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Diffstat (limited to 'src/game/AuctionHouseHandler.cpp')
-rw-r--r-- | src/game/AuctionHouseHandler.cpp | 777 |
1 files changed, 777 insertions, 0 deletions
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp new file mode 100644 index 00000000000..cb72862c2c0 --- /dev/null +++ b/src/game/AuctionHouseHandler.cpp @@ -0,0 +1,777 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "Log.h" +#include "World.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "UpdateMask.h" +#include "AuctionHouseMgr.h" +#include "Util.h" +#include "AuctionHouseBot.h" + +//please DO NOT use iterator++, because it is slower than ++iterator!!! +//post-incrementation is always slower than pre-incrementation ! + +//void called when player click on auctioneer npc +void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8); + + uint64 guid; //NPC guid + recv_data >> guid; + + Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); + if (!unit) + { + sLog.outDebug( "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); + return; + } + + // remove fake death + if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); + + SendAuctionHello(guid, unit); +} + +static AuctionLocation AuctioneerFactionToLocation(uint32 faction) +{ + if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) + return AUCTION_NEUTRAL; + + FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(faction); + if(!u_entry) + return AUCTION_NEUTRAL; + + if(u_entry->ourMask & FACTION_MASK_ALLIANCE) + return AUCTION_ALLIANCE; + else if(u_entry->ourMask & FACTION_MASK_HORDE) + return AUCTION_HORDE; + else + return AUCTION_NEUTRAL; +} + +//this void causes that auction window is opened +void WorldSession::SendAuctionHello( uint64 guid, Creature* unit ) +{ + WorldPacket data( MSG_AUCTION_HELLO, 12 ); + data << (uint64) guid; + data << (uint32) AuctioneerFactionToLocation(unit->getFaction()); + SendPacket( &data ); +} + +//this function inserts to WorldPacket auction's data +bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction) +{ + Item *pItem = objmgr.GetAItem(auction->item_guidlow); + if (!pItem) + { + sLog.outError("auction to item, that doesn't exist !!!!"); + return false; + } + data << (uint32) auction->Id; + data << (uint32) pItem->GetEntry(); + + for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++) + { + data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i)); + data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i)); + data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i)); + } + + data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id + data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor + data << (uint32) pItem->GetCount(); //item->count + data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF + data << (uint32) 0; //Unknown + data << (uint64) auction->owner; //Auction->owner + data << (uint32) auction->startbid; //Auction->startbid (not sure if useful) + data << (uint32) ((auction->bid)? objmgr.GetAuctionOutBid(auction->bid) : 0); + //minimal outbid + data << (uint32) auction->buyout; //auction->buyout + data << (uint32) (auction->time - time(NULL)) * 1000; //time left + data << (uint64) auction->bidder; //auction->bidder current + data << (uint32) auction->bid; //current bid + return true; +} + +//call this method when player bids, creates, or deletes auction +void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError ) +{ + WorldPacket data( SMSG_AUCTION_COMMAND_RESULT, 16 ); + data << auctionId; + data << Action; + data << ErrorCode; + if ( !ErrorCode && Action ) + data << bidError; //when bid, then send 0, once... + SendPacket(&data); +} + +//this function sends notification, if bidder is online +void WorldSession::SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template) +{ + WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4)); + data << uint32(location); + data << uint32(auctionId); + data << uint64(bidder); + data << uint32(bidSum); + data << uint32(diff); + data << uint32(item_template); + data << uint32(0); + SendPacket(&data); +} + +//this void causes on client to display: "Your auction sold" +void WorldSession::SendAuctionOwnerNotification( AuctionEntry* auction) +{ + WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4)); + data << auction->Id; + data << auction->bid; + data << (uint32) 0; //unk + data << (uint32) 0; //unk + data << (uint32) 0; //unk + data << auction->item_template; + data << (uint32) 0; //unk + SendPacket(&data); +} + +//this function sends mail to old bidder +void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice) +{ + uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER); + Player *oldBidder = objmgr.GetPlayer(oldBidder_guid); + + uint32 oldBidder_accId = 0; + if(!oldBidder) + oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid); + + // old bidder exist + if(oldBidder || oldBidder_accId) + { + std::ostringstream msgAuctionOutbiddedSubject; + msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED; + + if (oldBidder && !_player) + oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, AHBplayerGUID, newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template); + + if (oldBidder && _player) + oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template); + + WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE); + } +} + +//this function sends mail, when auction is canceled to old bidder +void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction ) +{ + uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); + Player *bidder = objmgr.GetPlayer(bidder_guid); + + uint32 bidder_accId = 0; + if(!bidder) + bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid); + + // bidder exist + if(bidder || bidder_accId) + { + std::ostringstream msgAuctionCancelledSubject; + msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER; + + WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE); + } +} + +//this void creates new auction and adds auction to some auctionhouse +void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+8+4+4+4); + + uint64 auctioneer, item; + uint32 etime, bid, buyout; + recv_data >> auctioneer >> item; + recv_data >> bid >> buyout >> etime; + Player *pl = GetPlayer(); + + if (!item || !bid || !etime) + return; //check for cheaters + + Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER); + if (!pCreature) + { + sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) ); + return; + } + + // client send time in minutes, convert to common used sec time + etime *= MINUTE; + + // client understand only 3 auction time + switch(etime) + { + case 1*MIN_AUCTION_TIME: + case 2*MIN_AUCTION_TIME: + case 4*MIN_AUCTION_TIME: + break; + default: + return; + } + + // remove fake death + if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); + + Item *it = pl->GetItemByGuid( item ); + //do not allow to sell already auctioned items + if(objmgr.GetAItem(GUID_LOPART(item))) + { + sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item)); + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + return; + } + // prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction) + if(!it) + { + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND); + return; + } + + if(!it->CanBeTraded()) + { + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + return; + } + + if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION)) + { + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + return; + } + + AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction()); + AuctionHouseObject * mAuctions; + mAuctions = objmgr.GetAuctionsMap( location ); + + //we have to take deposit : + uint32 deposit = objmgr.GetAuctionDeposit( location, etime, it ); + if ( pl->GetMoney() < deposit ) + { + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY); + return; + } + + if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) + { + sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", + GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount()); + } + + pl->ModifyMoney( -int32(deposit) ); + + uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME)); + + AuctionEntry *AH = new AuctionEntry; + AH->Id = objmgr.GenerateAuctionID(); + AH->auctioneer = GUID_LOPART(auctioneer); + AH->item_guidlow = GUID_LOPART(item); + AH->item_template = it->GetEntry(); + AH->owner = pl->GetGUIDLow(); + AH->startbid = bid; + AH->bidder = 0; + AH->bid = 0; + AH->buyout = buyout; + AH->time = time(NULL) + auction_time; + AH->deposit = deposit; + AH->location = location; + + sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in location: %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, location); + mAuctions->AddAuction(AH); + + objmgr.AddAItem(it); + pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true); + + CharacterDatabase.BeginTransaction(); + it->DeleteFromInventoryDB(); + it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone + CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location) " + "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u', '%u')", + AH->Id, AH->auctioneer, AH->item_guidlow, AH->item_template, AH->owner, AH->buyout, (uint64)AH->time, AH->bidder, AH->bid, AH->startbid, AH->deposit, AH->location); + pl->SaveInventoryAndGoldToDB(); + CharacterDatabase.CommitTransaction(); + + SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); +} + +//this function is called when client bids or buys out auction +void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4+4); + + uint64 auctioneer; + uint32 auctionId; + uint32 price; + recv_data >> auctioneer; + recv_data >> auctionId >> price; + + if (!auctionId || !price) + return; //check for cheaters + + Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER); + if (!pCreature) + { + sLog.outDebug( "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) ); + return; + } + + // remove fake death + if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); + + AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction()); + + AuctionHouseObject * mAuctions; + mAuctions = objmgr.GetAuctionsMap( location ); + + AuctionEntry *auction = mAuctions->GetAuction(auctionId); + Player *pl = GetPlayer(); + + if( !auction || auction->owner == pl->GetGUIDLow() ) + { + //you cannot bid your own auction: + SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR ); + return; + } + + // impossible have online own another character (use this for speedup check in case online owner) + Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)); + if( !auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId()) + { + //you cannot bid your another character auction: + SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR ); + return; + } + + // cheating + if(price <= auction->bid) + return; + + // price too low for next bid if not buyout + if ((price < auction->buyout || auction->buyout == 0) && + price < auction->bid + objmgr.GetAuctionOutBid(auction->bid)) + { + //auction has already higher bid, client tests it! + return; + } + + if (price > pl->GetMoney()) + { + //you don't have enought money!, client tests! + //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???); + return; + } + + if ((price < auction->buyout) || (auction->buyout == 0)) + { + if (auction->bidder > 0) + { + if ( auction->bidder == pl->GetGUIDLow() ) + { + pl->ModifyMoney( -int32(price - auction->bid)); + } + else + { + // mail to last bidder and return money + SendAuctionOutbiddedMail( auction , price ); + pl->ModifyMoney( -int32(price) ); + } + } + else + { + pl->ModifyMoney( -int32(price) ); + } + auction->bidder = pl->GetGUIDLow(); + auction->bid = price; + + // after this update we should save player's money ... + CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id); + + SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0 ); + } + else + { + //buyout: + if (pl->GetGUIDLow() == auction->bidder ) + { + pl->ModifyMoney(-int32(auction->buyout - auction->bid)); + } + else + { + pl->ModifyMoney(-int32(auction->buyout)); + if ( auction->bidder ) //buyout for bidded auction .. + { + SendAuctionOutbiddedMail( auction, auction->buyout ); + } + } + auction->bidder = pl->GetGUIDLow(); + auction->bid = auction->buyout; + + objmgr.SendAuctionSalePendingMail( auction ); + objmgr.SendAuctionSuccessfulMail( auction ); + objmgr.SendAuctionWonMail( auction ); + + SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK); + + objmgr.RemoveAItem(auction->item_guidlow); + mAuctions->RemoveAuction(auction->Id); + CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id); + + delete auction; + } + CharacterDatabase.BeginTransaction(); + pl->SaveInventoryAndGoldToDB(); + CharacterDatabase.CommitTransaction(); +} + +//this void is called when auction_owner cancels his auction +void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4); + + uint64 auctioneer; + uint32 auctionId; + recv_data >> auctioneer; + recv_data >> auctionId; + //sLog.outDebug( "Cancel AUCTION AuctionID: %u", auctionId); + + Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER); + if (!pCreature) + { + sLog.outDebug( "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) ); + return; + } + + // remove fake death + if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); + + AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction()); + + AuctionHouseObject * mAuctions; + mAuctions = objmgr.GetAuctionsMap( location ); + + AuctionEntry *auction = mAuctions->GetAuction(auctionId); + Player *pl = GetPlayer(); + + if (auction && auction->owner == pl->GetGUIDLow()) + { + Item *pItem = objmgr.GetAItem(auction->item_guidlow); + if (pItem) + { + if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid + { + uint32 auctionCut = objmgr.GetAuctionCut( auction->location, auction->bid); + if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed + return; + //some auctionBidderNotification would be needed, but don't know that parts.. + SendAuctionCancelledToBidderMail( auction ); + pl->ModifyMoney( -int32(auctionCut) ); + } + // Return the item by mail + std::ostringstream msgAuctionCanceledOwner; + msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED; + + MailItemsInfo mi; + mi.AddItem(auction->item_guidlow, auction->item_template, pItem); + + // item will deleted or added to received mail list + WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); + } + else + { + sLog.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow); + SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR ); + return; + } + } + else + { + SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR ); + //this code isn't possible ... maybe there should be assert + sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId ); + return; + } + + //inform player, that auction is removed + SendAuctionCommandResult( auction->Id, AUCTION_CANCEL, AUCTION_OK ); + // Now remove the auction + CharacterDatabase.BeginTransaction(); + CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id); + pl->SaveInventoryAndGoldToDB(); + CharacterDatabase.CommitTransaction(); + objmgr.RemoveAItem( auction->item_guidlow ); + mAuctions->RemoveAuction( auction->Id ); + delete auction; +} + +//called when player lists his bids +void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4+4); + + uint64 guid; //NPC guid + uint32 listfrom; //page of auctions + uint32 outbiddedCount; //count of outbidded auctions + + recv_data >> guid; + recv_data >> listfrom; // not used in fact (this list not have page control in client) + recv_data >> outbiddedCount; + if (recv_data.size() != (16 + outbiddedCount * 4 )) + { + sLog.outError("Client sent bad opcode!!! with count: %u and size : %d (mustbe: %d", outbiddedCount, recv_data.size(),(16 + outbiddedCount * 4 )); + outbiddedCount = 0; + } + + Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); + if (!pCreature) + { + sLog.outDebug( "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); + return; + } + + // remove fake death + if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); + + AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction()); + AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location ); + + WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) ); + Player *pl = GetPlayer(); + data << (uint32) 0; //add 0 as count + uint32 count = 0; + uint32 totalcount = 0; + while ( outbiddedCount > 0) //add all data, which client requires + { + --outbiddedCount; + uint32 outbiddedAuctionId; + recv_data >> outbiddedAuctionId; + AuctionEntry * auction = mAuctions->GetAuction( outbiddedAuctionId ); + if ( auction && SendAuctionInfo(data, auction)) + { + ++totalcount; + ++count; + } + } + for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr) + { + AuctionEntry *Aentry = itr->second; + if( Aentry && Aentry->bidder == pl->GetGUIDLow() ) + { + if (SendAuctionInfo(data, itr->second)) + ++count; + ++totalcount; + } + } + data.put<uint32>( 0, count ); // add count to placeholder + data << totalcount; + data << (uint32)300; //unk 2.3.0 + SendPacket(&data); +} + +//this void sends player info about his auctions +void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4); + + uint32 listfrom; + uint64 guid; + + recv_data >> guid; + recv_data >> listfrom; // not used in fact (this list not have page control in client) + + Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); + if (!pCreature) + { + sLog.outDebug( "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); + return; + } + + // remove fake death + if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); + + AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction()); + + AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location ); + + WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) ); + data << (uint32) 0; // amount place holder + + uint32 count = 0; + uint32 totalcount = 0; + for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr) + { + AuctionEntry *Aentry = itr->second; + if( Aentry && Aentry->owner == _player->GetGUIDLow() ) + { + if(SendAuctionInfo(data, itr->second)) + ++count; + ++totalcount; + } + } + data.put<uint32>(0, count); + data << (uint32) totalcount; + data << (uint32) 0; + SendPacket(&data); +} + +//this void is called when player clicks on search button +void WorldSession::HandleAuctionListItems( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4+1+1+1+4+4+4+4+1); + + std::string searchedname; + uint8 levelmin, levelmax, usable; + uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality; + uint64 guid; + + recv_data >> guid; + recv_data >> listfrom; // start, used for page control listing by 50 elements + recv_data >> searchedname; + + // recheck with known string size + CHECK_PACKET_SIZE(recv_data,8+4+(searchedname.size()+1)+1+1+4+4+4+4+1); + + recv_data >> levelmin >> levelmax; + recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory; + recv_data >> quality >> usable; + + Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); + if (!pCreature) + { + sLog.outDebug( "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); + return; + } + + // remove fake death + if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); + + AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction()); + AuctionHouseObject * mAuctions = objmgr.GetAuctionsMap( location ); + + //sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable); + + WorldPacket data( SMSG_AUCTION_LIST_RESULT, (4+4+4) ); + uint32 count = 0; + uint32 totalcount = 0; + data << (uint32) 0; + + // converting string that we try to find to lower case + std::wstring wsearchedname; + if(!Utf8toWStr(searchedname,wsearchedname)) + return; + + wstrToLower(wsearchedname); + + for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr) + { + AuctionEntry *Aentry = itr->second; + Item *item = objmgr.GetAItem(Aentry->item_guidlow); + if( item ) + { + ItemPrototype const *proto = item->GetProto(); + if( proto ) + { + if( auctionMainCategory == (0xffffffff) || proto->Class == auctionMainCategory ) + { + if( auctionSubCategory == (0xffffffff) || proto->SubClass == auctionSubCategory ) + { + if( auctionSlotID == (0xffffffff) || proto->InventoryType == auctionSlotID ) + { + if( quality == (0xffffffff) || proto->Quality == quality ) + { + if( usable == (0x00) || _player->CanUseItem( item ) == EQUIP_ERR_OK ) + { + if( ( levelmin == (0x00) || proto->RequiredLevel >= levelmin ) && ( levelmax == (0x00) || proto->RequiredLevel <= levelmax ) ) + { + std::string name = proto->Name1; + + // local name + int loc_idx = GetSessionDbLocaleIndex(); + if ( loc_idx >= 0 ) + { + ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId); + if (il) + { + if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) + name = il->Name[loc_idx]; + } + } + + if(name.empty()) + continue; + + if( wsearchedname.empty() || Utf8FitTo(name, wsearchedname) ) + { + if ((count < 50) && (totalcount >= listfrom)) + { + ++count; + SendAuctionInfo( data, Aentry); + } + ++totalcount; + } + } + } + } + } + } + } + } + } + } + data.put<uint32>(0, count); + data << (uint32) totalcount; + data << (uint32) 300; // unk 2.3.0 const? + SendPacket(&data); +} + +void WorldSession::HandleAuctionListPendingSales( WorldPacket & recv_data ) +{ + sLog.outDebug("CMSG_AUCTION_LIST_PENDING_SALES"); + recv_data.hexlike(); + + uint32 count = 0; + + WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4); + data << uint32(count); // count + /*for(uint32 i = 0; i < count; ++i) + { + data << ""; // string + data << ""; // string + data << uint32(0); + data << uint32(0); + data << float(0); + }*/ + SendPacket(&data); +} |