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-rw-r--r--src/game/AuctionHouseMgr.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp
index fd326217f3d..c89f0c48380 100644
--- a/src/game/AuctionHouseMgr.cpp
+++ b/src/game/AuctionHouseMgr.cpp
@@ -630,29 +630,29 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
sLog.outError("auction to item, that doesn't exist !!!!");
return false;
}
- data << (uint32) Id;
- data << (uint32) pItem->GetEntry();
+ data << uint32(Id);
+ data << uint32(pItem->GetEntry());
for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
{
- data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
- data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
- data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
+ data << uint32(pItem->GetEnchantmentId(EnchantmentSlot(i)));
+ data << uint32(pItem->GetEnchantmentDuration(EnchantmentSlot(i)));
+ data << uint32(pItem->GetEnchantmentCharges(EnchantmentSlot(i)));
}
- data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
- data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
- data << (uint32) pItem->GetCount(); //item->count
- data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
- data << (uint32) 0; //Unknown
- data << (uint64) owner; //Auction->owner
- data << (uint32) startbid; //Auction->startbid (not sure if useful)
- data << (uint32) (bid ? GetAuctionOutBid() : 0);
+ data << uint32(pItem->GetItemRandomPropertyId()); //random item property id
+ data << uint32(pItem->GetItemSuffixFactor()); //SuffixFactor
+ data << uint32(pItem->GetCount()); //item->count
+ data << uint32(pItem->GetSpellCharges()); //item->charge FFFFFFF
+ data << uint32(0); //Unknown
+ data << uint32(owner); //Auction->owner
+ data << uint32(startbid); //Auction->startbid (not sure if useful)
+ data << uint32(bid ? GetAuctionOutBid() : 0);
//minimal outbid
- data << (uint32) buyout; //auction->buyout
- data << (uint32) (expire_time - time(NULL))* 1000; //time left
- data << (uint64) bidder; //auction->bidder current
- data << (uint32) bid; //current bid
+ data << uint32(buyout); //auction->buyout
+ data << uint32((expire_time-time(NULL))*IN_MILISECONDS);//time left
+ data << uint64(bidder) ; //auction->bidder current
+ data << uint32(bid); //current bid
return true;
}