aboutsummaryrefslogtreecommitdiff
path: root/src/game/BattleGroundHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp136
1 files changed, 68 insertions, 68 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 1fce92871c5..6e94a8c8a9f 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -43,7 +43,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from: " I64FMT, guid);
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
- if(!unit)
+ if (!unit)
return;
if(!unit->isBattleMaster()) // it's not battlemaster
@@ -54,7 +54,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(unit->GetEntry());
- if(!_player->GetBGAccessByLevel(bgTypeId))
+ if (!_player->GetBGAccessByLevel(bgTypeId))
{
// temp, must be gossip message...
SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR);
@@ -87,7 +87,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
recv_data >> instanceId; // instance id, 0 if First Available selected
recv_data >> joinAsGroup; // join as group
- if(!sBattlemasterListStore.LookupEntry(bgTypeId_))
+ if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow());
return;
@@ -101,11 +101,11 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0);
// ignore if player is already in BG
- if(_player->InBattleGround())
+ if (_player->InBattleGround())
return;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
- if(!unit)
+ if (!unit)
return;
if(!unit->isBattleMaster()) // it's not battlemaster
@@ -113,20 +113,20 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
// get bg instance or bg template if instance not found
BattleGround * bg = NULL;
- if(instanceId)
+ if (instanceId)
BattleGround *bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
- if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
+ if (!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
{
sLog.outError("Battleground: no available bg / template found");
return;
}
// check queueing conditions
- if(!joinAsGroup)
+ if (!joinAsGroup)
{
// check Deserter debuff
- if( !_player->CanJoinToBattleground() )
+ if (!_player->CanJoinToBattleground())
{
WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
data << uint32(0xFFFFFFFE);
@@ -138,14 +138,14 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
//player is already in this queue
return;
// check if has free queue slots
- if(!_player->HasFreeBattleGroundQueueId())
+ if (!_player->HasFreeBattleGroundQueueId())
return;
}
else
{
grp = _player->GetGroup();
// no group found, error
- if(!grp)
+ if (!grp)
return;
uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
@@ -160,7 +160,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
// _player->GetGroup() was already checked, grp is already initialized
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, isPremade, 0);
uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
- if(joinAsGroup /* && _player->GetGroup()*/)
+ if (joinAsGroup /* && _player->GetGroup()*/)
{
sLog.outDebug("Battleground: the following players are joining as group:");
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
@@ -200,7 +200,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
}
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
- if(!ginfo->IsInvitedToBGInstanceGUID)
+ if (!ginfo->IsInvitedToBGInstanceGUID)
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
}
@@ -221,11 +221,11 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
uint32 count2 = 0; //count of next fields
Player *ali_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGUID());
- if( ali_plr )
+ if (ali_plr)
++count2;
Player *horde_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagPickerGUID());
- if( horde_plr )
+ if (horde_plr)
++count2;
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2));
@@ -237,13 +237,13 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
data << (float)0; // y
}*/
data << count2; // horde flag holders count - obsolete, now count of next fields
- if( ali_plr )
+ if (ali_plr)
{
data << (uint64)ali_plr->GetGUID();
data << (float)ali_plr->GetPositionX();
data << (float)ali_plr->GetPositionY();
}
- if( horde_plr )
+ if (horde_plr)
{
data << (uint64)horde_plr->GetGUID();
data << (float)horde_plr->GetPositionX();
@@ -277,7 +277,7 @@ void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket & /*recv_data
sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message");
BattleGround *bg = _player->GetBattleGround();
- if(!bg)
+ if (!bg)
return;
WorldPacket data;
@@ -297,7 +297,7 @@ void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data )
recv_data >> bgTypeId; // id from DBC
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
- if(!bl)
+ if (!bl)
{
sLog.outError("Battleground: invalid bgtype received.");
return;
@@ -323,25 +323,25 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action;
- if( !sBattlemasterListStore.LookupEntry(bgTypeId_) )
+ if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
sLog.outError("Battleground: invalid bgtype (%u) received.", bgTypeId_);
// update battleground slots for the player to fix his UI and sent data.
// this is a HACK, I don't know why the client starts sending invalid packets in the first place.
// it usually happens with extremely high latency (if debugging / stepping in the code for example)
- if( _player->InBattleGroundQueue() )
+ if (_player->InBattleGroundQueue())
{
// update all queues, send invitation info if player is invited, queue info if queued
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
- if( !bgQueueTypeId )
+ if (!bgQueueTypeId)
continue;
BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
// if the player is not in queue, continue or no group information - this should never happen
- if( itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo )
+ if (itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo)
continue;
BattleGround * bg = NULL;
@@ -350,7 +350,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated;
uint8 status = 0;
- if( !itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID )
+ if (!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID)
{
// not invited to bg, get template
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
@@ -364,7 +364,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
}
// if bg not found, then continue, don't invite if already in the instance
- if( !bg || (_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID()) )
+ if (!bg || (_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID()))
continue;
// re - invite player with proper data
@@ -381,7 +381,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type);
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
- if( itrPlayerStatus == qpMap.end() )
+ if (itrPlayerStatus == qpMap.end())
{
sLog.outError("Battleground: itrplayerstatus not found.");
return;
@@ -389,7 +389,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID;
// if action == 1, then instanceId is required
- if( !instanceId && action == 1 )
+ if (!instanceId && action == 1)
{
sLog.outError("Battleground: instance not found.");
return;
@@ -398,15 +398,15 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId, bgTypeId);
// bg template might and must be used in case of leaving queue, when instance is not created yet
- if( !bg && action == 0 )
+ if (!bg && action == 0)
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
- if( !bg )
+ if (!bg)
{
sLog.outError("Battleground: bg_template not found for type id %u.", bgTypeId);
return;
}
- if( _player->InBattleGroundQueue() )
+ if (_player->InBattleGroundQueue())
{
//we must use temporary variables, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function!
uint32 team = itrPlayerStatus->second.GroupInfo->Team;
@@ -416,10 +416,10 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
uint32 opponentsRating = itrPlayerStatus->second.GroupInfo->OpponentsTeamRating;
//some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
- if( action == 1 && arenaType == 0)
+ if (action == 1 && arenaType == 0)
{
//if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
- if( !_player->CanJoinToBattleground() )
+ if (!_player->CanJoinToBattleground())
{
//send bg command result to show nice message
WorldPacket data2(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
@@ -429,7 +429,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
sLog.outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
}
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
- if( _player->getLevel() > bg->GetMaxLevel() )
+ if (_player->getLevel() > bg->GetMaxLevel())
{
sLog.outError("Battleground: Player %s (%u) has level higher than maxlevel of battleground! Do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
action = 0;
@@ -440,16 +440,16 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
switch( action )
{
case 1: // port to battleground
- if( !_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId) )
+ if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
return; // cheating?
// resurrect the player
- if( !_player->isAlive() )
+ if (!_player->isAlive())
{
_player->ResurrectPlayer(1.0f);
_player->SpawnCorpseBones();
}
// stop taxi flight at port
- if(_player->isInFlight())
+ if (_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
@@ -461,7 +461,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false);
// this is still needed here if battleground "jumping" shouldn't add deserter debuff
// also this is required to prevent stuck at old battleground after SetBattleGroundId set to new
- if( BattleGround *currentBg = _player->GetBattleGround() )
+ if (BattleGround *currentBg = _player->GetBattleGround())
currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
// set the destination instance id
@@ -476,10 +476,10 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
break;
case 0: // leave queue
// if player leaves rated arena match before match start, it is counted as he played but he lost
- if( isRated )
+ if (isRated)
{
ArenaTeam * at = objmgr.GetArenaTeamById(team);
- if( at )
+ if (at)
{
sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), opponentsRating);
at->MemberLost(_player, opponentsRating);
@@ -490,7 +490,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true);
// player left queue, we should update it - do not update Arena Queue
- if( !arenaType )
+ if (!arenaType)
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenaType, isRated, rating);
SendPacket(&data);
sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
@@ -518,9 +518,9 @@ void WorldSession::HandleBattleGroundLeaveOpcode( WorldPacket & /*recv_data*/ )
// return;
// not allow leave battleground in combat
- if(_player->isInCombat())
- if(BattleGround* bg = _player->GetBattleGround())
- if(bg->GetStatus() != STATUS_WAIT_LEAVE)
+ if (_player->isInCombat())
+ if (BattleGround* bg = _player->GetBattleGround())
+ if (bg->GetStatus() != STATUS_WAIT_LEAVE)
return;
_player->LeaveBattleground();
@@ -537,16 +537,16 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
- if( !bgQueueTypeId )
+ if (!bgQueueTypeId)
continue;
BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
uint8 arenaType = BattleGroundMgr::BGArenaType(bgQueueTypeId);
- if( bgTypeId == _player->GetBattleGroundTypeId() )
+ if (bgTypeId == _player->GetBattleGroundTypeId())
{
bg = _player->GetBattleGround();
//i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena
//so i must use bg pointer to get that information
- if( bg && bg->GetArenaType() == arenaType )
+ if (bg && bg->GetArenaType() == arenaType)
{
// this line is checked, i only don't know if GetStartTime is changing itself after bg end!
// send status in BattleGround
@@ -559,12 +559,12 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
//get GroupQueueInfo for queue status
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
- if( itrPlayerStatus == qpMap.end() )
+ if (itrPlayerStatus == qpMap.end())
continue;
- if( itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID )
+ if (itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID)
{
bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId);
- if( !bg )
+ if (!bg)
continue;
uint32 remainingTime = getMSTimeDiff(getMSTime(), itrPlayerStatus->second.GroupInfo->RemoveInviteTime);
// send status invited to BattleGround
@@ -574,7 +574,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
else
{
BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
- if( !bg )
+ if (!bg)
continue;
uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(itrPlayerStatus->second.GroupInfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
// send status in BattleGround Queue
@@ -591,14 +591,14 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
CHECK_PACKET_SIZE(recv_data, 8);
BattleGround *bg = _player->GetBattleGround();
- if(!bg)
+ if (!bg)
return;
uint64 guid;
recv_data >> guid;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
- if(!unit)
+ if (!unit)
return;
if(!unit->isSpiritService()) // it's not spirit service
@@ -614,14 +614,14 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
CHECK_PACKET_SIZE(recv_data, 8);
BattleGround *bg = _player->GetBattleGround();
- if(!bg)
+ if (!bg)
return;
uint64 guid;
recv_data >> guid;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
- if(!unit)
+ if (!unit)
return;
if(!unit->isSpiritService()) // it's not spirit service
@@ -638,7 +638,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
recv_data.hexlike();
// ignore if we already in BG or BG queue
- if(_player->InBattleGround())
+ if (_player->InBattleGround())
return;
uint64 guid; // arena Battlemaster guid
@@ -650,7 +650,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
recv_data >> guid >> arenaslot >> asGroup >> isRated;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
- if(!unit)
+ if (!unit)
return;
if(!unit->isBattleMaster()) // it's not battle master
@@ -677,7 +677,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
//check existance
BattleGround* bg = NULL;
- if( !(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA)) )
+ if (!(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA)))
{
sLog.outError("Battleground: template bg (all arenas) not found");
return;
@@ -687,21 +687,21 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
// check queueing conditions
- if(!asGroup)
+ if (!asGroup)
{
// check if already in queue
if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
//player is already in this queue
return;
// check if has free queue slots
- if(!_player->HasFreeBattleGroundQueueId())
+ if (!_player->HasFreeBattleGroundQueueId())
return;
}
else
{
grp = _player->GetGroup();
// no group found, error
- if(!grp)
+ if (!grp)
return;
uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
if (err != BG_JOIN_ERR_OK)
@@ -713,12 +713,12 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
uint32 ateamId = 0;
- if(isRated)
+ if (isRated)
{
ateamId = _player->GetArenaTeamId(arenaslot);
// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
ArenaTeam * at = objmgr.GetArenaTeamById(ateamId);
- if(!at)
+ if (!at)
{
_player->GetSession()->SendNotInArenaTeamPacket(arenatype);
return;
@@ -736,20 +736,20 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaslot*6) + 5);
}
- if( arenatype )
+ if (arenatype)
avg_pers_rating /= arenatype;
// if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating
- if(avg_pers_rating + 150 < arenaRating)
+ if (avg_pers_rating + 150 < arenaRating)
arenaRating = avg_pers_rating;
}
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId);
uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
- if(asGroup)
+ if (asGroup)
{
sLog.outDebug("Battleground: arena join as group start");
- if(isRated)
+ if (isRated)
sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype);
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
@@ -771,7 +771,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
}
sLog.outDebug("Battleground: arena join as group end");
- if(isRated)
+ if (isRated)
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
}
else
@@ -799,7 +799,7 @@ void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data )
recv_data >> playerGuid;
Player *reportedPlayer = objmgr.GetPlayer(playerGuid);
- if(!reportedPlayer)
+ if (!reportedPlayer)
{
sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: player not found");
return;