diff options
Diffstat (limited to 'src/game/BattleGroundRL.cpp')
-rw-r--r-- | src/game/BattleGroundRL.cpp | 66 |
1 files changed, 56 insertions, 10 deletions
diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp index 68ba34e06ed..4805296d348 100644 --- a/src/game/BattleGroundRL.cpp +++ b/src/game/BattleGroundRL.cpp @@ -47,6 +47,13 @@ void BattleGroundRL::Update(time_t diff) { m_Events |= 0x01; + // setup here, only when at least one player has ported to the map + if(!SetupBattleGround()) + { + EndNow(); + return; + } + for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) SpawnBGObject(i, RESPAWN_IMMEDIATELY); @@ -73,6 +80,9 @@ void BattleGroundRL::Update(time_t diff) for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) DoorOpen(i); + for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; i++) + SpawnBGObject(i, 60); + SendMessageToAll(LANG_ARENA_BEGUN); SetStatus(STATUS_IN_PROGRESS); SetStartDelayTime(0); @@ -80,6 +90,11 @@ void BattleGroundRL::Update(time_t diff) for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) if(Player *plr = objmgr.GetPlayer(itr->first)) plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); + + if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) + EndBattleGround(HORDE); + else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE)) + EndBattleGround(ALLIANCE); } } @@ -96,11 +111,23 @@ void BattleGroundRL::AddPlayer(Player *plr) BattleGroundRLScore* sc = new BattleGroundRLScore; m_PlayerScores[plr->GetGUID()] = sc; + + UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); + UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); } void BattleGroundRL::RemovePlayer(Player *plr, uint64 guid) { + if(GetStatus() == STATUS_WAIT_LEAVE) + return; + UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); + UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); + + if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) + EndBattleGround(HORDE); + else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) + EndBattleGround(ALLIANCE); } void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer) @@ -114,19 +141,29 @@ void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer) return; } - BattleGround::HandleKillPlayer(player, killer); - - uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam()); + BattleGround::HandleKillPlayer(player,killer); - ++m_TeamKills[killer_team_index]; // add kills to killer's team + UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); + UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); - if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam())) + if(!GetAlivePlayersCountByTeam(ALLIANCE)) + { + // all opponents killed + EndBattleGround(HORDE); + } + else if(!GetAlivePlayersCountByTeam(HORDE)) { // all opponents killed - EndBattleGround(killer->GetTeam()); + EndBattleGround(ALLIANCE); } } +bool BattleGroundRL::HandlePlayerUnderMap(Player *player) +{ + player->TeleportTo(GetMapId(),1285.810547,1667.896851,39.957642,player->GetOrientation(),false); + return true; +} + void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. @@ -150,17 +187,26 @@ void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger) // HandleTriggerBuff(buff_guid,Source); } +void BattleGroundRL::FillInitialWorldStates(WorldPacket &data) +{ + data << uint32(0xbb8) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7 + data << uint32(0xbb9) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8 + data << uint32(0xbba) << uint32(1); // 9 +} + void BattleGroundRL::ResetBGSubclass() { - m_TeamKills[BG_TEAM_ALLIANCE] = 0; - m_TeamKills[BG_TEAM_HORDE] = 0; + } bool BattleGroundRL::SetupBattleGround() { // gates - if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561f, 1601.938f, 31.60557f, -1.457349f, 0, 0, -0.6658813f, 0.7460576f, RESPAWN_IMMEDIATELY) - || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648f, 1730.557f, 31.60557f, 1.684245f, 0, 0, 0.7460582f, 0.6658807f, RESPAWN_IMMEDIATELY)) + if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY) + || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648, 1730.557, 31.60557, 1.684245, 0, 0, 0.7460582, 0.6658807, RESPAWN_IMMEDIATELY) + // buffs + || !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971, 1632.719971, 36.730400, -1.448624, 0, 0, 0.6626201, -0.7489557, 120) + || !AddObject(BG_RL_OBJECT_BUFF_2, BG_RL_OBJECT_TYPE_BUFF_2, 1243.300049, 1699.170044, 34.872601, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120)) { sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!"); return false; |