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Diffstat (limited to 'src/game/BattleGroundMgr.cpp')
-rw-r--r--src/game/BattleGroundMgr.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index 46a2f05e021..a3e3ac72576 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -183,7 +183,7 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, Group* grp, BattleG
if (isRated && sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE))
{
ArenaTeam *Team = objmgr.GetArenaTeamById(arenateamid);
- if(Team)
+ if (Team)
sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, Team->GetName().c_str(), ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
}
@@ -195,7 +195,7 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, Group* grp, BattleG
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
- if(!member)
+ if (!member)
continue; // this should never happen
PlayerQueueInfo& pl_info = m_QueuedPlayers[member->GetGUID()];
pl_info.LastOnlineTime = lastOnlineTime;
@@ -378,7 +378,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
if (group->ArenaType && group->IsRated && group->Players.empty() && sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE))
{
ArenaTeam *Team = objmgr.GetArenaTeamById(group->ArenaTeamId);
- if(Team)
+ if (Team)
sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, Team->GetName().c_str(), group->ArenaType, group->ArenaType, group->ArenaTeamRating);
}
@@ -668,7 +668,7 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BattleGround
uint32 j = BG_TEAM_ALLIANCE;
if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount())
j = BG_TEAM_HORDE;
- if( sWorld.getConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != 0
+ if ( sWorld.getConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != 0
&& m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers )
{
//we will try to invite more groups to team with less players indexed by j
@@ -757,7 +757,7 @@ should be called from BattleGround::RemovePlayer function in some cases
void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BattleGroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating)
{
//if no players in queue - do nothing
- if( m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty() &&
+ if ( m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty() &&
m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty() &&
m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].empty() &&
m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].empty() )
@@ -771,7 +771,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BattleGroundBracketI
next = itr;
++next;
// DO NOT allow queue manager to invite new player to arena
- if( (*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetBracketId() == bracket_id &&
+ if ( (*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetBracketId() == bracket_id &&
(*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE )
{
BattleGround* bg = *itr; //we have to store battleground pointer here, because when battleground is full, it is removed from free queue (not yet implemented!!)
@@ -949,7 +949,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BattleGroundBracketI
for (; itr_team[i] != m_QueuedGroups[bracket_id][i].end(); ++(itr_team[i]))
{
// if group match conditions, then add it to pool
- if( !(*itr_team[i])->IsInvitedToBGInstanceGUID
+ if ( !(*itr_team[i])->IsInvitedToBGInstanceGUID
&& (((*itr_team[i])->ArenaTeamRating >= arenaMinRating && (*itr_team[i])->ArenaTeamRating <= arenaMaxRating)
|| (*itr_team[i])->JoinTime < discardTime) )
{
@@ -969,7 +969,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BattleGroundBracketI
++itr_team[BG_TEAM_ALLIANCE];
for (; itr_team[BG_TEAM_ALLIANCE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end(); ++(itr_team[BG_TEAM_ALLIANCE]))
{
- if( !(*itr_team[BG_TEAM_ALLIANCE])->IsInvitedToBGInstanceGUID
+ if ( !(*itr_team[BG_TEAM_ALLIANCE])->IsInvitedToBGInstanceGUID
&& (((*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating <= arenaMaxRating)
|| (*itr_team[BG_TEAM_ALLIANCE])->JoinTime < discardTime) )
{
@@ -985,7 +985,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BattleGroundBracketI
++itr_team[BG_TEAM_HORDE];
for (; itr_team[BG_TEAM_HORDE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++(itr_team[BG_TEAM_HORDE]))
{
- if( !(*itr_team[BG_TEAM_HORDE])->IsInvitedToBGInstanceGUID
+ if ( !(*itr_team[BG_TEAM_HORDE])->IsInvitedToBGInstanceGUID
&& (((*itr_team[BG_TEAM_HORDE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_HORDE])->ArenaTeamRating <= arenaMaxRating)
|| (*itr_team[BG_TEAM_HORDE])->JoinTime < discardTime) )
{
@@ -1236,7 +1236,7 @@ void BattleGroundMgr::Update(uint32 diff)
{
if (m_AutoDistributionTimeChecker < diff)
{
- if(time(NULL) > m_NextAutoDistributionTime)
+ if (time(NULL) > m_NextAutoDistributionTime)
{
DistributeArenaPoints();
m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
@@ -1307,7 +1307,7 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
data->Initialize(MSG_PVP_LOG_DATA, (1+1+4+40*bg->GetPlayerScoresSize()));
*data << uint8(type); // type (battleground=0/arena=1)
- if(type) // arena
+ if (type) // arena
{
// it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H
for (int i = 1; i >= 0; --i)
@@ -1510,7 +1510,7 @@ uint32 BattleGroundMgr::CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeI
uint32 lastId = 0;
for (std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][bracket_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][bracket_id].end();)
{
- if( (++lastId) != *itr) //if there is a gap between the ids, we will break..
+ if ( (++lastId) != *itr) //if there is a gap between the ids, we will break..
break;
lastId = *itr;
}
@@ -1850,7 +1850,7 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
*data << uint64(guid); // battlemaster guid
*data << uint8(fromWhere); // from where you joined
*data << uint32(bgTypeId); // battleground id
- if(bgTypeId == BATTLEGROUND_AA) // arena
+ if (bgTypeId == BATTLEGROUND_AA) // arena
{
*data << uint8(4); // unk
*data << uint8(0); // unk
@@ -1865,10 +1865,10 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
uint32 count = 0;
*data << uint32(0); // number of bg instances
- if(BattleGround* bgTemplate = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId))
+ if (BattleGround* bgTemplate = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId))
{
// expected bracket entry
- if(PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(),plr->getLevel()))
+ if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(),plr->getLevel()))
{
BattleGroundBracketId bracketId = bracketEntry->GetBracketId();
for (std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][bracketId].begin(); itr != m_ClientBattleGroundIds[bgTypeId][bracketId].end();++itr)
@@ -2026,7 +2026,7 @@ void BattleGroundMgr::SetHolidayWeekends(uint32 mask)
{
for (uint32 bgtype = 1; bgtype < MAX_BATTLEGROUND_TYPE_ID; ++bgtype)
{
- if(BattleGround * bg = GetBattleGroundTemplate(BattleGroundTypeId(bgtype)))
+ if (BattleGround * bg = GetBattleGroundTemplate(BattleGroundTypeId(bgtype)))
{
bg->SetHoliday(mask & (1 << bgtype));
}
@@ -2133,7 +2133,7 @@ void BattleGroundMgr::DoCompleteAchievement(uint32 achievement, Player * player)
{
AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement);
- if(!player)
+ if (!player)
{
//Map::PlayerList const &PlayerList = this->GetPlayers();
//GroupsQueueType::iterator group = SelectedGroups.begin();