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-rw-r--r--src/game/BattleGroundRL.h65
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diff --git a/src/game/BattleGroundRL.h b/src/game/BattleGroundRL.h
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+#ifndef __BATTLEGROUNDRL_H
+#define __BATTLEGROUNDRL_H
+
+class BattleGround;
+
+enum BattleGroundRLObjectTypes
+{
+ BG_RL_OBJECT_DOOR_1 = 0,
+ BG_RL_OBJECT_DOOR_2 = 1,
+ BG_RL_OBJECT_MAX = 2
+};
+
+enum BattleGroundRLObjects
+{
+ BG_RL_OBJECT_TYPE_DOOR_1 = 185918,
+ BG_RL_OBJECT_TYPE_DOOR_2 = 185917
+};
+
+class BattleGroundRLScore : public BattleGroundScore
+{
+ public:
+ BattleGroundRLScore() {};
+ virtual ~BattleGroundRLScore() {};
+ //TODO fix me
+};
+
+class BattleGroundRL : public BattleGround
+{
+ friend class BattleGroundMgr;
+
+ public:
+ BattleGroundRL();
+ ~BattleGroundRL();
+ void Update(time_t diff);
+
+ /* inherited from BattlegroundClass */
+ virtual void AddPlayer(Player *plr);
+
+ void RemovePlayer(Player *plr, uint64 guid);
+ void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ bool SetupBattleGround();
+ virtual void ResetBGSubclass();
+ void HandleKillPlayer(Player* player, Player *killer);
+
+ private:
+ uint32 m_TeamKills[2]; // count of kills for each team
+};
+#endif