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Diffstat (limited to 'src/game/BattleGroundSA.cpp')
-rw-r--r--src/game/BattleGroundSA.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
index 9fdbd940cfe..c237f467aee 100644
--- a/src/game/BattleGroundSA.cpp
+++ b/src/game/BattleGroundSA.cpp
@@ -43,7 +43,7 @@ BattleGroundSA::~BattleGroundSA()
void BattleGroundSA::Reset()
{
TotalTime = 0;
- attackers = ( (urand(0,1)) ? TEAM_ALLIANCE : TEAM_HORDE);
+ attackers = ((urand(0,1)) ? TEAM_ALLIANCE : TEAM_HORDE);
for (uint8 i = 0; i <= 5; i++)
GateStatus[i] = BG_SA_GATE_OK;
ShipsStarted = false;
@@ -130,12 +130,12 @@ bool BattleGroundSA::ResetObjs()
if (i == BG_SA_BEACH_GY)
{
GraveyardStatus[i] = attackers;
- AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((attackers == TEAM_HORDE )? HORDE : ALLIANCE));
+ AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((attackers == TEAM_HORDE)? HORDE : ALLIANCE));
}
else
{
- GraveyardStatus[i] = ((attackers == TEAM_HORDE )? TEAM_ALLIANCE : TEAM_HORDE);
- if (!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((attackers == TEAM_HORDE )? ALLIANCE : HORDE) ))
+ GraveyardStatus[i] = ((attackers == TEAM_HORDE)? TEAM_ALLIANCE : TEAM_HORDE);
+ if (!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((attackers == TEAM_HORDE)? ALLIANCE : HORDE)))
sLog.outError("SOTA: couldn't spawn GY: %u",i);
}
}
@@ -151,13 +151,13 @@ bool BattleGroundSA::ResetObjs()
}
//Player may enter BEFORE we set up bG - lets update his worldstates anyway...
- UpdateWorldState(BG_SA_RIGHT_GY_HORDE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
- UpdateWorldState(BG_SA_LEFT_GY_HORDE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
- UpdateWorldState(BG_SA_CENTER_GY_HORDE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
+ UpdateWorldState(BG_SA_RIGHT_GY_HORDE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE?1:0);
+ UpdateWorldState(BG_SA_LEFT_GY_HORDE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE?1:0);
+ UpdateWorldState(BG_SA_CENTER_GY_HORDE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE?1:0);
- UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
- UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
- UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
+ UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
+ UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
+ UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
if (attackers == TEAM_ALLIANCE)
{
@@ -207,7 +207,7 @@ void BattleGroundSA::StartShips()
for (int i = BG_SA_BOAT_ONE; i <= BG_SA_BOAT_TWO; i++)
{
- for ( BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end();itr++)
+ for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end();itr++)
{
if (Player* p = objmgr.GetPlayer(itr->first))
{
@@ -311,13 +311,13 @@ void BattleGroundSA::FillInitialWorldStates(WorldPacket& data)
data << uint32(BG_SA_TIMER_SEC_TENS) << uint32(0);
data << uint32(BG_SA_TIMER_SEC_DECS) << uint32(0);
- data << uint32(BG_SA_RIGHT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
- data << uint32(BG_SA_LEFT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
- data << uint32(BG_SA_CENTER_GY_HORDE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
+ data << uint32(BG_SA_RIGHT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE?1:0);
+ data << uint32(BG_SA_LEFT_GY_HORDE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE?1:0);
+ data << uint32(BG_SA_CENTER_GY_HORDE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE?1:0);
- data << uint32(BG_SA_RIGHT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
- data << uint32(BG_SA_LEFT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
- data << uint32(BG_SA_CENTER_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
+ data << uint32(BG_SA_RIGHT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
+ data << uint32(BG_SA_LEFT_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
+ data << uint32(BG_SA_CENTER_GY_ALLIANCE) << uint32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
data << uint32(BG_SA_HORDE_DEFENCE_TOKEN) << ally_attacks;
data << uint32(BG_SA_ALLIANCE_DEFENCE_TOKEN) << horde_attacks;
@@ -590,7 +590,7 @@ void BattleGroundSA::CaptureGraveyard(BG_SA_Graveyards i)
GraveyardStatus[i] = (GraveyardStatus[i] == TEAM_ALLIANCE? TEAM_HORDE : TEAM_ALLIANCE);
WorldSafeLocsEntry const *sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
- AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], (GraveyardStatus[i] == TEAM_ALLIANCE? ALLIANCE : HORDE ));
+ AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], (GraveyardStatus[i] == TEAM_ALLIANCE? ALLIANCE : HORDE));
uint32 npc = 0;
switch(i)