diff options
Diffstat (limited to 'src/game/AuctionHouseMgr.cpp')
-rw-r--r-- | src/game/AuctionHouseMgr.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index 2786c21a9d5..e3b737c6278 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -290,7 +290,7 @@ void AuctionHouseMgr::LoadAuctionItems() { barGoLink bar(1); bar.step(); - sLog.outString(""); + sLog.outString(); sLog.outString(">> Loaded 0 auction items"); return; } @@ -341,7 +341,7 @@ void AuctionHouseMgr::LoadAuctions() { barGoLink bar(1); bar.step(); - sLog.outString(""); + sLog.outString(); sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; } @@ -354,7 +354,7 @@ void AuctionHouseMgr::LoadAuctions() { barGoLink bar(1); bar.step(); - sLog.outString(""); + sLog.outString(); sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; } @@ -364,7 +364,7 @@ void AuctionHouseMgr::LoadAuctions() { barGoLink bar(1); bar.step(); - sLog.outString(""); + sLog.outString(); sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; } @@ -583,22 +583,22 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player ItemPrototype const *proto = item->GetProto(); - if (itemClass != (0xffffffff) && proto->Class != itemClass) + if (itemClass != 0xffffffff && proto->Class != itemClass) continue; - if (itemSubClass != (0xffffffff) && proto->SubClass != itemSubClass) + if (itemSubClass != 0xffffffff && proto->SubClass != itemSubClass) continue; - if (inventoryType != (0xffffffff) && proto->InventoryType != inventoryType) + if (inventoryType != 0xffffffff && proto->InventoryType != inventoryType) continue; - if (quality != (0xffffffff) && proto->Quality != quality) + if (quality != 0xffffffff && proto->Quality != quality) continue; - if( levelmin != (0x00) && (proto->RequiredLevel < levelmin || levelmax != (0x00) && proto->RequiredLevel > levelmax ) ) + if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax))) continue; - if( usable != (0x00) && player->CanUseItem( item ) != EQUIP_ERR_OK ) + if (usable != 0x00 && player->CanUseItem( item ) != EQUIP_ERR_OK) continue; std::string name = proto->Name1; @@ -616,10 +616,10 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player } } - if( !wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) ) + if (!wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) ) continue; - if ((count < 50) && (totalcount >= listfrom)) + if (count < 50 && totalcount >= listfrom) { ++count; Aentry->BuildAuctionInfo(data); |