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Diffstat (limited to 'src/game/BattleGround.h')
-rw-r--r-- | src/game/BattleGround.h | 486 |
1 files changed, 486 insertions, 0 deletions
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h new file mode 100644 index 00000000000..154e5b02416 --- /dev/null +++ b/src/game/BattleGround.h @@ -0,0 +1,486 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef __BATTLEGROUND_H +#define __BATTLEGROUND_H + +#include "Common.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "ObjectMgr.h" +#include "BattleGroundMgr.h" +#include "SharedDefines.h" + +enum BattleGroundSounds +{ + SOUND_HORDE_WINS = 8454, + SOUND_ALLIANCE_WINS = 8455, + SOUND_BG_START = 3439 +}; + +enum BattleGroundQuests +{ + SPELL_WS_QUEST_REWARD = 43483, + SPELL_AB_QUEST_REWARD = 43484, + SPELL_AV_QUEST_REWARD = 43475, + SPELL_AV_QUEST_KILLED_BOSS = 23658, + SPELL_EY_QUEST_REWARD = 43477, + SPELL_AB_QUEST_REWARD_4_BASES = 24061, + SPELL_AB_QUEST_REWARD_5_BASES = 24064 +}; + +enum BattleGroundMarks +{ + SPELL_WS_MARK_LOSER = 24950, + SPELL_WS_MARK_WINNER = 24951, + SPELL_AB_MARK_LOSER = 24952, + SPELL_AB_MARK_WINNER = 24953, + SPELL_AV_MARK_LOSER = 24954, + SPELL_AV_MARK_WINNER = 24955, + ITEM_EY_MARK_OF_HONOR = 29024 +}; + +enum BattleGroundMarksCount +{ + ITEM_WINNER_COUNT = 3, + ITEM_LOSER_COUNT = 1 +}; + +enum BattleGroundSpells +{ + SPELL_WAITING_FOR_RESURRECT = 2584, // Waiting to Resurrect + SPELL_SPIRIT_HEAL_CHANNEL = 22011, // Spirit Heal Channel + SPELL_SPIRIT_HEAL = 22012, // Spirit Heal + SPELL_RESURRECTION_VISUAL = 24171, // Resurrection Impact Visual + SPELL_ARENA_PREPARATION = 32727, // use this one, 32728 not correct + SPELL_ALLIANCE_GOLD_FLAG = 32724, + SPELL_ALLIANCE_GREEN_FLAG = 32725, + SPELL_HORDE_GOLD_FLAG = 35774, + SPELL_HORDE_GREEN_FLAG = 35775, + SPELL_PREPARATION = 44521, // Preparation + SPELL_SPIRIT_HEAL_MANA = 44535, // Spirit Heal + SPELL_RECENTLY_DROPPED_FLAG = 42792, // Recently Dropped Flag + SPELL_AURA_PLAYER_INACTIVE = 43681 // Inactive +}; + +enum BattleGroundTimeIntervals +{ + RESURRECTION_INTERVAL = 30000, // ms + REMIND_INTERVAL = 30000, // ms + INVITE_ACCEPT_WAIT_TIME = 120000, // ms + TIME_TO_AUTOREMOVE = 120000, // ms + MAX_OFFLINE_TIME = 300000, // ms + START_DELAY0 = 120000, // ms + START_DELAY1 = 60000, // ms + START_DELAY2 = 30000, // ms + START_DELAY3 = 15000, // ms used only in arena + RESPAWN_ONE_DAY = 86400, // secs + RESPAWN_IMMEDIATELY = 0, // secs + BUFF_RESPAWN_TIME = 180, // secs + BG_HONOR_SCORE_TICKS = 330 // points +}; + +enum BattleGroundBuffObjects +{ + BG_OBJECTID_SPEEDBUFF_ENTRY = 179871, + BG_OBJECTID_REGENBUFF_ENTRY = 179904, + BG_OBJECTID_BERSERKERBUFF_ENTRY = 179905 +}; + +const uint32 Buff_Entries[3] = { BG_OBJECTID_SPEEDBUFF_ENTRY, BG_OBJECTID_REGENBUFF_ENTRY, BG_OBJECTID_BERSERKERBUFF_ENTRY }; + +enum BattleGroundStatus +{ + STATUS_NONE = 0, + STATUS_WAIT_QUEUE = 1, + STATUS_WAIT_JOIN = 2, + STATUS_IN_PROGRESS = 3, + STATUS_WAIT_LEAVE = 4 // custom +}; + +struct BattleGroundPlayer +{ + uint32 LastOnlineTime; // for tracking and removing offline players from queue after 5 minutes + uint32 Team; // Player's team +}; + +struct BattleGroundObjectInfo +{ + BattleGroundObjectInfo() : object(NULL), timer(0), spellid(0) {} + + GameObject *object; + int32 timer; + uint32 spellid; +}; + +#define MAX_QUEUED_PLAYERS_MAP 7 + +enum BattleGroundTypeId +{ + BATTLEGROUND_AV = 1, + BATTLEGROUND_WS = 2, + BATTLEGROUND_AB = 3, + BATTLEGROUND_NA = 4, + BATTLEGROUND_BE = 5, + BATTLEGROUND_AA = 6, + BATTLEGROUND_EY = 7, + BATTLEGROUND_RL = 8 +}; + +enum ScoreType +{ + SCORE_KILLING_BLOWS = 1, + SCORE_DEATHS = 2, + SCORE_HONORABLE_KILLS = 3, + SCORE_BONUS_HONOR = 4, + //EY, but in MSG_PVP_LOG_DATA opcode! + SCORE_DAMAGE_DONE = 5, + SCORE_HEALING_DONE = 6, + //WS + SCORE_FLAG_CAPTURES = 7, + SCORE_FLAG_RETURNS = 8, + //AB + SCORE_BASES_ASSAULTED = 9, + SCORE_BASES_DEFENDED = 10, + //AV + SCORE_GRAVEYARDS_ASSAULTED = 11, + SCORE_GRAVEYARDS_DEFENDED = 12, + SCORE_TOWERS_ASSAULTED = 13, + SCORE_TOWERS_DEFENDED = 14, + SCORE_MINES_CAPTURED = 15, + SCORE_LEADERS_KILLED = 16, + SCORE_SECONDARY_OBJECTIVES = 17 + // TODO : implement them +}; + +enum ArenaType +{ + ARENA_TYPE_2v2 = 2, + ARENA_TYPE_3v3 = 3, + ARENA_TYPE_5v5 = 5 +}; + +enum BattleGroundType +{ + TYPE_BATTLEGROUND = 3, + TYPE_ARENA = 4 +}; + +enum BattleGroundWinner +{ + WINNER_HORDE = 0, + WINNER_ALLIANCE = 1, + WINNER_NONE = 2 +}; + +enum BattleGroundTeamId +{ + BG_TEAM_ALLIANCE = 0, + BG_TEAM_HORDE = 1 +}; + +class BattleGroundScore +{ + public: + BattleGroundScore() : KillingBlows(0), HonorableKills(0), Deaths(0), DamageDone(0), HealingDone(0), BonusHonor(0) {}; + virtual ~BattleGroundScore() //virtual destructor is used when deleting score from scores map + { + }; + uint32 KillingBlows; + uint32 Deaths; + uint32 HonorableKills; + uint32 BonusHonor; + uint32 DamageDone; + uint32 HealingDone; +}; + +/* +This class is used to: +1. Add player to battleground +2. Remove player from battleground +3. some certain cases, same for all battlegrounds +4. It has properties same for all battlegrounds +*/ +class BattleGround +{ + friend class BattleGroundMgr; + + public: + /* Construction */ + BattleGround(); + virtual ~BattleGround(); + virtual void Update(time_t diff); // must be implemented in BG subclass of BG specific update code, but must in begginning call parent version + virtual bool SetupBattleGround() // must be implemented in BG subclass + { + return true; + } + void Reset(); // resets all common properties for battlegrounds + virtual void ResetBGSubclass() // must be implemented in BG subclass + { + } + + /* Battleground */ + // Get methods: + char const* GetName() const { return m_Name; } + uint32 GetTypeID() const { return m_TypeID; } + uint32 GetQueueType() const { return m_Queue_type; } + uint32 GetInstanceID() const { return m_InstanceID; } + uint32 GetStatus() const { return m_Status; } + uint32 GetStartTime() const { return m_StartTime; } + uint32 GetEndTime() const { return m_EndTime; } + uint32 GetLastResurrectTime() const { return m_LastResurrectTime; } + uint32 GetMaxPlayers() const { return m_MaxPlayers; } + uint32 GetMinPlayers() const { return m_MinPlayers; } + + uint32 GetMinLevel() const { return m_LevelMin; } + uint32 GetMaxLevel() const { return m_LevelMax; } + + uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; } + uint32 GetMinPlayersPerTeam() const { return m_MinPlayersPerTeam; } + + int GetStartDelayTime() const { return m_StartDelayTime; } + uint8 GetArenaType() const { return m_ArenaType; } + uint8 GetWinner() const { return m_Winner; } + uint32 GetBattlemasterEntry() const; + + // Set methods: + void SetName(char const* Name) { m_Name = Name; } + void SetTypeID(uint32 TypeID) { m_TypeID = TypeID; } + void SetQueueType(uint32 ID) { m_Queue_type = ID; } + void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; } + void SetStatus(uint32 Status) { m_Status = Status; } + void SetStartTime(uint32 Time) { m_StartTime = Time; } + void SetEndTime(uint32 Time) { m_EndTime = Time; } + void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; } + void SetMaxPlayers(uint32 MaxPlayers) { m_MaxPlayers = MaxPlayers; } + void SetMinPlayers(uint32 MinPlayers) { m_MinPlayers = MinPlayers; } + void SetLevelRange(uint32 min, uint32 max) { m_LevelMin = min; m_LevelMax = max; } + void SetRated(bool state) { m_IsRated = state; } + void SetArenaType(uint8 type) { m_ArenaType = type; } + void SetArenaorBGType(bool _isArena) { m_IsArena = _isArena; } + void SetWinner(uint8 winner) { m_Winner = winner; } + + void ModifyStartDelayTime(int diff) { m_StartDelayTime -= diff; } + void SetStartDelayTime(int Time) { m_StartDelayTime = Time; } + + void SetMaxPlayersPerTeam(uint32 MaxPlayers) { m_MaxPlayersPerTeam = MaxPlayers; } + void SetMinPlayersPerTeam(uint32 MinPlayers) { m_MinPlayersPerTeam = MinPlayers; } + + void AddToBGFreeSlotQueue(); //this queue will be useful when more battlegrounds instances will be available + void RemoveFromBGFreeSlotQueue(); //this method could delete whole BG instance, if another free is available + + void DecreaseInvitedCount(uint32 team) { (team == ALLIANCE) ? --m_InvitedAlliance : --m_InvitedHorde; } + void IncreaseInvitedCount(uint32 team) { (team == ALLIANCE) ? ++m_InvitedAlliance : ++m_InvitedHorde; } + uint32 GetInvitedCount(uint32 team) const + { + if( team == ALLIANCE ) + return m_InvitedAlliance; + else + return m_InvitedHorde; + } + bool HasFreeSlotsForTeam(uint32 Team) const; + bool HasFreeSlots() const; + + bool isArena() const { return m_IsArena; } + bool isBattleGround() const { return !m_IsArena; } + bool isRated() const { return m_IsRated; } + + typedef std::map<uint64, BattleGroundPlayer> BattleGroundPlayerMap; + BattleGroundPlayerMap const& GetPlayers() const { return m_Players; } + uint32 GetPlayersSize() const { return m_Players.size(); } + uint32 GetRemovedPlayersSize() const { return m_RemovedPlayers.size(); } + + std::map<uint64, BattleGroundScore*>::const_iterator GetPlayerScoresBegin() const { return m_PlayerScores.begin(); } + std::map<uint64, BattleGroundScore*>::const_iterator GetPlayerScoresEnd() const { return m_PlayerScores.end(); } + uint32 GetPlayerScoresSize() const { return m_PlayerScores.size(); } + + uint32 GetReviveQueueSize() const { return m_ReviveQueue.size(); } + + void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid); + void RemovePlayerFromResurrectQueue(uint64 player_guid); + + void StartBattleGround(); + + /* Location */ + void SetMapId(uint32 MapID) { m_MapId = MapID; } + uint32 GetMapId() const { return m_MapId; } + + void SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O); + void GetTeamStartLoc(uint32 TeamID, float &X, float &Y, float &Z, float &O) const + { + uint8 idx = GetTeamIndexByTeamId(TeamID); + X = m_TeamStartLocX[idx]; + Y = m_TeamStartLocY[idx]; + Z = m_TeamStartLocZ[idx]; + O = m_TeamStartLocO[idx]; + } + + /* Packet Transfer */ + // method that should fill worldpacket with actual world states (not yet implemented for all battlegrounds!) + virtual void FillInitialWorldStates(WorldPacket& /*data*/) {} + void SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender = NULL, bool self = true); + void SendPacketToAll(WorldPacket *packet); + void PlaySoundToTeam(uint32 SoundID, uint32 TeamID); + void PlaySoundToAll(uint32 SoundID); + void CastSpellOnTeam(uint32 SpellID, uint32 TeamID); + void RewardHonorToTeam(uint32 Honor, uint32 TeamID); + void RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID); + void RewardMark(Player *plr,uint32 count); + void SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count); + void RewardQuest(Player *plr); + void UpdateWorldState(uint32 Field, uint32 Value); + void UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player *Source); + void EndBattleGround(uint32 winner); + void BlockMovement(Player *plr); + + void SendMessageToAll(char const* text); + void SendMessageToAll(int32 entry); + + /* Raid Group */ + Group *GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; } + void SetBgRaid(uint32 TeamID, Group *bg_raid) + { + Group* &old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; + if(old_raid) old_raid->SetBattlegroundGroup(NULL); + if(bg_raid) bg_raid->SetBattlegroundGroup(this); + old_raid = bg_raid; + } + + virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value); + + uint8 GetTeamIndexByTeamId(uint32 Team) const { return Team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; } + uint32 GetPlayersCountByTeam(uint32 Team) const { return m_PlayersCount[GetTeamIndexByTeamId(Team)]; } + void UpdatePlayersCountByTeam(uint32 Team, bool remove) + { + if(remove) + --m_PlayersCount[GetTeamIndexByTeamId(Team)]; + else + ++m_PlayersCount[GetTeamIndexByTeamId(Team)]; + } + + /* Triggers handle */ + // must be implemented in BG subclass + virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) {} + // must be implemented in BG subclass if need AND call base class generic code + virtual void HandleKillPlayer(Player *player, Player *killer); + + /* Battleground events */ + /* these functions will return true event is possible, but false if player is bugger */ + virtual void EventPlayerDroppedFlag(Player* /*player*/) {} + virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*target_obj*/) {} + virtual void EventPlayerCapturedFlag(Player* /*player*/) {} + + /* Death related */ + virtual WorldSafeLocsEntry const* GetClosestGraveYard(float /*x*/, float /*y*/, float /*z*/, uint32 /*team*/) { return NULL; } + + virtual void AddPlayer(Player *plr); // must be implemented in BG subclass + virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket); + // can be extended in in BG subclass + + void HandleTriggerBuff(uint64 const& go_guid); + + // TODO: make this protected: + typedef std::vector<uint64> BGObjects; + typedef std::vector<uint64> BGCreatures; + BGObjects m_BgObjects; + BGCreatures m_BgCreatures; + void SpawnBGObject(uint32 type, uint32 respawntime); + bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0); + Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o); + bool DelCreature(uint32 type); + bool DelObject(uint32 type); + bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team); + + void DoorOpen(uint32 type); + void DoorClose(uint32 type); + const char *GetMangosString(int32 entry); + + protected: + //this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends BattleGround + void EndNow(); + + /* Scorekeeping */ + // Player scores + std::map<uint64, BattleGroundScore*> m_PlayerScores; + // must be implemented in BG subclass + virtual void RemovePlayer(Player * /*player*/, uint64 /*guid*/) {} + + /* Player lists, those need to be accessible by inherited classes */ + BattleGroundPlayerMap m_Players; + // Spirit Guide guid + Player list GUIDS + std::map<uint64, std::vector<uint64> > m_ReviveQueue; + + /* + this is important variable used for invitation messages + */ + uint8 m_Events; + + bool m_BuffChange; + + private: + /* Battleground */ + uint32 m_TypeID; //Battleground type, defined in enum BattleGroundTypeId + uint32 m_InstanceID; //BattleGround Instance's GUID! + uint32 m_Status; + uint32 m_StartTime; + uint32 m_EndTime; + uint32 m_LastResurrectTime; + uint32 m_Queue_type; + uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5 + // this variable is not used .... it can be found in many other ways... but to store it in BG object instance is useless + //uint8 m_BattleGroundType; // 3=BG, 4=arena + //instead of uint8 (in previous line) is bool used + bool m_IsArena; + uint8 m_Winner; // 0=alliance, 1=horde, 2=none + int32 m_StartDelayTime; + bool m_IsRated; // is this battle rated? + char const *m_Name; + + /* Player lists */ + std::vector<uint64> m_ResurrectQueue; // Player GUID + std::map<uint64, uint8> m_RemovedPlayers; // uint8 is remove type (0 - bgqueue, 1 - bg, 2 - resurrect queue) + + /* Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction */ + /* Invited counters will be changed only when removing already invited player from queue, removing player from battleground and inviting player to BG */ + /* Invited players counters*/ + uint32 m_InvitedAlliance; + uint32 m_InvitedHorde; + + /* Raid Group */ + Group *m_BgRaids[2]; // 0 - alliance, 1 - horde + + /* Players count by team */ + uint32 m_PlayersCount[2]; + + /* Limits */ + uint32 m_LevelMin; + uint32 m_LevelMax; + uint32 m_MaxPlayersPerTeam; + uint32 m_MaxPlayers; + uint32 m_MinPlayersPerTeam; + uint32 m_MinPlayers; + + /* Location */ + uint32 m_MapId; + float m_TeamStartLocX[2]; + float m_TeamStartLocY[2]; + float m_TeamStartLocZ[2]; + float m_TeamStartLocO[2]; +}; +#endif |