aboutsummaryrefslogtreecommitdiff
path: root/src/game/BattleGroundMgr.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/BattleGroundMgr.h')
-rw-r--r--src/game/BattleGroundMgr.h178
1 files changed, 178 insertions, 0 deletions
diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h
new file mode 100644
index 00000000000..90eb4d2f775
--- /dev/null
+++ b/src/game/BattleGroundMgr.h
@@ -0,0 +1,178 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef __BATTLEGROUNDMGR_H
+#define __BATTLEGROUNDMGR_H
+
+#include "BattleGround.h"
+#include "Policies/Singleton.h"
+
+class BattleGround;
+
+//TODO it is not possible to have this structure, because we should have BattlegroundSet for each queue
+//so i propose to change this type to array 1..MAX_BATTLEGROUND_TYPES of sets or maps..
+typedef std::map<uint32, BattleGround*> BattleGroundSet;
+//typedef std::map<uint32, BattleGroundQueue*> BattleGroundQueueSet;
+typedef std::deque<BattleGround*> BGFreeSlotQueueType;
+
+#define MAX_BATTLEGROUND_QUEUES 7 // for level ranges 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70+
+
+#define MAX_BATTLEGROUND_TYPES 9 // each BG type will be in array
+
+struct PlayerQueueInfo
+{
+ uint32 InviteTime; // first invite time
+ uint32 LastInviteTime; // last invite time
+ uint32 IsInvitedToBGInstanceGUID; // was invited to certain BG
+ uint32 LastOnlineTime; // for tracking and removing offline players from queue after 5 minutes
+ uint32 Team; // Player team (ALLIANCE/HORDE)
+ bool IsRated;
+ bool AsGroup; // uint32 GroupId;
+ uint8 ArenaType;
+};
+
+struct PlayersCount
+{
+ uint32 Alliance;
+ uint32 Horde;
+};
+
+template<class _Kty, class _Ty> class bgqueue: public std::map<_Kty, _Ty>
+{
+ public:
+ uint32 Alliance;
+ uint32 Horde;
+ //bool Ready; // not used now
+ //uint32 AverageTime; //not already implemented (it should be average time in queue for last 10 players)
+};
+
+class BattleGroundQueue
+{
+ public:
+ BattleGroundQueue();
+ ~BattleGroundQueue();
+/*
+ uint32 GetType();
+ void SetType(uint32 type);*/
+
+ void Update(uint32 bgTypeId, uint32 queue_id);
+
+ void AddPlayer(Player *plr, uint32 bgTypeId);
+ void RemovePlayer(uint64 guid, bool decreaseInvitedCount);
+
+ typedef bgqueue<uint64, PlayerQueueInfo> QueuedPlayersMap;
+ QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES];
+ typedef std::list<uint64> PlayerGuidsSortedByTimeQueue;
+ PlayerGuidsSortedByTimeQueue m_PlayersSortedByWaitTime[MAX_BATTLEGROUND_QUEUES];
+};
+
+/*
+ This class is used to invite player to BG again, when minute lasts from his first invitation
+ it is capable to solve all possibilities
+*/
+class BGQueueInviteEvent : public BasicEvent
+{
+ public:
+ BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID) {};
+ virtual ~BGQueueInviteEvent() {};
+
+ virtual bool Execute(uint64 e_time, uint32 p_time);
+ virtual void Abort(uint64 e_time);
+ private:
+ uint64 m_PlayerGuid;
+ uint32 m_BgInstanceGUID;
+
+};
+
+/*
+ This class is used to remove player from BG queue after 2 minutes from first invitation
+*/
+class BGQueueRemoveEvent : public BasicEvent
+{
+ public:
+ BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, uint32 playersTeam) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_PlayersTeam(playersTeam) {};
+ virtual ~BGQueueRemoveEvent() {};
+
+ virtual bool Execute(uint64 e_time, uint32 p_time);
+ virtual void Abort(uint64 e_time);
+ private:
+ uint64 m_PlayerGuid;
+ uint32 m_BgInstanceGUID;
+ uint32 m_PlayersTeam;
+};
+
+
+class BattleGroundMgr
+{
+ public:
+ /* Construction */
+ BattleGroundMgr();
+ ~BattleGroundMgr();
+ void Update(time_t diff);
+
+ /* Packet Building */
+ void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr);
+ void BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr);
+ void BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player *plr, uint32 bgTypeId);
+ void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId);
+ void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value);
+ void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg);
+ void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2);
+ void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid);
+
+ /* Player invitation */
+ // called from Queue update, or from Addplayer to queue
+ void InvitePlayer(Player* plr, uint32 bgInstanceGUID);
+
+ /* Battlegrounds */
+ BattleGroundSet::iterator GetBattleGroundsBegin() { return m_BattleGrounds.begin(); };
+ BattleGroundSet::iterator GetBattleGroundsEnd() { return m_BattleGrounds.end(); };
+
+ BattleGround* GetBattleGround(uint8 ID)
+ {
+ BattleGroundSet::iterator i = m_BattleGrounds.find(ID);
+ if(i != m_BattleGrounds.end())
+ return i->second;
+ else
+ return NULL;
+ };
+
+ uint32 CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO);
+
+ inline void AddBattleGround(uint32 ID, BattleGround* BG) { m_BattleGrounds[ID] = BG; };
+
+ void CreateInitialBattleGrounds();
+
+ void SendToBattleGround(Player *pl, uint32 bgTypeId);
+
+ /* Battleground queues */
+ //these queues are instantiated when creating BattlegroundMrg
+ BattleGroundQueue m_BattleGroundQueues[MAX_BATTLEGROUND_TYPES]; // public, because we need to access them in BG handler code
+
+ BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES];
+
+ void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid);
+
+ private:
+
+ /* Battlegrounds */
+ BattleGroundSet m_BattleGrounds;
+};
+
+#define sBattleGroundMgr MaNGOS::Singleton<BattleGroundMgr>::Instance()
+#endif