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Diffstat (limited to 'src/game/BattleGroundMgr.h')
-rw-r--r-- | src/game/BattleGroundMgr.h | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h new file mode 100644 index 00000000000..90eb4d2f775 --- /dev/null +++ b/src/game/BattleGroundMgr.h @@ -0,0 +1,178 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef __BATTLEGROUNDMGR_H +#define __BATTLEGROUNDMGR_H + +#include "BattleGround.h" +#include "Policies/Singleton.h" + +class BattleGround; + +//TODO it is not possible to have this structure, because we should have BattlegroundSet for each queue +//so i propose to change this type to array 1..MAX_BATTLEGROUND_TYPES of sets or maps.. +typedef std::map<uint32, BattleGround*> BattleGroundSet; +//typedef std::map<uint32, BattleGroundQueue*> BattleGroundQueueSet; +typedef std::deque<BattleGround*> BGFreeSlotQueueType; + +#define MAX_BATTLEGROUND_QUEUES 7 // for level ranges 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70+ + +#define MAX_BATTLEGROUND_TYPES 9 // each BG type will be in array + +struct PlayerQueueInfo +{ + uint32 InviteTime; // first invite time + uint32 LastInviteTime; // last invite time + uint32 IsInvitedToBGInstanceGUID; // was invited to certain BG + uint32 LastOnlineTime; // for tracking and removing offline players from queue after 5 minutes + uint32 Team; // Player team (ALLIANCE/HORDE) + bool IsRated; + bool AsGroup; // uint32 GroupId; + uint8 ArenaType; +}; + +struct PlayersCount +{ + uint32 Alliance; + uint32 Horde; +}; + +template<class _Kty, class _Ty> class bgqueue: public std::map<_Kty, _Ty> +{ + public: + uint32 Alliance; + uint32 Horde; + //bool Ready; // not used now + //uint32 AverageTime; //not already implemented (it should be average time in queue for last 10 players) +}; + +class BattleGroundQueue +{ + public: + BattleGroundQueue(); + ~BattleGroundQueue(); +/* + uint32 GetType(); + void SetType(uint32 type);*/ + + void Update(uint32 bgTypeId, uint32 queue_id); + + void AddPlayer(Player *plr, uint32 bgTypeId); + void RemovePlayer(uint64 guid, bool decreaseInvitedCount); + + typedef bgqueue<uint64, PlayerQueueInfo> QueuedPlayersMap; + QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES]; + typedef std::list<uint64> PlayerGuidsSortedByTimeQueue; + PlayerGuidsSortedByTimeQueue m_PlayersSortedByWaitTime[MAX_BATTLEGROUND_QUEUES]; +}; + +/* + This class is used to invite player to BG again, when minute lasts from his first invitation + it is capable to solve all possibilities +*/ +class BGQueueInviteEvent : public BasicEvent +{ + public: + BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID) {}; + virtual ~BGQueueInviteEvent() {}; + + virtual bool Execute(uint64 e_time, uint32 p_time); + virtual void Abort(uint64 e_time); + private: + uint64 m_PlayerGuid; + uint32 m_BgInstanceGUID; + +}; + +/* + This class is used to remove player from BG queue after 2 minutes from first invitation +*/ +class BGQueueRemoveEvent : public BasicEvent +{ + public: + BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, uint32 playersTeam) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_PlayersTeam(playersTeam) {}; + virtual ~BGQueueRemoveEvent() {}; + + virtual bool Execute(uint64 e_time, uint32 p_time); + virtual void Abort(uint64 e_time); + private: + uint64 m_PlayerGuid; + uint32 m_BgInstanceGUID; + uint32 m_PlayersTeam; +}; + + +class BattleGroundMgr +{ + public: + /* Construction */ + BattleGroundMgr(); + ~BattleGroundMgr(); + void Update(time_t diff); + + /* Packet Building */ + void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr); + void BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr); + void BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player *plr, uint32 bgTypeId); + void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId); + void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value); + void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg); + void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2); + void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid); + + /* Player invitation */ + // called from Queue update, or from Addplayer to queue + void InvitePlayer(Player* plr, uint32 bgInstanceGUID); + + /* Battlegrounds */ + BattleGroundSet::iterator GetBattleGroundsBegin() { return m_BattleGrounds.begin(); }; + BattleGroundSet::iterator GetBattleGroundsEnd() { return m_BattleGrounds.end(); }; + + BattleGround* GetBattleGround(uint8 ID) + { + BattleGroundSet::iterator i = m_BattleGrounds.find(ID); + if(i != m_BattleGrounds.end()) + return i->second; + else + return NULL; + }; + + uint32 CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO); + + inline void AddBattleGround(uint32 ID, BattleGround* BG) { m_BattleGrounds[ID] = BG; }; + + void CreateInitialBattleGrounds(); + + void SendToBattleGround(Player *pl, uint32 bgTypeId); + + /* Battleground queues */ + //these queues are instantiated when creating BattlegroundMrg + BattleGroundQueue m_BattleGroundQueues[MAX_BATTLEGROUND_TYPES]; // public, because we need to access them in BG handler code + + BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES]; + + void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid); + + private: + + /* Battlegrounds */ + BattleGroundSet m_BattleGrounds; +}; + +#define sBattleGroundMgr MaNGOS::Singleton<BattleGroundMgr>::Instance() +#endif |