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-rw-r--r--src/game/BattleGroundSA.cpp633
1 files changed, 627 insertions, 6 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
index acf16ad3af0..ce2e9e0611e 100644
--- a/src/game/BattleGroundSA.cpp
+++ b/src/game/BattleGroundSA.cpp
@@ -20,24 +20,293 @@
#include "BattleGroundSA.h"
#include "Language.h"
#include "Player.h"
+#include "GameObject.h"
+#include "ObjectMgr.h"
+#include "WorldPacket.h"
+
+/*
+ The crap needs shitload of DB data fixed, will paste it here:
+
+ Cannons:
+ update creature_template set IconName = "Gunner" where entry = 27894;
+ UPDATE `creature_template` SET `vehicleid`=160 WHERE `entry`=27894;
+ ^^ Sniffed by el manuel, should be good.
+ UPDATE `creature_template` SET `spell1`=49872 WHERE `entry`=27894;
+ UPDATE `creature_template` set `unit_flags`=`unit_flags`|4 WHERE `entry`=27894;
+
+ UPDATE `creature_template` SET `vehicleid`=158 WHERE `entry`=28781;
+ UPDATE `creature_template` set `spell1=49872 where `entry`=32795;
+ UPDATE `creature_template` set `spell1=52338,`spell2`=60206 where `entry`=32796;
+ */
BattleGroundSA::BattleGroundSA()
{
//TODO FIX ME!
- m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES;
- m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
- m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
- m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
+ m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_SA_START_TWO_MINUTES;
+ m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_SA_START_ONE_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_SA_START_HALF_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_SA_HAS_BEGUN;
+ m_BgObjects.resize(BG_SA_MAXOBJ);
+ m_BgCreatures.resize(BG_SA_MAXNPC + BG_SA_MAX_GY);
+ TimerEnabled = false;
}
BattleGroundSA::~BattleGroundSA()
{
+ sLog.outError("SOTA ZDYCHA: \n%u %u\n %u %u",BG_SA_MAXOBJ,m_BgObjects.size(),BG_SA_MAXNPC,m_BgCreatures.size());
+}
+
+void BattleGroundSA::Reset()
+{
+ TotalTime = 0;
+ attackers = ( (urand(0,1)) ? TEAM_ALLIANCE : TEAM_HORDE);
+ for(uint8 i = 0; i <= 5; i++)
+ {
+ GateStatus[i] = BG_SA_GATE_OK;
+ }
+ ShipsStarted = false;
+ status = BG_SA_WARMUP;
+}
+
+bool BattleGroundSA::SetupBattleGround()
+{
+ return ResetObjs();
+}
+
+bool BattleGroundSA::ResetObjs()
+{
+
+ uint32 atF = BG_SA_Factions[attackers];
+ uint32 defF = BG_SA_Factions[attackers ? TEAM_ALLIANCE : TEAM_HORDE];
+ sLog.outError("SOTA: Attacking team: %u %u %u",attackers,atF,defF);
+
+ for(uint8 i = 0; i <BG_SA_MAXOBJ; i++)
+ DelObject(i);
+
+ for(uint8 i = 0; i < BG_SA_MAXNPC; i++)
+ DelCreature(i);
+
+ for(uint8 i = BG_SA_MAXNPC; i < BG_SA_MAXNPC + BG_SA_MAX_GY; i++)
+ DelCreature(i);
+
+ for(uint8 i = 0; i < 6; i++)
+ GateStatus[i] = BG_SA_GATE_OK;
+
+ for(uint8 i = 0; i < BG_SA_CENTRAL_FLAG; i++)
+ {
+ if(!AddObject(i,BG_SA_ObjEntries[i],
+ BG_SA_ObjSpawnlocs[i][0],BG_SA_ObjSpawnlocs[i][1],
+ BG_SA_ObjSpawnlocs[i][2],BG_SA_ObjSpawnlocs[i][3],
+ 0,0,0,0,RESPAWN_ONE_DAY))
+ return false;
+ else
+ sLog.outError("SOTA: object %u spawned",i);
+ }
+
+ GetBGObject(BG_SA_TITAN_RELIC)->SetUInt32Value(GAMEOBJECT_FACTION, defF);
+ GetBGObject(BG_SA_TITAN_RELIC)->Refresh();
+
+ //Cannons and demolishers - NPCs are spawned
+ //By capturing GYs.
+ for(uint8 i = 0; i < BG_SA_NPC_SPARKLIGHT; i++)
+ {
+ if(!AddCreature(BG_SA_NpcEntries[i], i, (attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE),
+ BG_SA_NpcSpawnlocs[i][0],BG_SA_NpcSpawnlocs[i][1],
+ BG_SA_NpcSpawnlocs[i][2],BG_SA_NpcSpawnlocs[i][3]))
+ return false;
+ }
+
+ OverrideGunFaction();
+
+ for(uint8 i = 0; i <= BG_SA_TITAN_RELIC; i++)
+ {
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+ GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, defF);
+ }
+
+ for(uint8 i = 0; i <= 5; i++)
+ {
+ GateStatus[i] = BG_SA_GATE_OK;
+ }
+
+ // MAD props for Kiper for discovering those values - 4 hours of his work.
+ GetBGObject(BG_SA_BOAT_ONE)->UpdateRotationFields(1.0f, 0.0002f);
+ GetBGObject(BG_SA_BOAT_TWO)->UpdateRotationFields(1.0f, 0.00001f);
+ SpawnBGObject(BG_SA_BOAT_ONE, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_SA_BOAT_TWO, RESPAWN_IMMEDIATELY);
+
+ TotalTime = 0;
+ ShipsStarted = false;
+
+ //Graveyards!
+ for(uint8 i = 0;i < BG_SA_MAX_GY; i++)
+ {
+ WorldSafeLocsEntry const *sg = NULL;
+ sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
+
+ if(!sg)
+ {
+ sLog.outError("SOTA: Can't find GY entry %u",BG_SA_GYEntries[i]);
+ return false;
+ }
+
+ if(i == BG_SA_BEACH_GY)
+ {
+ GraveyardStatus[i] = attackers;
+ AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((attackers == TEAM_HORDE )? HORDE : ALLIANCE));
+ }
+ else
+ {
+ GraveyardStatus[i] = ((attackers == TEAM_HORDE )? TEAM_ALLIANCE : TEAM_HORDE);
+ sLog.outError("SOTA: Spawning GY %u %f %f %f team %u",i,sg->x,sg->y,sg->z,GraveyardStatus[i]);
+ if(!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((attackers == TEAM_HORDE )? ALLIANCE : HORDE) ))
+ {
+ sLog.outError("SOTA: couldn't spawn GY: %u",i);
+ }
+ }
+ }
+
+ //GY capture points
+ for(uint8 i = BG_SA_CENTRAL_FLAG; i < BG_SA_MAXOBJ; i++)
+ {
+ AddObject(i, BG_SA_ObjEntries[i] - (attackers == TEAM_ALLIANCE ? 1:0),
+ BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
+ BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
+ 0,0,0,0,RESPAWN_ONE_DAY);
+ GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, atF);
+ }
+
+ //Player may enter BEFORE we set up bG - lets update his worldstates anyway...
+ UpdateWorldState(BG_SA_RIGHT_GY_HORDE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
+ UpdateWorldState(BG_SA_LEFT_GY_HORDE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
+ UpdateWorldState(BG_SA_CENTER_GY_HORDE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
+
+ UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
+ UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
+ UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
+
+ if(attackers == TEAM_ALLIANCE)
+ {
+ UpdateWorldState(BG_SA_ALLY_ATTACKS, 1);
+ UpdateWorldState(BG_SA_HORDE_ATTACKS, 0);
+
+ UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_ALL, 1);
+ UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_ALL, 1);
+ UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_HRD, 0);
+ UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_HRD, 0);
+
+ UpdateWorldState(BG_SA_HORDE_DEFENCE_TOKEN,1);
+ UpdateWorldState(BG_SA_ALLIANCE_DEFENCE_TOKEN,0);
+
+ }
+ else
+ {
+ UpdateWorldState(BG_SA_HORDE_ATTACKS, 1);
+ UpdateWorldState(BG_SA_ALLY_ATTACKS, 0);
+
+ UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_ALL, 0);
+ UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_ALL, 0);
+ UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_HRD, 1);
+ UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_HRD, 1);
+
+ UpdateWorldState(BG_SA_HORDE_DEFENCE_TOKEN,0);
+ UpdateWorldState(BG_SA_ALLIANCE_DEFENCE_TOKEN,1);
+
+ }
+
+ UpdateWorldState(BG_SA_PURPLE_GATEWS, 1);
+ UpdateWorldState(BG_SA_RED_GATEWS, 1);
+ UpdateWorldState(BG_SA_BLUE_GATEWS, 1);
+ UpdateWorldState(BG_SA_GREEN_GATEWS, 1);
+ UpdateWorldState(BG_SA_YELLOW_GATEWS, 1);
+ UpdateWorldState(BG_SA_ANCIENT_GATEWS, 1);
+
+ TeleportPlayers();
+
+ return true;
+}
+
+void BattleGroundSA::StartShips()
+{
+ if(ShipsStarted)
+ return;
+ sLog.outError("SOTA: Starting boats!");
+ DoorOpen(BG_SA_BOAT_ONE);
+ DoorOpen(BG_SA_BOAT_TWO);
+
+ for(int i = BG_SA_BOAT_ONE; i <= BG_SA_BOAT_TWO; i++)
+ {
+ for( BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end();itr++)
+ {
+ if(Player* p = objmgr.GetPlayer(itr->first))
+ {
+ if(p->GetTeamId() != attackers)
+ continue;
+
+ UpdateData data;
+ WorldPacket pkt;
+ GetBGObject(i)->BuildValuesUpdateBlockForPlayer(&data, p);
+ data.BuildPacket(&pkt);
+ p->GetSession()->SendPacket(&pkt);
+ }
+ }
+ }
+
+ ShipsStarted = true;
}
void BattleGroundSA::Update(uint32 diff)
{
BattleGround::Update(diff);
+ TotalTime += diff;
+
+ if(status == BG_SA_WARMUP || status == BG_SA_SECOND_WARMUP)
+ {
+ if(TotalTime >= BG_SA_WARMUPLENGTH)
+ {
+ TotalTime = 0;
+ ToggleTimer();
+ status = (status == BG_SA_WARMUP) ? BG_SA_ROUND_ONE : BG_SA_ROUND_TWO;
+ }
+ if(TotalTime >= BG_SA_BOAT_START)
+ StartShips();
+ return;
+ }
+ else if(status == BG_SA_ROUND_ONE)
+ {
+ if(TotalTime >= BG_SA_ROUNDLENGTH)
+ {
+ RoundScores[0].time = TotalTime;
+ TotalTime = 0;
+ status = BG_SA_SECOND_WARMUP;
+ attackers = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
+ RoundScores[0].winner = attackers;
+ status = BG_SA_SECOND_WARMUP;
+ ToggleTimer();
+ ResetObjs();
+ return;
+ }
+
+ }
+ else if(status == BG_SA_ROUND_TWO)
+ {
+ if(TotalTime >= BG_SA_ROUNDLENGTH)
+ {
+ RoundScores[1].time = TotalTime;
+ RoundScores[1].winner = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
+
+ if(RoundScores[0].time < RoundScores[1].time)
+ EndBattleGround(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
+ else
+ EndBattleGround(RoundScores[1].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
+
+ return;
+ }
+ }
+
+ if(status == BG_SA_ROUND_ONE || status == BG_SA_ROUND_TWO)
+ SendTime();
}
void BattleGroundSA::StartingEventCloseDoors()
@@ -48,18 +317,81 @@ void BattleGroundSA::StartingEventOpenDoors()
{
}
+void BattleGroundSA::FillInitialWorldStates(WorldPacket& data)
+{
+ uint32 ally_attacks = uint32(attackers == TEAM_ALLIANCE ? 1 : 0);
+ uint32 horde_attacks = uint32(attackers == TEAM_HORDE ? 1 : 0);
+
+ for(uint8 i = 0; i < BG_SA_MAX_GY; i++)
+ sLog.outError("UWS: %u",GraveyardStatus[i]);
+
+ data << uint32(BG_SA_ANCIENT_GATEWS) << uint32(GateStatus[BG_SA_ANCIENT_GATE]);
+ data << uint32(BG_SA_YELLOW_GATEWS) << uint32(GateStatus[BG_SA_YELLOW_GATE]);
+ data << uint32(BG_SA_GREEN_GATEWS) << uint32(GateStatus[BG_SA_GREEN_GATE]);
+ data << uint32(BG_SA_BLUE_GATEWS) << uint32(GateStatus[BG_SA_BLUE_GATE]);
+ data << uint32(BG_SA_RED_GATEWS) << uint32(GateStatus[BG_SA_RED_GATE]);
+ data << uint32(BG_SA_PURPLE_GATEWS) << uint32(GateStatus[BG_SA_PURPLE_GATE]);
+
+ data << uint32(BG_SA_BONUS_TIMER) << uint32(0);
+
+ data << uint32(BG_SA_HORDE_ATTACKS)<< horde_attacks;
+ data << uint32(BG_SA_ALLY_ATTACKS) << ally_attacks;
+
+ //Time will be sent on first update...
+ data << uint32(BG_SA_ENABLE_TIMER) << ((TimerEnabled) ? uint32(1) : uint32(0));
+ data << uint32(BG_SA_TIMER_MINS) << uint32(0);
+ data << uint32(BG_SA_TIMER_SEC_TENS) << uint32(0);
+ data << uint32(BG_SA_TIMER_SEC_DECS) << uint32(0);
+
+ data << uint32(BG_SA_RIGHT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
+ data << uint32(BG_SA_LEFT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
+ data << uint32(BG_SA_CENTER_GY_HORDE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
+
+ data << uint32(BG_SA_RIGHT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
+ data << uint32(BG_SA_LEFT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
+ data << uint32(BG_SA_CENTER_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
+
+ data << uint32(BG_SA_HORDE_DEFENCE_TOKEN) << ally_attacks;
+ data << uint32(BG_SA_ALLIANCE_DEFENCE_TOKEN) << horde_attacks;
+
+ data << uint32(BG_SA_LEFT_ATT_TOKEN_HRD) << horde_attacks;
+ data << uint32(BG_SA_RIGHT_ATT_TOKEN_HRD) << horde_attacks;
+ data << uint32(BG_SA_RIGHT_ATT_TOKEN_ALL) << ally_attacks;
+ data << uint32(BG_SA_LEFT_ATT_TOKEN_ALL) << ally_attacks;
+}
+
void BattleGroundSA::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundSAScore* sc = new BattleGroundSAScore;
+ if(!ShipsStarted)
+ if(plr->GetTeamId() == attackers)
+ {
+ plr->CastSpell(plr,12438,true);//Without this player falls before boat loads...
+
+ if(urand(0,1))
+ plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
+ else
+ plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
+
+ }else
+ plr->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0);
+ else
+ {
+ if(plr->GetTeamId() == attackers)
+ plr->TeleportTo(607, 1600.381f, -106.263f, 8.8745f, 3.78f, 0);
+ else
+ plr->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0);
+ }
+
m_PlayerScores[plr->GetGUID()] = sc;
}
void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
{
-
+
}
void BattleGroundSA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
@@ -76,5 +408,294 @@ void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
if(itr == m_PlayerScores.end()) // player not found...
return;
- BattleGround::UpdatePlayerScore(Source,type,value);
+ if(type == SCORE_DESTROYED_DEMOLISHER)
+ ((BattleGroundSAScore*)itr->second)->demolishers_destroyed += value;
+ else if(type == SCORE_DESTROYED_WALL)
+ ((BattleGroundSAScore*)itr->second)->gates_destroyed += value;
+ else
+ BattleGround::UpdatePlayerScore(Source,type,value);
+}
+
+void BattleGroundSA::TeleportPlayers()
+{
+ for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
+ {
+ if(Player *plr = objmgr.GetPlayer(itr->first))
+ {
+
+ if(plr->GetTeamId() == attackers)
+ {
+ plr->CastSpell(plr,12438,true);//Without this player falls before boat loads...
+
+ if(urand(0,1))
+ plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
+ else
+ plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
+ }
+ else
+ plr->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0);
+
+ }
+ }
+}
+
+void BattleGroundSA::EventPlayerDamagedGO(Player* plr, GameObject* go, uint32 event)
+{
+ sLog.outError("SOTA: EventGO %u",event);
+
+ switch(event)
+ {
+ case 19046: //Green gate destroyed
+ DestroyGate(BG_SA_GREEN_GATE,plr);
+ return;
+ case 19045: //blue gate
+ DestroyGate(BG_SA_BLUE_GATE,plr);
+ return;
+ case 19047: //red gate
+ DestroyGate(BG_SA_RED_GATE,plr);
+ return;
+ case 19048: //purple gate
+ DestroyGate(BG_SA_PURPLE_GATE,plr);
+ return;
+ case 19049: //yellow gate
+ DestroyGate(BG_SA_YELLOW_GATE,plr);
+ return;
+ case 19837: //ancient gate
+ DestroyGate(BG_SA_ANCIENT_GATE,plr);
+ return;
+ default:
+ return;
+ }
+
+}
+
+void BattleGroundSA::HandleKillUnit(Creature* unit, Player* killer)
+{
+ if(!unit)
+ return;
+
+ if(unit->GetEntry() == 28781) //Demolisher
+ UpdatePlayerScore(killer, SCORE_DESTROYED_DEMOLISHER, 1);
+
+}
+
+/*
+ You may ask what the fuck does it do?
+ Prevents owner overwriting guns faction with own.
+ */
+void BattleGroundSA::OverrideGunFaction()
+{
+ if(!m_BgCreatures[0])
+ return;
+
+ for(uint8 i = BG_SA_GUN_1; i <= BG_SA_GUN_10;i++)
+ if(Creature* gun = GetBGCreature(i))
+ {
+ gun->setFaction(BG_SA_Factions[attackers? TEAM_ALLIANCE : TEAM_HORDE]);
+ }
+
+ for(uint8 i = BG_SA_DEMOLISHER_1; i <= BG_SA_DEMOLISHER_4;i++)
+ if(Creature* dem = GetBGCreature(i))
+ {
+ dem->setFaction(BG_SA_Factions[attackers]);
+ }
+
+}
+
+void BattleGroundSA::DestroyGate(uint32 i, Player* pl)
+{
+ if(!GateStatus[i])
+ return;
+
+ if(GameObject* g = GetBGObject(i))
+ {
+ if(g->GetGOValue()->building.health == 0)
+ {
+ GateStatus[i] = BG_SA_GATE_DESTROYED;
+ uint32 uws;
+ switch(i)
+ {
+ case 0:
+ uws = BG_SA_GREEN_GATEWS;
+ break;
+ case 1:
+ uws = BG_SA_YELLOW_GATEWS;
+ break;
+ case 2:
+ uws = BG_SA_BLUE_GATEWS;
+ break;
+ case 3:
+ uws = BG_SA_RED_GATEWS;
+ break;
+ case 4:
+ uws = BG_SA_PURPLE_GATEWS;
+ break;
+ case 5:
+ uws = BG_SA_ANCIENT_GATEWS;
+ break;
+ default:
+ ASSERT(false);
+ break;
+ }
+
+ if(i < 5)
+ DelObject(i+9);
+ sLog.outError("SOTA: gate %u destroyed!",i+1);
+ UpdateWorldState(uws, GateStatus[i]);
+ UpdatePlayerScore(pl,SCORE_DESTROYED_WALL, 1);
+ }
+ }
+
+}
+
+WorldSafeLocsEntry const* BattleGroundSA::GetClosestGraveYard(Player* player)
+{
+ uint32 safeloc = 0;
+ WorldSafeLocsEntry const* ret;
+ float dist, nearest;
+ float x,y,z;
+
+ player->GetPosition(x,y,z);
+
+ if(player->GetTeamId() == attackers)
+ safeloc = BG_SA_GYEntries[BG_SA_BEACH_GY];
+ else
+ safeloc = BG_SA_GYEntries[BG_SA_DEFENDER_LAST_GY];
+
+ ret = sWorldSafeLocsStore.LookupEntry(safeloc);
+ nearest = sqrt((ret->x - x)*(ret->x - x) + (ret->y - y)*(ret->y - y)+(ret->z - z)*(ret->z - z));
+
+ for(uint8 i = BG_SA_LEFT_CAPTURABLE_GY; i < BG_SA_MAX_GY; i++)
+ {
+ if(GraveyardStatus[i] != player->GetTeamId())
+ continue;
+
+ dist = sqrt((ret->x - x)*(ret->x - x) + (ret->y - y)*(ret->y - y)+(ret->z - z)*(ret->z - z));
+ if(dist < nearest)
+ {
+ ret = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
+ nearest = dist;
+ }
+ }
+
+ return ret;
+}
+
+void BattleGroundSA::SendTime()
+{
+ uint32 end_of_round = (BG_SA_ROUNDLENGTH - TotalTime);
+ UpdateWorldState(BG_SA_TIMER_MINS, end_of_round/60000);
+ UpdateWorldState(BG_SA_TIMER_SEC_TENS, (end_of_round%60000)/10000);
+ UpdateWorldState(BG_SA_TIMER_SEC_DECS, ((end_of_round%60000)%10000)/1000);
+}
+
+void BattleGroundSA::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
+{
+
+ switch(target_obj->GetEntry())
+ {
+ case 191307:
+ case 191308:
+ CaptureGraveyard(BG_SA_LEFT_CAPTURABLE_GY);
+ break;
+ case 191305:
+ case 191306:
+ CaptureGraveyard(BG_SA_RIGHT_CAPTURABLE_GY);
+ break;
+ case 191310:
+ case 191309:
+ CaptureGraveyard(BG_SA_CENTRAL_CAPTURABLE_GY);
+ break;
+ default:
+ return;
+ };
+
+}
+
+void BattleGroundSA::CaptureGraveyard(BG_SA_Graveyards i)
+{
+
+ DelCreature(BG_SA_MAXNPC + i);
+ GraveyardStatus[i] = (GraveyardStatus[i] == TEAM_ALLIANCE? TEAM_HORDE : TEAM_ALLIANCE);
+ WorldSafeLocsEntry const *sg = NULL;
+ sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
+ AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], (GraveyardStatus[i] == TEAM_ALLIANCE? ALLIANCE : HORDE ));
+ uint32 npc = 0;
+
+ switch(i)
+ {
+ case BG_SA_LEFT_CAPTURABLE_GY:
+ sLog.outError("LEFT GY");
+ SpawnBGObject(BG_SA_LEFT_FLAG,RESPAWN_ONE_DAY);
+ npc = BG_SA_NPC_RIGSPARK;
+ AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
+ BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
+ BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
+ UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
+ UpdateWorldState(BG_SA_LEFT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));
+ break;
+ case BG_SA_RIGHT_CAPTURABLE_GY:
+ sLog.outError("RIGHT GY");
+ SpawnBGObject(BG_SA_RIGHT_FLAG, RESPAWN_ONE_DAY);
+ npc = BG_SA_NPC_SPARKLIGHT;
+ AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
+ BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
+ BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
+ UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
+ UpdateWorldState(BG_SA_RIGHT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));
+ break;
+ case BG_SA_CENTRAL_CAPTURABLE_GY:
+ SpawnBGObject(BG_SA_CENTRAL_FLAG, RESPAWN_ONE_DAY);
+ UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
+ UpdateWorldState(BG_SA_CENTER_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));
+ break;
+ default:
+ ASSERT(0);
+ break;
+ };
+
+
+}
+
+void BattleGroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
+{
+
+ if(object->GetEntry() == BG_SA_ObjEntries[BG_SA_TITAN_RELIC])
+ {
+ sLog.outError("SOTA: Match ended.");
+ if(Source->GetTeamId() == attackers)
+ {
+
+ if(status == BG_SA_ROUND_ONE)
+ {
+ RoundScores[0].winner = attackers;
+ RoundScores[0].time = TotalTime;
+ attackers = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
+ status = BG_SA_SECOND_WARMUP;
+ TotalTime = 0;
+ ToggleTimer();
+ ResetObjs();
+ }
+ else if(status == BG_SA_ROUND_TWO)
+ {
+ RoundScores[1].winner = attackers;
+ RoundScores[1].time = TotalTime;
+ ToggleTimer();
+ if(RoundScores[0].time < RoundScores[1].time)
+ EndBattleGround(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
+ else
+ EndBattleGround(RoundScores[1].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
+
+ }
+ }
+ }
+
+}
+
+void BattleGroundSA::ToggleTimer()
+{
+
+ TimerEnabled = !TimerEnabled;
+ UpdateWorldState(BG_SA_ENABLE_TIMER, (TimerEnabled) ? 1 : 0);
+
}