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-rw-r--r--src/game/BattleGround.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index f1825fe805c..14778e9b471 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -182,6 +182,9 @@ BattleGround::BattleGround()
m_PlayersCount[BG_TEAM_ALLIANCE] = 0;
m_PlayersCount[BG_TEAM_HORDE] = 0;
+ m_TeamScores[BG_TEAM_ALLIANCE] = 0;
+ m_TeamScores[BG_TEAM_HORDE] = 0;
+
m_PrematureCountDown = false;
m_PrematureCountDown = 0;
@@ -473,7 +476,7 @@ void BattleGround::Update(uint32 diff)
void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O)
{
- uint8 idx = GetTeamIndexByTeamId(TeamID);
+ BattleGroundTeamId idx = GetTeamIndexByTeamId(TeamID);
m_TeamStartLocX[idx] = X;
m_TeamStartLocY[idx] = Y;
m_TeamStartLocZ[idx] = Z;
@@ -1875,3 +1878,9 @@ WorldSafeLocsEntry const* BattleGround::GetClosestGraveYard( Player* player )
{
return objmgr.GetClosestGraveYard( player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam() );
}
+
+bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const
+{
+ BattleGroundTeamId team_idx = GetTeamIndexByTeamId(team);
+ return m_TeamScores[team_idx] >= minScore && m_TeamScores[team_idx] <= maxScore;
+}