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-rw-r--r--src/game/Bag.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/game/Bag.cpp b/src/game/Bag.cpp
index 5b406c2eb08..2d58b63c0a9 100644
--- a/src/game/Bag.cpp
+++ b/src/game/Bag.cpp
@@ -17,19 +17,25 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "Common.h"
#include "ObjectMgr.h"
#include "Database/DatabaseEnv.h"
+
#include "Bag.h"
#include "Log.h"
#include "UpdateData.h"
+
Bag::Bag( ): Item()
{
m_objectType |= TYPEMASK_CONTAINER;
m_objectTypeId = TYPEID_CONTAINER;
+
m_valuesCount = CONTAINER_END;
+
memset(m_bagslot, 0, sizeof(Item *) * MAX_BAG_SIZE);
}
+
Bag::~Bag()
{
for(uint8 i = 0; i < MAX_BAG_SIZE; ++i)
@@ -45,52 +51,68 @@ Bag::~Bag()
delete m_bagslot[i];
}
}
+
void Bag::AddToWorld()
{
Item::AddToWorld();
+
for(uint32 i = 0; i < GetBagSize(); ++i)
if(m_bagslot[i])
m_bagslot[i]->AddToWorld();
}
+
void Bag::RemoveFromWorld()
{
for(uint32 i = 0; i < GetBagSize(); ++i)
if(m_bagslot[i])
m_bagslot[i]->RemoveFromWorld();
+
Item::RemoveFromWorld();
}
+
bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
{
ItemPrototype const * itemProto = objmgr.GetItemPrototype(itemid);
+
if(!itemProto || itemProto->ContainerSlots > MAX_BAG_SIZE)
return false;
+
Object::_Create( guidlow, 0, HIGHGUID_CONTAINER );
+
SetEntry(itemid);
SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
+
SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
+
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
+
// Setting the number of Slots the Container has
SetUInt32Value(CONTAINER_FIELD_NUM_SLOTS, itemProto->ContainerSlots);
+
// Cleaning 20 slots
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
{
SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
m_bagslot[i] = NULL;
}
+
return true;
}
+
void Bag::SaveToDB()
{
Item::SaveToDB();
}
+
bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
{
if(!Item::LoadFromDB(guid, owner_guid, result))
return false;
+
// cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
{
@@ -101,34 +123,44 @@ bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
m_bagslot[i] = NULL;
}
}
+
return true;
}
+
void Bag::DeleteFromDB()
{
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
if (m_bagslot[i])
m_bagslot[i]->DeleteFromDB();
+
Item::DeleteFromDB();
}
+
uint32 Bag::GetFreeSlots() const
{
uint32 slots = 0;
for (uint32 i=0; i < GetBagSize(); ++i)
if (!m_bagslot[i])
++slots;
+
return slots;
}
+
void Bag::RemoveItem( uint8 slot, bool /*update*/ )
{
assert(slot < MAX_BAG_SIZE);
+
if (m_bagslot[slot])
m_bagslot[slot]->SetContainer(NULL);
+
m_bagslot[slot] = NULL;
SetUInt64Value( CONTAINER_FIELD_SLOT_1 + (slot * 2), 0 );
}
+
void Bag::StoreItem( uint8 slot, Item *pItem, bool /*update*/ )
{
assert(slot < MAX_BAG_SIZE);
+
if( pItem )
{
m_bagslot[slot] = pItem;
@@ -139,21 +171,26 @@ void Bag::StoreItem( uint8 slot, Item *pItem, bool /*update*/ )
pItem->SetSlot(slot);
}
}
+
void Bag::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const
{
Item::BuildCreateUpdateBlockForPlayer( data, target );
+
for (uint32 i = 0; i < GetBagSize(); ++i)
if(m_bagslot[i])
m_bagslot[i]->BuildCreateUpdateBlockForPlayer( data, target );
}
+
// If the bag is empty returns true
bool Bag::IsEmpty() const
{
for(uint32 i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i])
return false;
+
return true;
}
+
uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
{
Item *pItem;
@@ -164,6 +201,7 @@ uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
if( pItem && pItem != eItem && pItem->GetEntry() == item )
count += pItem->GetCount();
}
+
if(eItem && eItem->GetProto()->GemProperties)
{
for(uint32 i=0; i < GetBagSize(); ++i)
@@ -173,20 +211,25 @@ uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
count += pItem->GetGemCountWithID(item);
}
}
+
return count;
}
+
uint8 Bag::GetSlotByItemGUID(uint64 guid) const
{
for(uint32 i = 0; i < GetBagSize(); ++i)
if(m_bagslot[i] != 0)
if(m_bagslot[i]->GetGUID() == guid)
return i;
+
return NULL_SLOT;
}
+
Item* Bag::GetItemByPos( uint8 slot ) const
{
if( slot < GetBagSize() )
return m_bagslot[slot];
+
return NULL;
}