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Diffstat (limited to 'src/game/BattleGround.cpp')
-rw-r--r--src/game/BattleGround.cpp28
1 files changed, 24 insertions, 4 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index 19b30bd18f2..46c6bbf76aa 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -230,7 +230,6 @@ void BattleGround::Update(uint32 diff)
{
m_PrematureCountDown = true;
m_PrematureCountDownTimer = sBattleGroundMgr.GetPrematureFinishTime();
- SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING);
}
else if(m_PrematureCountDownTimer < diff)
{
@@ -242,8 +241,17 @@ void BattleGround::Update(uint32 diff)
{
uint32 newtime = m_PrematureCountDownTimer - diff;
// announce every minute
- if(m_PrematureCountDownTimer != sBattleGroundMgr.GetPrematureFinishTime() && newtime / 60000 != m_PrematureCountDownTimer / 60000)
- SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING);
+ if( newtime > (MINUTE * IN_MILISECONDS) )
+ {
+ if( newtime / (MINUTE * IN_MILISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS) )
+ PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS)));
+ }
+ else
+ {
+ //announce every 15 seconds
+ if( newtime / (15 * IN_MILISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILISECONDS) )
+ PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, (uint32)(m_PrematureCountDownTimer / IN_MILISECONDS));
+ }
m_PrematureCountDownTimer = newtime;
}
}
@@ -1047,7 +1055,7 @@ void BattleGround::RemoveFromBGFreeSlotQueue()
// returns the number how many players can join battleground to MaxPlayersPerTeam
uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const
{
- //if BG is starting ... invite anyone
+ //return free slot count to MaxPlayerPerTeam
if (GetStatus() == STATUS_WAIT_JOIN || GetStatus() == STATUS_IN_PROGRESS)
return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
@@ -1414,6 +1422,18 @@ void BattleGround::SendMessageToAll(int32 entry)
SendPacketToAll(&data);
}
+//copied from void ChatHandler::PSendSysMessage(int32 entry, ...)
+void BattleGround::PSendMessageToAll(int32 entry, ...)
+{
+ const char *format = GetMangosString(entry);
+ va_list ap;
+ char str [2048];
+ va_start(ap, entry);
+ vsnprintf(str,2048,format, ap );
+ va_end(ap);
+ SendMessageToAll(str);
+}
+
void BattleGround::EndNow()
{
RemoveFromBGFreeSlotQueue();