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Diffstat (limited to 'src/game/BattleGroundBE.h')
-rw-r--r-- | src/game/BattleGroundBE.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/src/game/BattleGroundBE.h b/src/game/BattleGroundBE.h new file mode 100644 index 00000000000..1b92faab9fc --- /dev/null +++ b/src/game/BattleGroundBE.h @@ -0,0 +1,75 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef __BATTLEGROUNDBE_H +#define __BATTLEGROUNDBE_H + +class BattleGround; + +enum BattleGroundBEObjectTypes +{ + BG_BE_OBJECT_DOOR_1 = 0, + BG_BE_OBJECT_DOOR_2 = 1, + BG_BE_OBJECT_DOOR_3 = 2, + BG_BE_OBJECT_DOOR_4 = 3, + BG_BE_OBJECT_BUFF_1 = 4, + BG_BE_OBJECT_BUFF_2 = 5, + BG_BE_OBJECT_MAX = 6 +}; + +enum BattleGroundBEObjects +{ + BG_BE_OBJECT_TYPE_DOOR_1 = 183971, + BG_BE_OBJECT_TYPE_DOOR_2 = 183973, + BG_BE_OBJECT_TYPE_DOOR_3 = 183970, + BG_BE_OBJECT_TYPE_DOOR_4 = 183972, + BG_BE_OBJECT_TYPE_BUFF_1 = 184663, + BG_BE_OBJECT_TYPE_BUFF_2 = 184664 +}; + +class BattleGroundBEScore : public BattleGroundScore +{ + public: + BattleGroundBEScore() {}; + virtual ~BattleGroundBEScore() {}; +}; + +class BattleGroundBE : public BattleGround +{ + friend class BattleGroundMgr; + + public: + BattleGroundBE(); + ~BattleGroundBE(); + void Update(time_t diff); + + /* inherited from BattlegroundClass */ + virtual void AddPlayer(Player *plr); + + void RemovePlayer(Player *plr, uint64 guid); + void HandleAreaTrigger(Player *Source, uint32 Trigger); + bool SetupBattleGround(); + void ResetBGSubclass(); + void HandleKillPlayer(Player* player, Player *killer); + + /* Scorekeeping */ + void UpdatePlayerScore(Player *Source, uint32 type, uint32 value); + + private: + uint32 m_TeamKills[2]; // count of kills for each team +}; +#endif |