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path: root/src/game/BattleGroundAB.cpp
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Diffstat (limited to 'src/game/BattleGroundAB.cpp')
-rw-r--r--src/game/BattleGroundAB.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp
index e4aa99e4c8d..0c2057b69a3 100644
--- a/src/game/BattleGroundAB.cpp
+++ b/src/game/BattleGroundAB.cpp
@@ -421,7 +421,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
uint8 node = BG_AB_NODE_STABLES;
GameObject* obj=GetBgMap()->GetGameObject(m_BgObjects[node*8+7]);
- while ( (node < BG_AB_DYNAMIC_NODES_COUNT) && ((!obj) || (!source->IsWithinDistInMap(obj,10))))
+ while ((node < BG_AB_DYNAMIC_NODES_COUNT) && ((!obj) || (!source->IsWithinDistInMap(obj,10))))
{
++node;
obj=GetBgMap()->GetGameObject(m_BgObjects[node*8+BG_AB_OBJECT_AURA_CONTESTED]);
@@ -553,7 +553,7 @@ bool BattleGroundAB::SetupBattleGround()
|| !AddObject(BG_AB_OBJECT_AURA_ALLY + 8*i,BG_AB_OBJECTID_AURA_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
|| !AddObject(BG_AB_OBJECT_AURA_HORDE + 8*i,BG_AB_OBJECTID_AURA_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
|| !AddObject(BG_AB_OBJECT_AURA_CONTESTED + 8*i,BG_AB_OBJECTID_AURA_C,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
- )
+)
{
sLog.outErrorDb("BatteGroundAB: Failed to spawn some object BattleGround not created!");
return false;
@@ -561,7 +561,7 @@ bool BattleGroundAB::SetupBattleGround()
}
if (!AddObject(BG_AB_OBJECT_GATE_A,BG_AB_OBJECTID_GATE_A,BG_AB_DoorPositions[0][0],BG_AB_DoorPositions[0][1],BG_AB_DoorPositions[0][2],BG_AB_DoorPositions[0][3],BG_AB_DoorPositions[0][4],BG_AB_DoorPositions[0][5],BG_AB_DoorPositions[0][6],BG_AB_DoorPositions[0][7],RESPAWN_IMMEDIATELY)
|| !AddObject(BG_AB_OBJECT_GATE_H,BG_AB_OBJECTID_GATE_H,BG_AB_DoorPositions[1][0],BG_AB_DoorPositions[1][1],BG_AB_DoorPositions[1][2],BG_AB_DoorPositions[1][3],BG_AB_DoorPositions[1][4],BG_AB_DoorPositions[1][5],BG_AB_DoorPositions[1][6],BG_AB_DoorPositions[1][7],RESPAWN_IMMEDIATELY)
- )
+)
{
sLog.outErrorDb("BatteGroundAB: Failed to spawn door object BattleGround not created!");
return false;
@@ -572,7 +572,7 @@ bool BattleGroundAB::SetupBattleGround()
if (!AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
- )
+)
sLog.outErrorDb("BatteGroundAB: Failed to spawn buff object!");
}
@@ -646,7 +646,7 @@ WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player)
float mindist = 999999.0f;
for (uint8 i = 0; i < nodes.size(); ++i)
{
- WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[nodes[i]] );
+ WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry(BG_AB_GraveyardIds[nodes[i]]);
if (!entry)
continue;
float dist = (entry->x - plr_x)*(entry->x - plr_x)+(entry->y - plr_y)*(entry->y - plr_y);
@@ -660,7 +660,7 @@ WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player)
}
// If not, place ghost on starting location
if (!good_entry)
- good_entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[teamIndex+5] );
+ good_entry = sWorldSafeLocsStore.LookupEntry(BG_AB_GraveyardIds[teamIndex+5]);
return good_entry;
}
@@ -668,7 +668,7 @@ WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player)
void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
{
BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
- if ( itr == m_PlayerScores.end() ) // player not found...
+ if (itr == m_PlayerScores.end()) // player not found...
return;
switch(type)