diff options
Diffstat (limited to 'src/game/BattleGround.cpp')
-rw-r--r-- | src/game/BattleGround.cpp | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index 92c82f620f5..3eb699472d8 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -17,10 +17,12 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Player.h" #include "ObjectMgr.h" #include "World.h" #include "WorldPacket.h" + #include "ArenaTeam.h" #include "BattleGround.h" #include "BattleGroundMgr.h" @@ -34,6 +36,7 @@ #include "SpellAuras.h" #include "Util.h" + namespace MaNGOS { class BattleGroundChatBuilder @@ -44,14 +47,17 @@ namespace MaNGOS void operator()(WorldPacket& data, int32 loc_idx) { char const* text = objmgr.GetMangosString(i_textId,loc_idx); + if (i_args) { // we need copy va_list before use or original va_list will corrupted va_list ap; va_copy(ap,*i_args); + char str [2048]; vsnprintf(str,2048,text, ap ); va_end(ap); + do_helper(data,&str[0]); } else @@ -61,6 +67,7 @@ namespace MaNGOS void do_helper(WorldPacket& data, char const* text) { uint64 target_guid = i_source ? i_source ->GetGUID() : 0; + data << uint8(i_msgtype); data << uint32(LANG_UNIVERSAL); data << uint64(target_guid); // there 0 for BG messages @@ -70,11 +77,13 @@ namespace MaNGOS data << text; data << uint8(i_source ? i_source->chatTag() : uint8(0)); } + ChatMsg i_msgtype; int32 i_textId; Player const* i_source; va_list* i_args; }; + class BattleGround2ChatBuilder { public: @@ -85,9 +94,12 @@ namespace MaNGOS char const* text = objmgr.GetMangosString(i_textId,loc_idx); char const* arg1str = i_arg1 ? objmgr.GetMangosString(i_arg1,loc_idx) : ""; char const* arg2str = i_arg2 ? objmgr.GetMangosString(i_arg2,loc_idx) : ""; + char str [2048]; snprintf(str,2048,text, arg1str, arg2str ); + uint64 target_guid = i_source ? i_source ->GetGUID() : 0; + data << uint8(i_msgtype); data << uint32(LANG_UNIVERSAL); data << uint64(target_guid); // there 0 for BG messages @@ -98,6 +110,7 @@ namespace MaNGOS data << uint8(i_source ? i_source->chatTag() : uint8(0)); } private: + ChatMsg i_msgtype; int32 i_textId; Player const* i_source; @@ -105,6 +118,7 @@ namespace MaNGOS int32 i_arg2; }; } // namespace MaNGOS + template<class Do> void BattleGround::BroadcastWorker(Do& _do) { @@ -112,6 +126,7 @@ void BattleGround::BroadcastWorker(Do& _do) if (Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) _do(plr); } + BattleGround::BattleGround() { m_TypeID = BattleGroundTypeId(0); @@ -135,32 +150,46 @@ BattleGround::BattleGround() m_LevelMax = 0; m_InBGFreeSlotQueue = false; m_SetDeleteThis = false; + m_MaxPlayersPerTeam = 0; m_MaxPlayers = 0; m_MinPlayersPerTeam = 0; m_MinPlayers = 0; + m_MapId = 0; + m_TeamStartLocX[BG_TEAM_ALLIANCE] = 0; m_TeamStartLocX[BG_TEAM_HORDE] = 0; + m_TeamStartLocY[BG_TEAM_ALLIANCE] = 0; m_TeamStartLocY[BG_TEAM_HORDE] = 0; + m_TeamStartLocZ[BG_TEAM_ALLIANCE] = 0; m_TeamStartLocZ[BG_TEAM_HORDE] = 0; + m_TeamStartLocO[BG_TEAM_ALLIANCE] = 0; m_TeamStartLocO[BG_TEAM_HORDE] = 0; + m_ArenaTeamIds[BG_TEAM_ALLIANCE] = 0; m_ArenaTeamIds[BG_TEAM_HORDE] = 0; + m_ArenaTeamRatingChanges[BG_TEAM_ALLIANCE] = 0; m_ArenaTeamRatingChanges[BG_TEAM_HORDE] = 0; + m_BgRaids[BG_TEAM_ALLIANCE] = NULL; m_BgRaids[BG_TEAM_HORDE] = NULL; + m_PlayersCount[BG_TEAM_ALLIANCE] = 0; m_PlayersCount[BG_TEAM_HORDE] = 0; + m_TeamScores[BG_TEAM_ALLIANCE] = 0; m_TeamScores[BG_TEAM_HORDE] = 0; + m_PrematureCountDown = false; m_PrematureCountDown = 0; + m_HonorMode = BG_NORMAL; + m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_2M; m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_1M; m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_30S; @@ -171,6 +200,7 @@ BattleGround::BattleGround() m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; } + BattleGround::~BattleGround() { // remove objects and creatures @@ -178,9 +208,11 @@ BattleGround::~BattleGround() int size = m_BgCreatures.size(); for(int i = 0; i < size; ++i) DelCreature(i); + size = m_BgObjects.size(); for(int i = 0; i < size; ++i) DelObject(i); + if (GetInstanceID()) // not spam by useless queries in case BG templates { // delete creature and go respawn times @@ -190,6 +222,7 @@ BattleGround::~BattleGround() CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'",GetInstanceID()); // remove from battlegrounds } + sBattleGroundMgr.RemoveBattleGround(GetInstanceID(), GetTypeID()); // unload map if (Map * map = MapManager::Instance().FindMap(GetMapId(), GetInstanceID())) @@ -197,9 +230,11 @@ BattleGround::~BattleGround() ((BattleGroundMap*)map)->SetUnload(); // remove from bg free slot queue this->RemoveFromBGFreeSlotQueue(); + for(BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr) delete itr->second; } + void BattleGround::Update(uint32 diff) { if (!GetPlayersSize()) @@ -218,6 +253,7 @@ void BattleGround::Update(uint32 diff) m_SetDeleteThis = true; return; } + // remove offline players from bg after 5 minutes if (!m_OfflineQueue.empty()) { @@ -232,9 +268,11 @@ void BattleGround::Update(uint32 diff) } } } + /*********************************************************/ /*** BATTLEGROUND RESSURECTION SYSTEM ***/ /*********************************************************/ + //this should be handled by spell system m_LastResurrectTime += diff; if (m_LastResurrectTime >= RESURRECTION_INTERVAL) @@ -249,6 +287,7 @@ void BattleGround::Update(uint32 diff) Player *plr = objmgr.GetPlayer(*itr2); if (!plr) continue; + if (!sh && plr->IsInWorld()) { sh = plr->GetMap()->GetCreature(itr->first); @@ -257,12 +296,14 @@ void BattleGround::Update(uint32 diff) // Spirit Heal, effect 117 sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true); } + // Resurrection visual plr->CastSpell(plr, SPELL_RESURRECTION_VISUAL, true); m_ResurrectQueue.push_back(*itr2); } (itr->second).clear(); } + m_ReviveQueue.clear(); m_LastResurrectTime = 0; } @@ -284,9 +325,11 @@ void BattleGround::Update(uint32 diff) } m_ResurrectQueue.clear(); } + /*********************************************************/ /*** BATTLEGROUND BALLANCE SYSTEM ***/ /*********************************************************/ + // if less then minimum players are in on one side, then start premature finish timer if (GetStatus() == STATUS_IN_PROGRESS && !isArena() && sBattleGroundMgr.GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam())) { @@ -303,6 +346,7 @@ void BattleGround::Update(uint32 diff) winner = ALLIANCE; else if (GetPlayersCountByTeam(HORDE) >= GetMinPlayersPerTeam()) winner = HORDE; + EndBattleGround(winner); m_PrematureCountDown = false; } @@ -326,21 +370,26 @@ void BattleGround::Update(uint32 diff) } else if (m_PrematureCountDown) m_PrematureCountDown = false; + /*********************************************************/ /*** BATTLEGROUND STARTING SYSTEM ***/ /*********************************************************/ + if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) { ModifyStartDelayTime(diff); + if (!(m_Events & BG_STARTING_EVENT_1)) { m_Events |= BG_STARTING_EVENT_1; + // setup here, only when at least one player has ported to the map if (!SetupBattleGround()) { EndNow(); return; } + StartingEventCloseDoors(); SetStartDelayTime(m_StartDelayTimes[BG_STARTING_EVENT_FIRST]); //first start warning - 2 or 1 minute @@ -362,14 +411,18 @@ void BattleGround::Update(uint32 diff) else if (GetStartDelayTime() <= 0 && !(m_Events & BG_STARTING_EVENT_4)) { m_Events |= BG_STARTING_EVENT_4; + StartingEventOpenDoors(); + SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_FOURTH], CHAT_MSG_BG_SYSTEM_NEUTRAL); SetStatus(STATUS_IN_PROGRESS); SetStartDelayTime(m_StartDelayTimes[BG_STARTING_EVENT_FOURTH]); + //remove preparation if (isArena()) { //TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START); + for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) if (Player *plr = objmgr.GetPlayer(itr->first)) { @@ -390,11 +443,14 @@ void BattleGround::Update(uint32 diff) ++iter; } } + CheckArenaWinConditions(); } else { + PlaySoundToAll(SOUND_BG_START); + for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) if (Player* plr = objmgr.GetPlayer(itr->first)) plr->RemoveAurasDueToSpell(SPELL_PREPARATION); @@ -406,9 +462,11 @@ void BattleGround::Update(uint32 diff) } } } + /*********************************************************/ /*** BATTLEGROUND ENDING SYSTEM ***/ /*********************************************************/ + if (GetStatus() == STATUS_WAIT_LEAVE) { // remove all players from battleground after 2 minutes @@ -427,9 +485,11 @@ void BattleGround::Update(uint32 diff) } } } + //update start time m_StartTime += diff; } + void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O) { BattleGroundTeamId idx = GetTeamIndexByTeamId(TeamID); @@ -438,6 +498,7 @@ void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, flo m_TeamStartLocZ[idx] = Z; m_TeamStartLocO[idx] = O; } + void BattleGround::SendPacketToAll(WorldPacket *packet) { for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -449,43 +510,54 @@ void BattleGround::SendPacketToAll(WorldPacket *packet) sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); } } + void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self) { for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); + if (!plr) { sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); continue; } + if (!self && sender == plr) continue; + uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); + if (team == TeamID) plr->GetSession()->SendPacket(packet); } } + void BattleGround::PlaySoundToAll(uint32 SoundID) { WorldPacket data; sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID); SendPacketToAll(&data); } + void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) { WorldPacket data; + for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); + if (!plr) { sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); continue; } + uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); + if (team == TeamID) { sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID); @@ -493,22 +565,27 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) } } } + void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID) { for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); + if (!plr) { sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); continue; } + uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); + if (team == TeamID) plr->CastSpell(plr, SpellID, true); } } + void BattleGround::YellToAll(Creature* creature, const char* text, uint32 language) { for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -525,81 +602,102 @@ void BattleGround::YellToAll(Creature* creature, const char* text, uint32 langua } } + void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID) { for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); + if (!plr) { sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); continue; } + uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); + if (team == TeamID) UpdatePlayerScore(plr, SCORE_BONUS_HONOR, Honor); } } + void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID) { FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id); + if (!factionEntry) return; + for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); + if (!plr) { sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); continue; } + uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); + if (team == TeamID) plr->GetReputationMgr().ModifyReputation(factionEntry, Reputation); } } + void BattleGround::UpdateWorldState(uint32 Field, uint32 Value) { WorldPacket data; sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value); SendPacketToAll(&data); } + void BattleGround::UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player *Source) { WorldPacket data; sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value); Source->GetSession()->SendPacket(&data); } + void BattleGround::EndBattleGround(uint32 winner) { this->RemoveFromBGFreeSlotQueue(); + ArenaTeam * winner_arena_team = NULL; ArenaTeam * loser_arena_team = NULL; uint32 loser_rating = 0; uint32 winner_rating = 0; WorldPacket data; int32 winmsg_id = 0; + if (winner == ALLIANCE) { winmsg_id = isBattleGround() ? LANG_BG_A_WINS : LANG_ARENA_GOLD_WINS; + PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound + SetWinner(WINNER_ALLIANCE); } else if (winner == HORDE) { winmsg_id = isBattleGround() ? LANG_BG_H_WINS : LANG_ARENA_GREEN_WINS; + PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound + SetWinner(WINNER_HORDE); } else { SetWinner(3); } + SetStatus(STATUS_WAIT_LEAVE); //we must set it this way, because end time is sent in packet! m_EndTime = TIME_TO_AUTOREMOVE; + // arena rating calculation if (isArena() && isRated()) { @@ -622,10 +720,12 @@ void BattleGround::EndBattleGround(uint32 winner) SetArenaTeamRatingChangeForTeam(HORDE, 0); } } + for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); uint32 team = itr->second.Team; + if (!plr) { //if rated arena match - make member lost! @@ -639,9 +739,11 @@ void BattleGround::EndBattleGround(uint32 winner) sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); continue; } + // should remove spirit of redemption if(plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) plr->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); + if (!plr->isAlive()) { plr->ResurrectPlayer(1.0f); @@ -652,8 +754,10 @@ void BattleGround::EndBattleGround(uint32 winner) plr->CombatStop(); plr->getHostilRefManager().deleteReferences(); } + //this line is obsolete - team is set ALWAYS //if(!team) team = plr->GetTeam(); + // per player calculation if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) { @@ -663,15 +767,18 @@ void BattleGround::EndBattleGround(uint32 winner) ArenaTeamMember* member = winner_arena_team->GetMember(plr->GetGUID()); if (member) plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, member->personal_rating); + winner_arena_team->MemberWon(plr,loser_rating); } else { loser_arena_team->MemberLost(plr,winner_rating); + // Arena lost => reset the win_rated_arena having the "no_loose" condition plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE); } } + if (team == winner) { RewardMark(plr,ITEM_WINNER_COUNT); @@ -680,15 +787,20 @@ void BattleGround::EndBattleGround(uint32 winner) } else if(winner) RewardMark(plr,ITEM_LOSER_COUNT); + plr->CombatStopWithPets(true); + BlockMovement(plr); + sBattleGroundMgr.BuildPvpLogDataPacket(&data, this); plr->GetSession()->SendPacket(&data); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType()); plr->GetSession()->SendPacket(&data); plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1); } + if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) { // update arena points only after increasing the player's match count! @@ -702,14 +814,17 @@ void BattleGround::EndBattleGround(uint32 winner) winner_arena_team->NotifyStatsChanged(); loser_arena_team->NotifyStatsChanged(); } + if (winmsg_id) SendMessageToAll(winmsg_id, CHAT_MSG_BG_SYSTEM_NEUTRAL); } + uint32 BattleGround::GetBonusHonorFromKill(uint32 kills) const { //variable kills means how many honorable kills you scored (so we need kills * honor_for_one_kill) return MaNGOS::Honor::hk_honor_at_level(GetMaxLevel(), kills); } + uint32 BattleGround::GetBattlemasterEntry() const { switch(GetTypeID()) @@ -722,6 +837,7 @@ uint32 BattleGround::GetBattlemasterEntry() const default: return 0; } } + void BattleGround::RewardMark(Player *plr,uint32 count) { BattleGroundMarks mark; @@ -742,60 +858,75 @@ void BattleGround::RewardMark(Player *plr,uint32 count) default: return; } + //if (IsSpell) // RewardSpellCast(plr,mark); //else RewardItem(plr,mark,count); } + void BattleGround::RewardSpellCast(Player *plr, uint32 spell_id) { // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens if (plr->HasAura(SPELL_AURA_PLAYER_INACTIVE)) return; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); if(!spellInfo) { sLog.outError("Battleground reward casting spell %u not exist.",spell_id); return; } + plr->CastSpell(plr, spellInfo, true); } + void BattleGround::RewardItem(Player *plr, uint32 item_id, uint32 count) { // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens if (plr->HasAura(SPELL_AURA_PLAYER_INACTIVE)) return; + ItemPosCountVec dest; uint32 no_space_count = 0; uint8 msg = plr->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item_id, count, &no_space_count ); + if( msg == EQUIP_ERR_ITEM_NOT_FOUND) { sLog.outErrorDb("Battleground reward item (Entry %u) not exist in `item_template`.",item_id); return; } + if( msg != EQUIP_ERR_OK ) // convert to possible store amount count -= no_space_count; + if( count != 0 && !dest.empty()) // can add some if (Item* item = plr->StoreNewItem( dest, item_id, true, 0)) plr->SendNewItem(item,count,true,false); + if (no_space_count > 0) SendRewardMarkByMail(plr,item_id,no_space_count); } + void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count) { uint32 bmEntry = GetBattlemasterEntry(); if (!bmEntry) return; + ItemPrototype const* markProto = objmgr.GetItemPrototype(mark); if (!markProto) return; + if (Item* markItem = Item::CreateItem(mark,count,plr)) { // save new item before send markItem->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted + // item MailItemsInfo mi; mi.AddItem(markItem->GetGUIDLow(), markItem->GetEntry(), markItem); + // subject: item name std::string subject = markProto->Name1; int loc_idx = plr->GetSession()->GetSessionDbLocaleIndex(); @@ -803,14 +934,17 @@ void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count) if (ItemLocale const *il = objmgr.GetItemLocale(markProto->ItemId)) if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) subject = il->Name[loc_idx]; + // text std::string textFormat = plr->GetSession()->GetTrinityString(LANG_BG_MARK_BY_MAIL); char textBuf[300]; snprintf(textBuf,300,textFormat.c_str(),GetName(),GetName()); uint32 itemTextId = objmgr.CreateItemText( textBuf ); + WorldSession::SendMailTo(plr, MAIL_CREATURE, MAIL_STATIONERY_NORMAL, bmEntry, plr->GetGUIDLow(), subject, itemTextId , &mi, 0, 0, MAIL_CHECK_MASK_NONE); } } + void BattleGround::RewardQuestComplete(Player *plr) { uint32 quest; @@ -831,12 +965,15 @@ void BattleGround::RewardQuestComplete(Player *plr) default: return; } + RewardSpellCast(plr, quest); } + void BattleGround::BlockMovement(Player *plr) { plr->SetClientControl(plr, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave() } + void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket) { uint32 team = GetPlayerTeam(guid); @@ -850,23 +987,30 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac // check if the player was a participant of the match, or only entered through gm command (goname) participant = true; } + BattleGroundScoreMap::iterator itr2 = m_PlayerScores.find(guid); if (itr2 != m_PlayerScores.end()) { delete itr2->second; // delete player's score m_PlayerScores.erase(itr2); } + RemovePlayerFromResurrectQueue(guid); + Player *plr = objmgr.GetPlayer(guid); + // should remove spirit of redemption if(plr && plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) plr->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); + if(plr && !plr->isAlive()) // resurrect on exit { plr->ResurrectPlayer(1.0f); plr->SpawnCorpseBones(); } + RemovePlayer(plr, guid); // BG subclass specific code + if(participant) // if the player was a match participant, remove auras, calc rating, update queue { BattleGroundTypeId bgTypeId = GetTypeID(); @@ -874,15 +1018,19 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac if (plr) { plr->ClearAfkReports(); + if(!team) team = plr->GetTeam(); + // if arena, remove the specific arena auras if (isArena()) { plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing) + // unsummon current and summon old pet if there was one and there isn't a current pet plr->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT); plr->ResummonPetTemporaryUnSummonedIfAny(); + if (isRated() && GetStatus() == STATUS_IN_PROGRESS) { //left a rated match while the encounter was in progress, consider as loser @@ -898,6 +1046,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0, 0); plr->GetSession()->SendPacket(&data); } + // this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg plr->RemoveBattleGroundQueueId(bgQueueTypeId); } @@ -913,6 +1062,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac players_arena_team->OfflineMemberLost(guid, others_arena_team->GetRating()); } } + // remove from raid group if player is member if (Group *group = GetBgRaid(team)) { @@ -935,18 +1085,23 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, guid); SendPacketToTeam(team, &data, plr, false); } + if (plr) { // Do next only if found in battleground plr->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG. // reset destination bg team plr->SetBGTeam(0); + if (Transport) plr->TeleportToBGEntryPoint(); + sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName()); } + //battleground object will be deleted next BattleGround::Update() call } + // this method is called when no players remains in battleground void BattleGround::Reset() { @@ -958,24 +1113,32 @@ void BattleGround::Reset() SetLastResurrectTime(0); SetArenaType(0); SetRated(false); + m_Events = 0; + if (m_InvitedAlliance > 0 || m_InvitedHorde > 0) sLog.outError("BattleGround system: bad counter, m_InvitedAlliance: %d, m_InvitedHorde: %d", m_InvitedAlliance, m_InvitedHorde); + m_InvitedAlliance = 0; m_InvitedHorde = 0; m_InBGFreeSlotQueue = false; + m_Players.clear(); + for(BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr) delete itr->second; m_PlayerScores.clear(); + ResetBGSubclass(); } + void BattleGround::StartBattleGround() { SetStartTime(0); SetLastResurrectTime(0); // add BG to free slot queue AddToBGFreeSlotQueue(); + // add bg to update list // This must be done here, because we need to have already invited some players when first BG::Update() method is executed // and it doesn't matter if we call StartBattleGround() more times, because m_BattleGrounds is a map and instance id never changes @@ -983,23 +1146,31 @@ void BattleGround::StartBattleGround() if(m_IsRated) sLog.outArena("Arena match type: %u for Team1Id: %u - Team2Id: %u started.", m_ArenaType, m_ArenaTeamIds[BG_TEAM_ALLIANCE], m_ArenaTeamIds[BG_TEAM_HORDE]); } + void BattleGround::AddPlayer(Player *plr) { // remove afk from player if (plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK)) plr->ToggleAFK(); + // score struct must be created in inherited class + uint64 guid = plr->GetGUID(); uint32 team = plr->GetBGTeam(); + BattleGroundPlayer bp; bp.OfflineRemoveTime = 0; bp.Team = team; + // Add to list/maps m_Players[guid] = bp; + UpdatePlayersCountByTeam(team, false); // +1 player + WorldPacket data; sBattleGroundMgr.BuildPlayerJoinedBattleGroundPacket(&data, plr); SendPacketToTeam(team, &data, plr, false); + // add arena specific auras if (isArena()) { @@ -1020,11 +1191,14 @@ void BattleGround::AddPlayer(Player *plr) else plr->CastSpell(plr, SPELL_ALLIANCE_GREEN_FLAG,true); } + plr->DestroyConjuredItems(true); plr->UnsummonPetTemporaryIfAny(); + if(GetStatus() == STATUS_WAIT_JOIN) // not started yet { plr->CastSpell(plr, SPELL_ARENA_PREPARATION, true); + plr->SetHealth(plr->GetMaxHealth()); plr->SetPower(POWER_MANA, plr->GetMaxPower(POWER_MANA)); } @@ -1034,14 +1208,18 @@ void BattleGround::AddPlayer(Player *plr) if(GetStatus() == STATUS_WAIT_JOIN) // not started yet plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells. } + plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, ACHIEVEMENT_CRITERIA_CONDITION_MAP, GetMapId()); plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, ACHIEVEMENT_CRITERIA_CONDITION_MAP, GetMapId()); + // setup BG group membership PlayerAddedToBGCheckIfBGIsRunning(plr); AddOrSetPlayerToCorrectBgGroup(plr, guid, team); + // Log sLog.outDetail("BATTLEGROUND: Player %s joined the battle.", plr->GetName()); } + /* this method adds player to his team's bg group, or sets his correct group if player is already in bg group */ void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid, uint32 team) { @@ -1068,6 +1246,7 @@ void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid, } } } + // This method should be called when player logs into running battleground void BattleGround::EventPlayerLoggedIn(Player* player, uint64 plr_guid) { @@ -1085,6 +1264,7 @@ void BattleGround::EventPlayerLoggedIn(Player* player, uint64 plr_guid) // if battleground is starting, then add preparation aura // we don't have to do that, because preparation aura isn't removed when player logs out } + // This method should be called when player logs out from running battleground void BattleGround::EventPlayerLoggedOut(Player* player) { @@ -1103,6 +1283,7 @@ void BattleGround::EventPlayerLoggedOut(Player* player) } } } + /* This method should be called only once ... it adds pointer to queue */ void BattleGround::AddToBGFreeSlotQueue() { @@ -1113,6 +1294,7 @@ void BattleGround::AddToBGFreeSlotQueue() m_InBGFreeSlotQueue = true; } } + /* This method removes this battleground from free queue - it must be called when deleting battleground - not used now*/ void BattleGround::RemoveFromBGFreeSlotQueue() { @@ -1128,6 +1310,7 @@ void BattleGround::RemoveFromBGFreeSlotQueue() } } } + // get the number of free slots for team // returns the number how many players can join battleground to MaxPlayersPerTeam uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const @@ -1159,6 +1342,7 @@ uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const // allow join more ppl if the other side has more players else if(otherTeam > GetInvitedCount(Team)) diff = otherTeam - GetInvitedCount(Team); + // difference based on max players per team (don't allow inviting more) uint32 diff2 = (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0; // difference based on players who already entered @@ -1173,7 +1357,9 @@ uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const // or other side has less than minPlayersPerTeam else if (GetInvitedCount(Team) <= GetMinPlayersPerTeam()) diff3 = GetMinPlayersPerTeam() - GetInvitedCount(Team) + 1; + // return the minimum of the 3 differences + // min of diff and diff 2 diff = diff < diff2 ? diff : diff2; // min of diff, diff2 and diff3 @@ -1181,16 +1367,20 @@ uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const } return 0; } + bool BattleGround::HasFreeSlots() const { return GetPlayersSize() < GetMaxPlayers(); } + void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) { //this procedure is called from virtual function implemented in bg subclass BattleGroundScoreMap::const_iterator itr = m_PlayerScores.find(Source->GetGUID()); + if(itr == m_PlayerScores.end()) // player not found... return; + switch(type) { case SCORE_KILLING_BLOWS: // Killing blows @@ -1223,14 +1413,18 @@ void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) break; } } + void BattleGround::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid) { m_ReviveQueue[npc_guid].push_back(player_guid); + Player *plr = objmgr.GetPlayer(player_guid); if (!plr) return; + plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true); } + void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid) { for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) @@ -1240,20 +1434,25 @@ void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid) if (*itr2 == player_guid) { (itr->second).erase(itr2); + Player *plr = objmgr.GetPlayer(player_guid); if (!plr) return; + plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT); + return; } } } } + bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) { Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); if (!map) return false; + // must be created this way, adding to godatamap would add it to the base map of the instance // and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created // so we must create it specific for this instance @@ -1268,9 +1467,11 @@ bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float } /* uint32 guid = go->GetGUIDLow(); + // without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata // iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed GameObjectData& data = objmgr.NewGOData(guid); + data.id = entry; data.mapid = GetMapId(); data.posX = x; @@ -1291,6 +1492,7 @@ bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float m_BgObjects[type] = go->GetGUID(); return true; } + //some doors aren't despawned so we cannot handle their closing in gameobject::update() //it would be nice to correctly implement GO_ACTIVATED state and open/close doors in gameobject code void BattleGround::DoorClose(uint32 type) @@ -1311,6 +1513,7 @@ void BattleGround::DoorClose(uint32 type) sLog.outError("BattleGround: Door object not found (cannot close doors)"); } } + void BattleGround::DoorOpen(uint32 type) { GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); @@ -1325,6 +1528,7 @@ void BattleGround::DoorOpen(uint32 type) sLog.outError("BattleGround: Door object not found! - doors will be closed."); } } + GameObject* BattleGround::GetBGObject(uint32 type) { GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); @@ -1332,6 +1536,7 @@ GameObject* BattleGround::GetBGObject(uint32 type) sLog.outError("couldn't get gameobject %i",type); return obj; } + Creature* BattleGround::GetBGCreature(uint32 type) { Creature *creature = HashMapHolder<Creature>::Find(m_BgCreatures[type]); @@ -1339,6 +1544,7 @@ Creature* BattleGround::GetBGCreature(uint32 type) sLog.outError("couldn't get creature %i",type); return creature; } + void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime) { Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); @@ -1367,11 +1573,13 @@ void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime) } } } + Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime) { Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); if (!map) return NULL; + Creature* pCreature = new Creature; if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, teamval, x, y, z, o)) { @@ -1379,10 +1587,14 @@ Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, f delete pCreature; return NULL; } + pCreature->SetHomePosition(x, y, z, o); + //pCreature->SetDungeonDifficulty(0); + map->Add(pCreature); m_BgCreatures[type] = pCreature->GetGUID(); + return pCreature; } /* @@ -1391,6 +1603,7 @@ void BattleGround::SpawnBGCreature(uint32 type, uint32 respawntime) Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceId()); if (!map) return false; + if (respawntime == 0) { Creature *obj = HashMapHolder<Creature>::Find(m_BgCreatures[type]); @@ -1418,6 +1631,7 @@ bool BattleGround::DelCreature(uint32 type) { if (!m_BgCreatures[type]) return true; + Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]); if (!cr) { @@ -1428,10 +1642,12 @@ bool BattleGround::DelCreature(uint32 type) m_BgCreatures[type] = 0; return true; } + bool BattleGround::DelObject(uint32 type) { if (!m_BgObjects[type]) return true; + GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); if (!obj) { @@ -1443,13 +1659,16 @@ bool BattleGround::DelObject(uint32 type) m_BgObjects[type] = 0; return true; } + bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team) { uint32 entry = 0; + if (team == ALLIANCE) entry = BG_CREATURE_ENTRY_A_SPIRITGUIDE; else entry = BG_CREATURE_ENTRY_H_SPIRITGUIDE; + Creature* pCreature = AddCreature(entry,type,team,x,y,z,o); if (!pCreature) { @@ -1457,11 +1676,14 @@ bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float EndNow(); return false; } + pCreature->setDeathState(DEAD); + pCreature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pCreature->GetGUID()); // aura //TODO: Fix display here //pCreature->SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL); + //pCreature->SetUInt32Value(UNIT_FIELD_AURAFLAGS, 0x00000009); //pCreature->SetUInt32Value(UNIT_FIELD_AURALEVELS, 0x0000003C); //pCreature->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS, 0x000000FF); @@ -1469,42 +1691,52 @@ bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float pCreature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL); // correct cast speed pCreature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); + //pCreature->CastSpell(pCreature, SPELL_SPIRIT_HEAL_CHANNEL, true); + return true; } + void BattleGround::SendMessageToAll(int32 entry, ChatMsg type, Player const* source) { MaNGOS::BattleGroundChatBuilder bg_builder(type, entry, source); MaNGOS::LocalizedPacketDo<MaNGOS::BattleGroundChatBuilder> bg_do(bg_builder); BroadcastWorker(bg_do); } + void BattleGround::PSendMessageToAll(int32 entry, ChatMsg type, Player const* source, ...) { va_list ap; va_start(ap, source); + MaNGOS::BattleGroundChatBuilder bg_builder(type, entry, source, &ap); MaNGOS::LocalizedPacketDo<MaNGOS::BattleGroundChatBuilder> bg_do(bg_builder); BroadcastWorker(bg_do); + va_end(ap); } + void BattleGround::SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 arg1, int32 arg2) { MaNGOS::BattleGround2ChatBuilder bg_builder(type, entry, source, arg1, arg2); MaNGOS::LocalizedPacketDo<MaNGOS::BattleGround2ChatBuilder> bg_do(bg_builder); BroadcastWorker(bg_do); } + void BattleGround::EndNow() { RemoveFromBGFreeSlotQueue(); SetStatus(STATUS_WAIT_LEAVE); SetEndTime(0); } + //to be removed const char *BattleGround::GetTrinityString(int32 entry) { // FIXME: now we have different DBC locales and need localized message for each target client return objmgr.GetTrinityStringForDBCLocale(entry); } + /* important notice: buffs aren't spawned/despawned when players captures anything @@ -1515,6 +1747,7 @@ void BattleGround::HandleTriggerBuff(uint64 const& go_guid) GameObject *obj = HashMapHolder<GameObject>::Find(go_guid); if (!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned()) return; + //change buff type, when buff is used: int32 index = m_BgObjects.size() - 1; while (index >= 0 && m_BgObjects[index] != go_guid) @@ -1524,6 +1757,7 @@ void BattleGround::HandleTriggerBuff(uint64 const& go_guid) sLog.outError("BattleGround (Type: %u) has buff gameobject (Guid: %u Entry: %u Type:%u) but it hasn't that object in its internal data",GetTypeID(),GUID_LOPART(go_guid),obj->GetEntry(),obj->GetGoType()); return; } + //randomly select new buff uint8 buff = urand(0, 2); uint32 entry = obj->GetEntry(); @@ -1539,31 +1773,40 @@ void BattleGround::HandleTriggerBuff(uint64 const& go_guid) index += buff; } } + SpawnBGObject(index, BUFF_RESPAWN_TIME); } + void BattleGround::HandleKillPlayer( Player *player, Player *killer ) { //keep in mind that for arena this will have to be changed a bit + // add +1 deaths UpdatePlayerScore(player, SCORE_DEATHS, 1); + // add +1 kills to group and +1 killing_blows to killer if (killer) { UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1); UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1); + for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); + if (!plr || plr == killer) continue; + if (plr->GetTeam() == killer->GetTeam() && plr->IsAtGroupRewardDistance(player)) UpdatePlayerScore(plr, SCORE_HONORABLE_KILLS, 1); } } + // to be able to remove insignia -- ONLY IN BattleGrounds if (!isArena()) player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE ); } + // return the player's team based on battlegroundplayer info // used in same faction arena matches mainly uint32 BattleGround::GetPlayerTeam(uint64 guid) @@ -1573,10 +1816,12 @@ uint32 BattleGround::GetPlayerTeam(uint64 guid) return itr->second.Team; return 0; } + uint32 BattleGround::GetOtherTeam(uint32 teamId) { return (teamId) ? ((teamId == ALLIANCE) ? HORDE : ALLIANCE) : 0; } + bool BattleGround::IsPlayerInBattleGround(uint64 guid) { BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid); @@ -1584,18 +1829,24 @@ bool BattleGround::IsPlayerInBattleGround(uint64 guid) return true; return false; } + void BattleGround::PlayerAddedToBGCheckIfBGIsRunning(Player* plr) { if (GetStatus() != STATUS_WAIT_LEAVE) return; + WorldPacket data; BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); + BlockMovement(plr); + sBattleGroundMgr.BuildPvpLogDataPacket(&data, this); plr->GetSession()->SendPacket(&data); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType()); plr->GetSession()->SendPacket(&data); } + uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const { int count = 0; @@ -1610,6 +1861,7 @@ uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const } return count; } + void BattleGround::SetHoliday(bool is_holiday) { if(is_holiday) @@ -1617,6 +1869,7 @@ void BattleGround::SetHoliday(bool is_holiday) else m_HonorMode = BG_NORMAL; } + int32 BattleGround::GetObjectType(uint64 guid) { for(uint32 i = 0; i < m_BgObjects.size(); ++i) @@ -1625,9 +1878,11 @@ int32 BattleGround::GetObjectType(uint64 guid) sLog.outError("BattleGround: cheating? a player used a gameobject which isnt supposed to be a usable object!"); return -1; } + void BattleGround::HandleKillUnit(Creature *creature, Player *killer) { } + void BattleGround::CheckArenaWinConditions() { if (!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) @@ -1635,6 +1890,7 @@ void BattleGround::CheckArenaWinConditions() else if (GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) EndBattleGround(ALLIANCE); } + void BattleGround::SetBgRaid( uint32 TeamID, Group *bg_raid ) { Group* &old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; @@ -1642,10 +1898,12 @@ void BattleGround::SetBgRaid( uint32 TeamID, Group *bg_raid ) if(bg_raid) bg_raid->SetBattlegroundGroup(this); old_raid = bg_raid; } + WorldSafeLocsEntry const* BattleGround::GetClosestGraveYard( Player* player ) { return objmgr.GetClosestGraveYard( player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam() ); } + bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const { BattleGroundTeamId team_idx = GetTeamIndexByTeamId(team); |