diff options
Diffstat (limited to 'src/game/AuctionHouseMgr.cpp')
-rw-r--r-- | src/game/AuctionHouseMgr.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index c8876c36063..ba412dea8be 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -92,11 +92,13 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 faction_pct = 0.0f; deposit = 0.0f; } - //sLog.outString("SellPrice:\t\t%u", MSV); - //sLog.outString("Deposit Percent:\t%f", faction_pct); - //sLog.outString("Min Auction Time:\t%u", (time / MIN_AUCTION_TIME )); - //sLog.outString("Count:\t\t\t%u", pItem->GetCount()); - //sLog.outString("Deposit:\t\t%f", deposit); + sLog.outDebug("SellPrice:\t\t%u", MSV); + sLog.outDebug("Deposit Percent:\t%f", faction_pct); + sLog.outDebug("Auction Time1:\t\t%u", time); + sLog.outDebug("Auction Time2:\t\t%u", MIN_AUCTION_TIME); + sLog.outDebug("Auction Time3:\t\t%u", (time / MIN_AUCTION_TIME )); + sLog.outDebug("Count:\t\t\t%u", pItem->GetCount()); + sLog.outDebug("Deposit:\t\t%f", deposit); if (deposit > 0) return (uint32)deposit; else |