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Diffstat (limited to 'src/game/BattleGroundAB.cpp')
-rw-r--r--src/game/BattleGroundAB.cpp28
1 files changed, 23 insertions, 5 deletions
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp
index 99ef5d550d2..4c882a46f78 100644
--- a/src/game/BattleGroundAB.cpp
+++ b/src/game/BattleGroundAB.cpp
@@ -131,15 +131,15 @@ void BattleGroundAB::Update(uint32 diff)
m_TeamScores[team] += BG_AB_TickPoints[points];
m_HonorScoreTics[team] += BG_AB_TickPoints[points];
m_ReputationScoreTics[team] += BG_AB_TickPoints[points];
- if( m_ReputationScoreTics[team] >= BG_AB_ReputationScoreTicks[m_HonorMode] )
+ if( m_ReputationScoreTics[team] >= m_ReputationTics )
{
(team == BG_TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE);
- m_ReputationScoreTics[team] -= BG_AB_ReputationScoreTicks[m_HonorMode];
+ m_ReputationScoreTics[team] -= m_ReputationTics;
}
- if( m_HonorScoreTics[team] >= BG_AB_HonorScoreTicks[m_HonorMode] )
+ if( m_HonorScoreTics[team] >= m_HonorTics )
{
- (team == BG_TEAM_ALLIANCE) ? RewardHonorToTeam(20, ALLIANCE) : RewardHonorToTeam(20, HORDE);
- m_HonorScoreTics[team] -= BG_AB_HonorScoreTicks[m_HonorMode];
+ RewardHonorToTeam(GetBonusHonorFromKill(1), (team == BG_TEAM_ALLIANCE) ? ALLIANCE : HORDE);
+ m_HonorScoreTics[team] -= m_HonorTics;
}
if( !m_IsInformedNearVictory && m_TeamScores[team] > 1800 )
{
@@ -587,6 +587,10 @@ void BattleGroundAB::Reset()
m_ReputationScoreTics[BG_TEAM_ALLIANCE] = 0;
m_ReputationScoreTics[BG_TEAM_HORDE] = 0;
m_IsInformedNearVictory = false;
+ bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call!
+ m_HonorTics = (isBGWeekend) ? BG_AB_ABBGWeekendHonorTicks : BG_AB_NotABBGWeekendHonorTicks;
+ m_ReputationTics = (isBGWeekend) ? BG_AB_ABBGWeekendReputationTicks : BG_AB_NotABBGWeekendReputationTicks;
+
for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
m_Nodes[i] = 0;
@@ -600,6 +604,20 @@ void BattleGroundAB::Reset()
DelCreature(i);
}
+void BattleGroundAB::EndBattleGround(uint32 winner)
+{
+ //win reward
+ if( winner == ALLIANCE )
+ RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
+ if( winner == HORDE )
+ RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
+ //complete map_end rewards (even if no team wins)
+ RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
+ RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
+
+ BattleGround::EndBattleGround(winner);
+}
+
WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player)
{
uint8 teamIndex = GetTeamIndexByTeamId(player->GetTeam());