBplayerGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template); - - if (oldBidder && _player) - oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template); - - MailDraft(msgAuctionOutbiddedSubject.str(), "") // TODO: fix body - .AddMoney(auction->bid) - .SendMailTo(MailReceiver(oldBidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED); - } -} - -//this function sends mail, when auction is cancelled to old bidder -void WorldSession::SendAuctionCancelledToBidderMail(AuctionEntry* auction) -{ - uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); - Player *bidder = objmgr.GetPlayer(bidder_guid); - - uint32 bidder_accId = 0; - if (!bidder) - bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid); - - // bidder exist - if (bidder || bidder_accId) - { - std::ostringstream msgAuctionCancelledSubject; - msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER << ":0:0"; - - MailDraft(msgAuctionCancelledSubject.str(), "") // TODO: fix body - .AddMoney(auction->bid) - .SendMailTo(MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED); - } -} - -//this void creates new auction and adds auction to some auctionhouse -void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) -{ - uint64 auctioneer, item; - uint32 etime, bid, buyout; - recv_data >> auctioneer; - recv_data.read_skip<uint32>(); // const 1? - recv_data >> item; - recv_data.read_skip<uint32>(); // unk 3.2.2, const 1? - recv_data >> bid; - recv_data >> buyout; - recv_data >> etime; - - Player *pl = GetPlayer(); - - if (!item || !bid || !etime) - return; //check for cheaters - - Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) - { - sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); - return; - } - - AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction()); - if (!auctionHouseEntry) - { - sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer))); - return; - } - - sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime); - - // client send time in minutes, convert to common used sec time - etime *= MINUTE; - - sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime); - - // client understand only 3 auction time - switch(etime) - { - case 1*MIN_AUCTION_TIME: - case 2*MIN_AUCTION_TIME: - case 4*MIN_AUCTION_TIME: - break; - default: - return; - } - - // remove fake death - if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - - Item *it = pl->GetItemByGuid(item); - //do not allow to sell already auctioned items - if (auctionmgr.GetAItem(GUID_LOPART(item))) - { - sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item)); - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); - return; - } - // prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction) - if (!it) - { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND); - return; - } - - if (!it->CanBeTraded()) - { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); - return; - } - - if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION)) - { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); - return; - } - - AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); - - //we have to take deposit : - uint32 deposit = auctionmgr.GetAuctionDeposit(auctionHouseEntry, etime, it); - if (pl->GetMoney() < deposit) - { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY); - return; - } - - if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) - { - sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", - GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount()); - } - - pl->ModifyMoney(-int32(deposit)); - - uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME)); - - AuctionEntry *AH = new AuctionEntry; - AH->Id = objmgr.GenerateAuctionID(); - if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) - AH->auctioneer = 23442; - else - AH->auctioneer = GUID_LOPART(auctioneer); - AH->item_guidlow = GUID_LOPART(item); - AH->item_template = it->GetEntry(); - AH->owner = pl->GetGUIDLow(); - AH->startbid = bid; - AH->bidder = 0; - AH->bid = 0; - AH->buyout = buyout; - AH->expire_time = time(NULL) + auction_time; - AH->deposit = deposit; - AH->auctionHouseEntry = auctionHouseEntry; - - sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId()); - auctionmgr.AddAItem(it); - auctionHouse->AddAuction(AH); - - pl->MoveItemFromInventory(it->GetBagSlot(), it->GetSlot(), true); - - CharacterDatabase.BeginTransaction(); - it->DeleteFromInventoryDB(); - it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone - AH->SaveToDB(); - pl->SaveInventoryAndGoldToDB(); - CharacterDatabase.CommitTransaction(); - - SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); - - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); -} - -//this function is called when client bids or buys out auction -void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) -{ - uint64 auctioneer; - uint32 auctionId; - uint32 price; - recv_data >> auctioneer; - recv_data >> auctionId >> price; - - if (!auctionId || !price) - return; //check for cheaters - - Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) - { - sLog.outDebug("WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); - return; - } - - // remove fake death - if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - - AuctionHouseObject *auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); - - AuctionEntry *auction = auctionHouse->GetAuction(auctionId); - Player *pl = GetPlayer(); - - if (!auction || auction->owner == pl->GetGUIDLow()) - { - //you cannot bid your own auction: - SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR); - return; - } - - // impossible have online own another character (use this for speedup check in case online owner) - Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)); - if (!auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId()) - { - //you cannot bid your another character auction: - SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR); - return; - } - - // cheating - if (price <= auction->bid || price < auction->startbid) - return; - - // price too low for next bid if not buyout - if ((price < auction->buyout || auction->buyout == 0) && - price < auction->bid + auction->GetAuctionOutBid()) - { - //auction has already higher bid, client tests it! - return; - } - - if (price > pl->GetMoney()) - { - //you don't have enought money!, client tests! - //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???); - return; - } - - if (price < auction->buyout || auction->buyout == 0) - { - if (auction->bidder > 0) - { - if (auction->bidder == pl->GetGUIDLow()) - pl->ModifyMoney(-int32(price - auction->bid)); - else - { - // mail to last bidder and return money - SendAuctionOutbiddedMail(auction, price); - pl->ModifyMoney(-int32(price)); - } - } - else - pl->ModifyMoney(-int32(price)); - - auction->bidder = pl->GetGUIDLow(); - auction->bid = price; - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price); - - // after this update we should save player's money ... - CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id); - - SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0); - } - else - { - //buyout: - if (pl->GetGUIDLow() == auction->bidder) - pl->ModifyMoney(-int32(auction->buyout - auction->bid)); - else - { - pl->ModifyMoney(-int32(auction->buyout)); - if (auction->bidder) //buyout for bidded auction .. - SendAuctionOutbiddedMail(auction, auction->buyout); - } - auction->bidder = pl->GetGUIDLow(); - auction->bid = auction->buyout; - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout); - - auctionmgr.SendAuctionSalePendingMail(auction); - auctionmgr.SendAuctionSuccessfulMail(auction); - auctionmgr.SendAuctionWonMail(auction); - - SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK); - - CharacterDatabase.BeginTransaction(); - auction->DeleteFromDB(); - uint32 item_template = auction->item_template; - auctionmgr.RemoveAItem(auction->item_guidlow); - auctionHouse->RemoveAuction(auction, item_template); - } - pl->SaveInventoryAndGoldToDB(); - CharacterDatabase.CommitTransaction(); -} - -//this void is called when auction_owner cancels his auction -void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) -{ - uint64 auctioneer; - uint32 auctionId; - recv_data >> auctioneer; - recv_data >> auctionId; - //sLog.outDebug("Cancel AUCTION AuctionID: %u", auctionId); - - Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) - { - sLog.outDebug("WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); - return; - } - - // remove fake death - if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - - AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); - - AuctionEntry *auction = auctionHouse->GetAuction(auctionId); - Player *pl = GetPlayer(); - - if (auction && auction->owner == pl->GetGUIDLow()) - { - Item *pItem = auctionmgr.GetAItem(auction->item_guidlow); - if (pItem) - { - if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid - { - uint32 auctionCut = auction->GetAuctionCut(); - if (pl->GetMoney() < auctionCut) //player doesn't have enough money, maybe message needed - return; - //some auctionBidderNotification would be needed, but don't know that parts.. - SendAuctionCancelledToBidderMail(auction); - pl->ModifyMoney(-int32(auctionCut)); - } - // Return the item by mail - std::ostringstream msgAuctionCanceledOwner; - msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED << ":0:0"; - - // item will deleted or added to received mail list - MailDraft(msgAuctionCanceledOwner.str(), "") // TODO: fix body - .AddItem(pItem) - .SendMailTo(pl, auction, MAIL_CHECK_MASK_COPIED); - } - else - { - sLog.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow); - SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR); - return; - } - } - else - { - SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR); - //this code isn't possible ... maybe there should be assert - sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId); - return; - } - - //inform player, that auction is removed - SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, AUCTION_OK); - - // Now remove the auction - CharacterDatabase.BeginTransaction(); - pl->SaveInventoryAndGoldToDB(); - auction->DeleteFromDB(); - uint32 item_template = auction->item_template; - auctionmgr.RemoveAItem(auction->item_guidlow); - auctionHouse->RemoveAuction(auction, item_template); - CharacterDatabase.CommitTransaction(); -} - -//called when player lists his bids -void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) -{ - uint64 guid; //NPC guid - uint32 listfrom; //page of auctions - uint32 outbiddedCount; //count of outbidded auctions - - recv_data >> guid; - recv_data >> listfrom; // not used in fact (this list not have page control in client) - recv_data >> outbiddedCount; - if (recv_data.size() != (16 + outbiddedCount * 4)) - { - sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4)); - outbiddedCount = 0; - } - - Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) - { - sLog.outDebug("WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); - return; - } - - // remove fake death - if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - - AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); - - WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4)); - Player *pl = GetPlayer(); - data << (uint32) 0; //add 0 as count - uint32 count = 0; - uint32 totalcount = 0; - while (outbiddedCount > 0) //add all data, which client requires - { - --outbiddedCount; - uint32 outbiddedAuctionId; - recv_data >> outbiddedAuctionId; - AuctionEntry * auction = auctionHouse->GetAuction(outbiddedAuctionId); - if (auction && auction->BuildAuctionInfo(data)) - { - ++totalcount; - ++count; - } - } - - auctionHouse->BuildListBidderItems(data,pl,count,totalcount); - data.put<uint32>(0, count); // add count to placeholder - data << totalcount; - data << (uint32)300; //unk 2.3.0 - SendPacket(&data); -} - -//this void sends player info about his auctions -void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data) -{ - uint32 listfrom; - uint64 guid; - - recv_data >> guid; - recv_data >> listfrom; // not used in fact (this list not have page control in client) - - Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) - { - sLog.outDebug("WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); - return; - } - - // remove fake death - if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - - AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); - - WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4)); - data << (uint32) 0; // amount place holder - - uint32 count = 0; - uint32 totalcount = 0; - - auctionHouse->BuildListOwnerItems(data,_player,count,totalcount); - data.put<uint32>(0, count); - data << (uint32) totalcount; - data << (uint32) 0; - SendPacket(&data); -} - -//this void is called when player clicks on search button -void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) -{ - std::string searchedname; - uint8 levelmin, levelmax, usable; - uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality; - uint64 guid; - - recv_data >> guid; - recv_data >> listfrom; // start, used for page control listing by 50 elements - recv_data >> searchedname; - - recv_data >> levelmin >> levelmax; - recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory; - recv_data >> quality >> usable; - - recv_data.read_skip(16); // unknown 16 bytes: 00 07 01 00 00 01 05 00 06 00 09 01 08 00 03 00 - - Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); - if (!pCreature) - { - sLog.outDebug("WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); - return; - } - - // remove fake death - if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - - AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); - - //sLog.outDebug("Auctionhouse search (GUID: %u TypeId: %u)", , list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", - // GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable); - - WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4)); - uint32 count = 0; - uint32 totalcount = 0; - data << (uint32) 0; - - // converting string that we try to find to lower case - std::wstring wsearchedname; - if (!Utf8toWStr(searchedname,wsearchedname)) - return; - - wstrToLower(wsearchedname); - - auctionHouse->BuildListAuctionItems(data,_player, - wsearchedname, listfrom, levelmin, levelmax, usable, - auctionSlotID, auctionMainCategory, auctionSubCategory, quality, - count,totalcount); - - data.put<uint32>(0, count); - data << (uint32) totalcount; - data << (uint32) 300; // unk 2.3.0 const? - SendPacket(&data); -} - -void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data) -{ - sLog.outDebug("CMSG_AUCTION_LIST_PENDING_SALES"); - - recv_data.read_skip<uint64>(); - - uint32 count = 0; - - WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4); - data << uint32(count); // count - /*for (uint32 i = 0; i < count; ++i) - { - data << ""; // string - data << ""; // string - data << uint32(0); - data << uint32(0); - data << float(0); - }*/ - SendPacket(&data); -} |
