diff options
Diffstat (limited to 'src/game/BattleGroundBE.cpp')
-rw-r--r-- | src/game/BattleGroundBE.cpp | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/src/game/BattleGroundBE.cpp b/src/game/BattleGroundBE.cpp new file mode 100644 index 00000000000..a85286ce6d5 --- /dev/null +++ b/src/game/BattleGroundBE.cpp @@ -0,0 +1,212 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Object.h" +#include "Player.h" +#include "BattleGround.h" +#include "BattleGroundBE.h" +#include "Creature.h" +#include "ObjectMgr.h" +#include "MapManager.h" +#include "Language.h" + +BattleGroundBE::BattleGroundBE() +{ + m_BgObjects.resize(BG_BE_OBJECT_MAX); +} + +BattleGroundBE::~BattleGroundBE() +{ + +} + +void BattleGroundBE::Update(time_t diff) +{ + BattleGround::Update(diff); + + // after bg start we get there + if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) + { + ModifyStartDelayTime(diff); + + if (!(m_Events & 0x01)) + { + m_Events |= 0x01; + for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); + + for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) + SpawnBGObject(i, RESPAWN_ONE_DAY); + + SetStartDelayTime(START_DELAY1); + SendMessageToAll(LANG_ARENA_ONE_MINUTE); + } + // After 30 seconds, warning is signalled + else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) + { + m_Events |= 0x04; + SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); + } + // After 15 seconds, warning is signalled + else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) + { + m_Events |= 0x08; + SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); + } + // delay expired (1 minute) + else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) + { + m_Events |= 0x10; + + for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++) + DoorOpen(i); + + for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) + SpawnBGObject(i, 60); + + SendMessageToAll(LANG_ARENA_BEGUN); + SetStatus(STATUS_IN_PROGRESS); + SetStartDelayTime(0); + + for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) + if(Player *plr = objmgr.GetPlayer(itr->first)) + plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); + } + } + + /*if(GetStatus() == STATUS_IN_PROGRESS) + { + // update something + }*/ +} + +void BattleGroundBE::AddPlayer(Player *plr) +{ + BattleGround::AddPlayer(plr); + //create score and add it to map, default values are set in constructor + BattleGroundBEScore* sc = new BattleGroundBEScore; + + m_PlayerScores[plr->GetGUID()] = sc; +} + +void BattleGroundBE::RemovePlayer(Player *plr, uint64 guid) +{ + +} + +void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer) +{ + if(GetStatus() != STATUS_IN_PROGRESS) + return; + + if(!killer) + { + sLog.outError("Killer player not found"); + return; + } + + BattleGround::HandleKillPlayer(player, killer); + + uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam()); + + ++m_TeamKills[killer_team_index]; // add kills to killer's team + + if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam())) + { + // all opponents killed + EndBattleGround(killer->GetTeam()); + } +} + +void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger) +{ + // this is wrong way to implement these things. On official it done by gameobject spell cast. + if(GetStatus() != STATUS_IN_PROGRESS) + return; + + //uint32 SpellId = 0; + //uint64 buff_guid = 0; + switch(Trigger) + { + case 4538: // buff trigger? + //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1]; + break; + case 4539: // buff trigger? + //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2]; + break; + default: + sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); + Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); + break; + } + + //if(buff_guid) + // HandleTriggerBuff(buff_guid,Source); +} + +void BattleGroundBE::ResetBGSubclass() +{ + m_TeamKills[BG_TEAM_ALLIANCE] = 0; + m_TeamKills[BG_TEAM_HORDE] = 0; +} + +bool BattleGroundBE::SetupBattleGround() +{ + // gates + if( !AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) + // buffs + || !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120) + || !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)) + { + sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!"); + return false; + } + + return true; +} + +void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) +{ + + std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); + + if(itr == m_PlayerScores.end()) // player not found... + return; + + //there is nothing special in this score + BattleGround::UpdatePlayerScore(Source,type,value); + +} + +/* +21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 +0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v........... +0010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09 | ................ +0020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................ +0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ +0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ +0050: 00 00 00 00 00 00 | ...... + +spell 32724 - Gold Team +spell 32725 - Green Team +35774 Gold Team +35775 Green Team +*/ |