diff options
Diffstat (limited to 'src/game/BattleGroundNA.cpp')
-rw-r--r-- | src/game/BattleGroundNA.cpp | 177 |
1 files changed, 0 insertions, 177 deletions
diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp deleted file mode 100644 index 793cf13b3cb..00000000000 --- a/src/game/BattleGroundNA.cpp +++ /dev/null @@ -1,177 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "BattleGround.h" -#include "BattleGroundNA.h" -#include "Language.h" -#include "Object.h" -#include "ObjectMgr.h" -#include "Player.h" -#include "WorldPacket.h" - -BattleGroundNA::BattleGroundNA() -{ - m_BgObjects.resize(BG_NA_OBJECT_MAX); - - m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; - m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; - m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; - m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; - //we must set messageIds - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; -} - -BattleGroundNA::~BattleGroundNA() -{ - -} - -void BattleGroundNA::Update(uint32 diff) -{ - BattleGround::Update(diff); - - /*if (GetStatus() == STATUS_IN_PROGRESS) - { - // update something - }*/ -} - -void BattleGroundNA::StartingEventCloseDoors() -{ - for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i) - SpawnBGObject(i, RESPAWN_IMMEDIATELY); -} - -void BattleGroundNA::StartingEventOpenDoors() -{ - for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i) - DoorOpen(i); - - for (uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i) - SpawnBGObject(i, 60); -} - -void BattleGroundNA::AddPlayer(Player *plr) -{ - BattleGround::AddPlayer(plr); - //create score and add it to map, default values are set in constructor - BattleGroundNAScore* sc = new BattleGroundNAScore; - - m_PlayerScores[plr->GetGUID()] = sc; - - UpdateArenaWorldState(); -} - -void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) -{ - if (GetStatus() == STATUS_WAIT_LEAVE) - return; - - UpdateArenaWorldState(); - CheckArenaWinConditions(); -} - -void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) -{ - if (GetStatus() != STATUS_IN_PROGRESS) - return; - - if (!killer) - { - sLog.outError("BattleGroundNA: Killer player not found"); - return; - } - - BattleGround::HandleKillPlayer(player,killer); - - UpdateArenaWorldState(); - CheckArenaWinConditions(); -} - -bool BattleGroundNA::HandlePlayerUnderMap(Player *player) -{ - player->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player->GetOrientation(),false); - return true; -} - -void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) -{ - if (GetStatus() != STATUS_IN_PROGRESS) - return; - - //uint32 SpellId = 0; - //uint64 buff_guid = 0; - switch(Trigger) - { - case 4536: // buff trigger? - case 4537: // buff trigger? - break; - default: - sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); - Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); - break; - } - - //if (buff_guid) - // HandleTriggerBuff(buff_guid,Source); -} - -void BattleGroundNA::FillInitialWorldStates(WorldPacket &data) -{ - data << uint32(0xa11) << uint32(1); // 9 - UpdateArenaWorldState(); -} - -void BattleGroundNA::Reset() -{ - //call parent's class reset - BattleGround::Reset(); -} - -bool BattleGroundNA::SetupBattleGround() -{ - // gates - if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) - || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY) - || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) - || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY) - // buffs - || !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941, 2895.250000, 13.052700, -1.448624, 0, 0, 0.6626201, -0.7489557, 120) - || !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078, 2946.350098, 13.051300, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120)) - { - sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!"); - return false; - } - - return true; -} - -/* -20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 -0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r........... -0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................ -0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................ -0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ -0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ -0050: 00 00 00 00 00 00 | ...... -*/ |