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-rw-r--r--src/game/BattleGroundAB.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp
index 0c2057b69a3..2a0d1b324cd 100644
--- a/src/game/BattleGroundAB.cpp
+++ b/src/game/BattleGroundAB.cpp
@@ -313,12 +313,12 @@ void BattleGroundAB::FillInitialWorldStates(WorldPacket& data)
// Node icons
for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
- data << uint32(BG_AB_OP_NODEICONS[node]) << uint32((m_Nodes[node]==0)?1:0);
+ data << uint32(BG_AB_OP_NODEICONS[node]) << uint32((m_Nodes[node] == 0)?1:0);
// Node occupied states
for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
for (uint8 i = 1; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
- data << uint32(BG_AB_OP_NODESTATES[node] + plusArray[i]) << uint32((m_Nodes[node]==i)?1:0);
+ data << uint32(BG_AB_OP_NODESTATES[node] + plusArray[i]) << uint32((m_Nodes[node] == i)?1:0);
// How many bases each team owns
uint8 ally = 0, horde = 0;