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Diffstat (limited to 'src/game/BattleGround.cpp')
-rw-r--r--src/game/BattleGround.cpp54
1 files changed, 26 insertions, 28 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index 3eb699472d8..97b8aa0c928 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -36,7 +36,6 @@
#include "SpellAuras.h"
#include "Util.h"
-
namespace MaNGOS
{
class BattleGroundChatBuilder
@@ -122,7 +121,7 @@ namespace MaNGOS
template<class Do>
void BattleGround::BroadcastWorker(Do& _do)
{
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
_do(plr);
}
@@ -206,11 +205,11 @@ BattleGround::~BattleGround()
// remove objects and creatures
// (this is done automatically in mapmanager update, when the instance is reset after the reset time)
int size = m_BgCreatures.size();
- for(int i = 0; i < size; ++i)
+ for (int i = 0; i < size; ++i)
DelCreature(i);
size = m_BgObjects.size();
- for(int i = 0; i < size; ++i)
+ for (int i = 0; i < size; ++i)
DelObject(i);
if (GetInstanceID()) // not spam by useless queries in case BG templates
@@ -231,7 +230,7 @@ BattleGround::~BattleGround()
// remove from bg free slot queue
this->RemoveFromBGFreeSlotQueue();
- for(BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr)
+ for (BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr)
delete itr->second;
}
@@ -279,10 +278,10 @@ void BattleGround::Update(uint32 diff)
{
if (GetReviveQueueSize())
{
- for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
+ for (std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
{
Creature *sh = NULL;
- for(std::vector<uint64>::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
+ for (std::vector<uint64>::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
{
Player *plr = objmgr.GetPlayer(*itr2);
if (!plr)
@@ -313,7 +312,7 @@ void BattleGround::Update(uint32 diff)
}
else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC
{
- for(std::vector<uint64>::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
+ for (std::vector<uint64>::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(*itr);
if (!plr)
@@ -423,13 +422,13 @@ void BattleGround::Update(uint32 diff)
{
//TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START);
- for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if (Player *plr = objmgr.GetPlayer(itr->first))
{
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
// remove auras with duration lower than 30s
Unit::AuraMap & aurMap = plr->GetAuras();
- for(Unit::AuraMap::iterator iter = aurMap.begin(); iter != aurMap.end();)
+ for (Unit::AuraMap::iterator iter = aurMap.begin(); iter != aurMap.end(); )
{
if (!iter->second->IsPermanent()
&& iter->second->GetAuraDuration()<=30*IN_MILISECONDS
@@ -451,7 +450,7 @@ void BattleGround::Update(uint32 diff)
PlaySoundToAll(SOUND_BG_START);
- for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if (Player* plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
//Announce BG starting
@@ -475,7 +474,7 @@ void BattleGround::Update(uint32 diff)
{
m_EndTime = 0;
BattleGroundPlayerMap::iterator itr, next;
- for(itr = m_Players.begin(); itr != m_Players.end(); itr = next)
+ for (itr = m_Players.begin(); itr != m_Players.end(); itr = next)
{
next = itr;
++next;
@@ -501,7 +500,7 @@ void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, flo
void BattleGround::SendPacketToAll(WorldPacket *packet)
{
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
if (plr)
@@ -513,7 +512,7 @@ void BattleGround::SendPacketToAll(WorldPacket *packet)
void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self)
{
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -545,7 +544,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
{
WorldPacket data;
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -568,7 +567,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
{
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -588,7 +587,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
void BattleGround::YellToAll(Creature* creature, const char* text, uint32 language)
{
- for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
Player *plr = objmgr.GetPlayer(itr->first);
@@ -602,10 +601,9 @@ void BattleGround::YellToAll(Creature* creature, const char* text, uint32 langua
}
}
-
void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
{
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -630,7 +628,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
if (!factionEntry)
return;
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -721,7 +719,7 @@ void BattleGround::EndBattleGround(uint32 winner)
}
}
- for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
uint32 team = itr->second.Team;
@@ -1125,7 +1123,7 @@ void BattleGround::Reset()
m_Players.clear();
- for(BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr)
+ for (BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr)
delete itr->second;
m_PlayerScores.clear();
@@ -1251,7 +1249,7 @@ void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid,
void BattleGround::EventPlayerLoggedIn(Player* player, uint64 plr_guid)
{
// player is correct pointer
- for(std::deque<uint64>::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr)
+ for (std::deque<uint64>::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr)
{
if (*itr == plr_guid)
{
@@ -1427,9 +1425,9 @@ void BattleGround::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid
void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid)
{
- for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
+ for (std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
{
- for(std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
+ for (std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
{
if (*itr2 == player_guid)
{
@@ -1790,7 +1788,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer )
UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1);
UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1);
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -1850,7 +1848,7 @@ void BattleGround::PlayerAddedToBGCheckIfBGIsRunning(Player* plr)
uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const
{
int count = 0;
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
if (itr->second.Team == Team)
{
@@ -1872,7 +1870,7 @@ void BattleGround::SetHoliday(bool is_holiday)
int32 BattleGround::GetObjectType(uint64 guid)
{
- for(uint32 i = 0; i < m_BgObjects.size(); ++i)
+ for (uint32 i = 0; i < m_BgObjects.size(); ++i)
if(m_BgObjects[i] == guid)
return i;
sLog.outError("BattleGround: cheating? a player used a gameobject which isnt supposed to be a usable object!");