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-rw-r--r--src/game/AuctionHouseHandler.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp
index c2c54139be8..5f9b727cd21 100644
--- a/src/game/AuctionHouseHandler.cpp
+++ b/src/game/AuctionHouseHandler.cpp
@@ -296,6 +296,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
CharacterDatabase.CommitTransaction();
SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
+
+ GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
}
//this function is called when client bids or buys out auction