diff options
Diffstat (limited to 'src/game/BattleGroundEY.cpp')
-rw-r--r-- | src/game/BattleGroundEY.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp index f45bf4c4d30..394ced214ef 100644 --- a/src/game/BattleGroundEY.cpp +++ b/src/game/BattleGroundEY.cpp @@ -131,7 +131,7 @@ void BattleGroundEY::AddPoints(uint32 Team, uint32 Points) BattleGroundTeamId team_index = GetTeamIndexByTeamId(Team); m_TeamScores[team_index] += Points; m_HonorScoreTics[team_index] += Points; - if (m_HonorScoreTics[team_index] >= m_HonorTics ) + if (m_HonorScoreTics[team_index] >= m_HonorTics) { RewardHonorToTeam(GetBonusHonorFromKill(1), Team); m_HonorScoreTics[team_index] -= m_HonorTics; @@ -472,7 +472,7 @@ bool BattleGroundEY::SetupBattleGround() || !AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY, 2050.493164f, 1372.235962f, 1194.563477f, 1.710423f, 0, 0, 0.754710f, 0.656059f, RESPAWN_ONE_DAY) || !AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY, 2301.010498f, 1386.931641f, 1197.183472f, 1.570796f, 0, 0, 0.707107f, 0.707107f, RESPAWN_ONE_DAY) || !AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, 2282.121582f, 1760.006958f, 1189.707153f, 1.919862f, 0, 0, 0.819152f, 0.573576f, RESPAWN_ONE_DAY) - ) +) { sLog.outErrorDb("BatteGroundEY: Failed to spawn some object BattleGround not created!"); return false; @@ -490,7 +490,7 @@ bool BattleGroundEY::SetupBattleGround() if (!AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY) || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY) || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY) - ) +) sLog.outError("BattleGroundEY: Cannot spawn buff"); } @@ -610,7 +610,7 @@ void BattleGroundEY::EventPlayerDroppedFlag(Player *Source) m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME; Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true); Source->CastSpell(Source, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true); - //this does not work correctly :( (it should remove flag carrier name) + //this does not work correctly :((it should remove flag carrier name) UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN); UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN); |