diff options
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
| -rw-r--r-- | src/game/BattleGroundHandler.cpp | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index 1fce92871c5..6e94a8c8a9f 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -43,7 +43,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data ) sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from: " I64FMT, guid); Creature *unit = ObjectAccessor::GetCreature(*_player, guid); - if(!unit) + if (!unit) return; if(!unit->isBattleMaster()) // it's not battlemaster @@ -54,7 +54,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data ) BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(unit->GetEntry()); - if(!_player->GetBGAccessByLevel(bgTypeId)) + if (!_player->GetBGAccessByLevel(bgTypeId)) { // temp, must be gossip message... SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR); @@ -87,7 +87,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) recv_data >> instanceId; // instance id, 0 if First Available selected recv_data >> joinAsGroup; // join as group - if(!sBattlemasterListStore.LookupEntry(bgTypeId_)) + if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow()); return; @@ -101,11 +101,11 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0); // ignore if player is already in BG - if(_player->InBattleGround()) + if (_player->InBattleGround()) return; Creature *unit = ObjectAccessor::GetCreature(*_player, guid); - if(!unit) + if (!unit) return; if(!unit->isBattleMaster()) // it's not battlemaster @@ -113,20 +113,20 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) // get bg instance or bg template if instance not found BattleGround * bg = NULL; - if(instanceId) + if (instanceId) BattleGround *bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); - if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId))) + if (!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId))) { sLog.outError("Battleground: no available bg / template found"); return; } // check queueing conditions - if(!joinAsGroup) + if (!joinAsGroup) { // check Deserter debuff - if( !_player->CanJoinToBattleground() ) + if (!_player->CanJoinToBattleground()) { WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4); data << uint32(0xFFFFFFFE); @@ -138,14 +138,14 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) //player is already in this queue return; // check if has free queue slots - if(!_player->HasFreeBattleGroundQueueId()) + if (!_player->HasFreeBattleGroundQueueId()) return; } else { grp = _player->GetGroup(); // no group found, error - if(!grp) + if (!grp) return; uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0); isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam()); @@ -160,7 +160,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) // _player->GetGroup() was already checked, grp is already initialized GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, isPremade, 0); uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); - if(joinAsGroup /* && _player->GetGroup()*/) + if (joinAsGroup /* && _player->GetGroup()*/) { sLog.outDebug("Battleground: the following players are joining as group:"); for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) @@ -200,7 +200,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); } sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); - if(!ginfo->IsInvitedToBGInstanceGUID) + if (!ginfo->IsInvitedToBGInstanceGUID) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } @@ -221,11 +221,11 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv uint32 count2 = 0; //count of next fields Player *ali_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGUID()); - if( ali_plr ) + if (ali_plr) ++count2; Player *horde_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagPickerGUID()); - if( horde_plr ) + if (horde_plr) ++count2; WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2)); @@ -237,13 +237,13 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv data << (float)0; // y }*/ data << count2; // horde flag holders count - obsolete, now count of next fields - if( ali_plr ) + if (ali_plr) { data << (uint64)ali_plr->GetGUID(); data << (float)ali_plr->GetPositionX(); data << (float)ali_plr->GetPositionY(); } - if( horde_plr ) + if (horde_plr) { data << (uint64)horde_plr->GetGUID(); data << (float)horde_plr->GetPositionX(); @@ -277,7 +277,7 @@ void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket & /*recv_data sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message"); BattleGround *bg = _player->GetBattleGround(); - if(!bg) + if (!bg) return; WorldPacket data; @@ -297,7 +297,7 @@ void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data ) recv_data >> bgTypeId; // id from DBC BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); - if(!bl) + if (!bl) { sLog.outError("Battleground: invalid bgtype received."); return; @@ -323,25 +323,25 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action; - if( !sBattlemasterListStore.LookupEntry(bgTypeId_) ) + if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { sLog.outError("Battleground: invalid bgtype (%u) received.", bgTypeId_); // update battleground slots for the player to fix his UI and sent data. // this is a HACK, I don't know why the client starts sending invalid packets in the first place. // it usually happens with extremely high latency (if debugging / stepping in the code for example) - if( _player->InBattleGroundQueue() ) + if (_player->InBattleGroundQueue()) { // update all queues, send invitation info if player is invited, queue info if queued for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i); - if( !bgQueueTypeId ) + if (!bgQueueTypeId) continue; BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId); BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); // if the player is not in queue, continue or no group information - this should never happen - if( itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo ) + if (itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo) continue; BattleGround * bg = NULL; @@ -350,7 +350,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated; uint8 status = 0; - if( !itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID ) + if (!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID) { // not invited to bg, get template bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); @@ -364,7 +364,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) } // if bg not found, then continue, don't invite if already in the instance - if( !bg || (_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID()) ) + if (!bg || (_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID())) continue; // re - invite player with proper data @@ -381,7 +381,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type); BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); - if( itrPlayerStatus == qpMap.end() ) + if (itrPlayerStatus == qpMap.end()) { sLog.outError("Battleground: itrplayerstatus not found."); return; @@ -389,7 +389,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID; // if action == 1, then instanceId is required - if( !instanceId && action == 1 ) + if (!instanceId && action == 1) { sLog.outError("Battleground: instance not found."); return; @@ -398,15 +398,15 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId, bgTypeId); // bg template might and must be used in case of leaving queue, when instance is not created yet - if( !bg && action == 0 ) + if (!bg && action == 0) bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - if( !bg ) + if (!bg) { sLog.outError("Battleground: bg_template not found for type id %u.", bgTypeId); return; } - if( _player->InBattleGroundQueue() ) + if (_player->InBattleGroundQueue()) { //we must use temporary variables, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function! uint32 team = itrPlayerStatus->second.GroupInfo->Team; @@ -416,10 +416,10 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) uint32 opponentsRating = itrPlayerStatus->second.GroupInfo->OpponentsTeamRating; //some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it - if( action == 1 && arenaType == 0) + if (action == 1 && arenaType == 0) { //if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue - if( !_player->CanJoinToBattleground() ) + if (!_player->CanJoinToBattleground()) { //send bg command result to show nice message WorldPacket data2(SMSG_GROUP_JOINED_BATTLEGROUND, 4); @@ -429,7 +429,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) sLog.outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow()); } //if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue - if( _player->getLevel() > bg->GetMaxLevel() ) + if (_player->getLevel() > bg->GetMaxLevel()) { sLog.outError("Battleground: Player %s (%u) has level higher than maxlevel of battleground! Do not port him to battleground!", _player->GetName(), _player->GetGUIDLow()); action = 0; @@ -440,16 +440,16 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) switch( action ) { case 1: // port to battleground - if( !_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId) ) + if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId)) return; // cheating? // resurrect the player - if( !_player->isAlive() ) + if (!_player->isAlive()) { _player->ResurrectPlayer(1.0f); _player->SpawnCorpseBones(); } // stop taxi flight at port - if(_player->isInFlight()) + if (_player->isInFlight()) { _player->GetMotionMaster()->MovementExpired(); _player->m_taxi.ClearTaxiDestinations(); @@ -461,7 +461,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false); // this is still needed here if battleground "jumping" shouldn't add deserter debuff // also this is required to prevent stuck at old battleground after SetBattleGroundId set to new - if( BattleGround *currentBg = _player->GetBattleGround() ) + if (BattleGround *currentBg = _player->GetBattleGround()) currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true); // set the destination instance id @@ -476,10 +476,10 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) break; case 0: // leave queue // if player leaves rated arena match before match start, it is counted as he played but he lost - if( isRated ) + if (isRated) { ArenaTeam * at = objmgr.GetArenaTeamById(team); - if( at ) + if (at) { sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), opponentsRating); at->MemberLost(_player, opponentsRating); @@ -490,7 +490,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true); // player left queue, we should update it - do not update Arena Queue - if( !arenaType ) + if (!arenaType) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenaType, isRated, rating); SendPacket(&data); sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId); @@ -518,9 +518,9 @@ void WorldSession::HandleBattleGroundLeaveOpcode( WorldPacket & /*recv_data*/ ) // return; // not allow leave battleground in combat - if(_player->isInCombat()) - if(BattleGround* bg = _player->GetBattleGround()) - if(bg->GetStatus() != STATUS_WAIT_LEAVE) + if (_player->isInCombat()) + if (BattleGround* bg = _player->GetBattleGround()) + if (bg->GetStatus() != STATUS_WAIT_LEAVE) return; _player->LeaveBattleground(); @@ -537,16 +537,16 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i); - if( !bgQueueTypeId ) + if (!bgQueueTypeId) continue; BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId); uint8 arenaType = BattleGroundMgr::BGArenaType(bgQueueTypeId); - if( bgTypeId == _player->GetBattleGroundTypeId() ) + if (bgTypeId == _player->GetBattleGroundTypeId()) { bg = _player->GetBattleGround(); //i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena //so i must use bg pointer to get that information - if( bg && bg->GetArenaType() == arenaType ) + if (bg && bg->GetArenaType() == arenaType) { // this line is checked, i only don't know if GetStartTime is changing itself after bg end! // send status in BattleGround @@ -559,12 +559,12 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) //get GroupQueueInfo for queue status BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); - if( itrPlayerStatus == qpMap.end() ) + if (itrPlayerStatus == qpMap.end()) continue; - if( itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID ) + if (itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID) { bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId); - if( !bg ) + if (!bg) continue; uint32 remainingTime = getMSTimeDiff(getMSTime(), itrPlayerStatus->second.GroupInfo->RemoveInviteTime); // send status invited to BattleGround @@ -574,7 +574,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) else { BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - if( !bg ) + if (!bg) continue; uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(itrPlayerStatus->second.GroupInfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); // send status in BattleGround Queue @@ -591,14 +591,14 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data ) CHECK_PACKET_SIZE(recv_data, 8); BattleGround *bg = _player->GetBattleGround(); - if(!bg) + if (!bg) return; uint64 guid; recv_data >> guid; Creature *unit = ObjectAccessor::GetCreature(*_player, guid); - if(!unit) + if (!unit) return; if(!unit->isSpiritService()) // it's not spirit service @@ -614,14 +614,14 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data ) CHECK_PACKET_SIZE(recv_data, 8); BattleGround *bg = _player->GetBattleGround(); - if(!bg) + if (!bg) return; uint64 guid; recv_data >> guid; Creature *unit = ObjectAccessor::GetCreature(*_player, guid); - if(!unit) + if (!unit) return; if(!unit->isSpiritService()) // it's not spirit service @@ -638,7 +638,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) recv_data.hexlike(); // ignore if we already in BG or BG queue - if(_player->InBattleGround()) + if (_player->InBattleGround()) return; uint64 guid; // arena Battlemaster guid @@ -650,7 +650,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) recv_data >> guid >> arenaslot >> asGroup >> isRated; Creature *unit = ObjectAccessor::GetCreature(*_player, guid); - if(!unit) + if (!unit) return; if(!unit->isBattleMaster()) // it's not battle master @@ -677,7 +677,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) //check existance BattleGround* bg = NULL; - if( !(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA)) ) + if (!(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA))) { sLog.outError("Battleground: template bg (all arenas) not found"); return; @@ -687,21 +687,21 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype); // check queueing conditions - if(!asGroup) + if (!asGroup) { // check if already in queue if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES) //player is already in this queue return; // check if has free queue slots - if(!_player->HasFreeBattleGroundQueueId()) + if (!_player->HasFreeBattleGroundQueueId()) return; } else { grp = _player->GetGroup(); // no group found, error - if(!grp) + if (!grp) return; uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot); if (err != BG_JOIN_ERR_OK) @@ -713,12 +713,12 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) uint32 ateamId = 0; - if(isRated) + if (isRated) { ateamId = _player->GetArenaTeamId(arenaslot); // check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice) ArenaTeam * at = objmgr.GetArenaTeamById(ateamId); - if(!at) + if (!at) { _player->GetSession()->SendNotInArenaTeamPacket(arenatype); return; @@ -736,20 +736,20 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaslot*6) + 5); } - if( arenatype ) + if (arenatype) avg_pers_rating /= arenatype; // if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating - if(avg_pers_rating + 150 < arenaRating) + if (avg_pers_rating + 150 < arenaRating) arenaRating = avg_pers_rating; } GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId); uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); - if(asGroup) + if (asGroup) { sLog.outDebug("Battleground: arena join as group start"); - if(isRated) + if (isRated) sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype); for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { @@ -771,7 +771,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); } sLog.outDebug("Battleground: arena join as group end"); - if(isRated) + if (isRated) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } else @@ -799,7 +799,7 @@ void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data ) recv_data >> playerGuid; Player *reportedPlayer = objmgr.GetPlayer(playerGuid); - if(!reportedPlayer) + if (!reportedPlayer) { sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: player not found"); return; |
