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-rw-r--r--src/game/BattleGroundRL.cpp180
1 files changed, 180 insertions, 0 deletions
diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp
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+++ b/src/game/BattleGroundRL.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Object.h"
+#include "Player.h"
+#include "BattleGround.h"
+#include "BattleGroundRL.h"
+#include "Creature.h"
+#include "ObjectMgr.h"
+#include "MapManager.h"
+#include "Language.h"
+
+BattleGroundRL::BattleGroundRL()
+{
+ m_BgObjects.resize(BG_RL_OBJECT_MAX);
+}
+
+BattleGroundRL::~BattleGroundRL()
+{
+
+}
+
+void BattleGroundRL::Update(time_t diff)
+{
+ BattleGround::Update(diff);
+
+ if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
+ {
+ ModifyStartDelayTime(diff);
+
+ if (!(m_Events & 0x01))
+ {
+ m_Events |= 0x01;
+
+ for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+
+ SetStartDelayTime(START_DELAY1);
+ SendMessageToAll(LANG_ARENA_ONE_MINUTE);
+ }
+ // After 30 seconds, warning is signalled
+ else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
+ {
+ m_Events |= 0x04;
+ SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
+ }
+ // After 15 seconds, warning is signalled
+ else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
+ {
+ m_Events |= 0x08;
+ SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
+ }
+ // delay expired (1 minute)
+ else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
+ {
+ m_Events |= 0x10;
+
+ for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
+ DoorOpen(i);
+
+ SendMessageToAll(LANG_ARENA_BEGUN);
+ SetStatus(STATUS_IN_PROGRESS);
+ SetStartDelayTime(0);
+
+ for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
+ if(Player *plr = objmgr.GetPlayer(itr->first))
+ plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
+ }
+ }
+
+ /*if(GetStatus() == STATUS_IN_PROGRESS)
+ {
+ // update something
+ }*/
+}
+
+void BattleGroundRL::AddPlayer(Player *plr)
+{
+ BattleGround::AddPlayer(plr);
+ //create score and add it to map, default values are set in constructor
+ BattleGroundRLScore* sc = new BattleGroundRLScore;
+
+ m_PlayerScores[plr->GetGUID()] = sc;
+}
+
+void BattleGroundRL::RemovePlayer(Player *plr, uint64 guid)
+{
+
+}
+
+void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
+{
+ if(GetStatus() != STATUS_IN_PROGRESS)
+ return;
+
+ if(!killer)
+ {
+ sLog.outError("Killer player not found");
+ return;
+ }
+
+ BattleGround::HandleKillPlayer(player, killer);
+
+ uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam());
+
+ ++m_TeamKills[killer_team_index]; // add kills to killer's team
+
+ if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam()))
+ {
+ // all opponents killed
+ EndBattleGround(killer->GetTeam());
+ }
+}
+
+void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
+{
+ // this is wrong way to implement these things. On official it done by gameobject spell cast.
+ if(GetStatus() != STATUS_IN_PROGRESS)
+ return;
+
+ //uint32 SpellId = 0;
+ //uint64 buff_guid = 0;
+ switch(Trigger)
+ {
+ case 4696: // buff trigger?
+ case 4697: // buff trigger?
+ break;
+ default:
+ sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
+ Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
+ break;
+ }
+
+ //if(buff_guid)
+ // HandleTriggerBuff(buff_guid,Source);
+}
+
+void BattleGroundRL::ResetBGSubclass()
+{
+ m_TeamKills[BG_TEAM_ALLIANCE] = 0;
+ m_TeamKills[BG_TEAM_HORDE] = 0;
+}
+
+bool BattleGroundRL::SetupBattleGround()
+{
+ // gates
+ if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561f, 1601.938f, 31.60557f, -1.457349f, 0, 0, -0.6658813f, 0.7460576f, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648f, 1730.557f, 31.60557f, 1.684245f, 0, 0, 0.7460582f, 0.6658807f, RESPAWN_IMMEDIATELY))
+ {
+ sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!");
+ return false;
+ }
+
+ return true;
+}
+
+/*
+Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86
+0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <...............
+0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................
+0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................
+0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................
+0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................
+0050: 00 00 00 00 00 00 | ......
+*/