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Diffstat (limited to 'src/game/AuctionHouseMgr.cpp')
-rw-r--r--src/game/AuctionHouseMgr.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp
index c8876c36063..ba412dea8be 100644
--- a/src/game/AuctionHouseMgr.cpp
+++ b/src/game/AuctionHouseMgr.cpp
@@ -92,11 +92,13 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
faction_pct = 0.0f;
deposit = 0.0f;
}
- //sLog.outString("SellPrice:\t\t%u", MSV);
- //sLog.outString("Deposit Percent:\t%f", faction_pct);
- //sLog.outString("Min Auction Time:\t%u", (time / MIN_AUCTION_TIME ));
- //sLog.outString("Count:\t\t\t%u", pItem->GetCount());
- //sLog.outString("Deposit:\t\t%f", deposit);
+ sLog.outDebug("SellPrice:\t\t%u", MSV);
+ sLog.outDebug("Deposit Percent:\t%f", faction_pct);
+ sLog.outDebug("Auction Time1:\t\t%u", time);
+ sLog.outDebug("Auction Time2:\t\t%u", MIN_AUCTION_TIME);
+ sLog.outDebug("Auction Time3:\t\t%u", (time / MIN_AUCTION_TIME ));
+ sLog.outDebug("Count:\t\t\t%u", pItem->GetCount());
+ sLog.outDebug("Deposit:\t\t%f", deposit);
if (deposit > 0)
return (uint32)deposit;
else