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-rw-r--r--src/game/AuctionHouseMgr.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp
index 95b388b6c1a..cac9cf9940a 100644
--- a/src/game/AuctionHouseMgr.cpp
+++ b/src/game/AuctionHouseMgr.cpp
@@ -152,7 +152,11 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
if (bidder)
+ {
bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
+ // FIXME: for offline player need also
+ bidder->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1);
+ }
MailDraft(msgAuctionWonSubject.str(), msgAuctionWonBody.str())
.AddItem(pItem)
@@ -216,6 +220,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction)
//FIXME: what do if owner offline
if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
{
+ owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, profit);
owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid);
//send auction owner notification, bidder must be current!
owner->GetSession()->SendAuctionOwnerNotification(auction);