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-rw-r--r--src/game/BattleGroundWS.cpp80
1 files changed, 0 insertions, 80 deletions
diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp
index ec19308e71f..5edae297872 100644
--- a/src/game/BattleGroundWS.cpp
+++ b/src/game/BattleGroundWS.cpp
@@ -17,7 +17,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "BattleGround.h"
#include "BattleGroundWS.h"
#include "Creature.h"
@@ -29,7 +28,6 @@
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"
-
// these variables aren't used outside of this file, so declare them only here
enum BG_WSG_Rewards
{
@@ -38,42 +36,34 @@ enum BG_WSG_Rewards
BG_WSG_MAP_COMPLETE,
BG_WSG_REWARD_NUM
};
-
uint32 BG_WSG_Honor[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = {
{20,40,40}, // normal honor
{60,40,80} // holiday
};
-
uint32 BG_WSG_Reputation[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = {
{0,35,0}, // normal honor
{0,45,0} // holiday
};
-
BattleGroundWS::BattleGroundWS()
{
m_BgObjects.resize(BG_WS_OBJECT_MAX);
m_BgCreatures.resize(BG_CREATURES_MAX_WS);
-
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
}
-
BattleGroundWS::~BattleGroundWS()
{
}
-
void BattleGroundWS::Update(uint32 diff)
{
BattleGround::Update(diff);
-
if (GetStatus() == STATUS_IN_PROGRESS)
{
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
{
m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;
-
if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
{
m_FlagsTimer[BG_TEAM_ALLIANCE] = 0;
@@ -83,7 +73,6 @@ void BattleGroundWS::Update(uint32 diff)
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
{
m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff;
-
if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
{
m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0;
@@ -94,7 +83,6 @@ void BattleGroundWS::Update(uint32 diff)
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
{
m_FlagsTimer[BG_TEAM_HORDE] -= diff;
-
if (m_FlagsTimer[BG_TEAM_HORDE] < 0)
{
m_FlagsTimer[BG_TEAM_HORDE] = 0;
@@ -104,7 +92,6 @@ void BattleGroundWS::Update(uint32 diff)
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
{
m_FlagsDropTimer[BG_TEAM_HORDE] -= diff;
-
if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
{
m_FlagsDropTimer[BG_TEAM_HORDE] = 0;
@@ -145,7 +132,6 @@ void BattleGroundWS::Update(uint32 diff)
}
}
}
-
void BattleGroundWS::StartingEventCloseDoors()
{
for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i)
@@ -156,32 +142,26 @@ void BattleGroundWS::StartingEventCloseDoors()
for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i)
SpawnBGObject(i, RESPAWN_ONE_DAY);
}
-
void BattleGroundWS::StartingEventOpenDoors()
{
for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i)
DoorOpen(i);
for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i)
DoorOpen(i);
-
SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY);
SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY);
SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY);
SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY);
-
for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
-
void BattleGroundWS::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundWGScore* sc = new BattleGroundWGScore;
-
m_PlayerScores[plr->GetGUID()] = sc;
}
-
void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
{
if (Team == ALLIANCE)
@@ -194,7 +174,6 @@ void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
sLog.outDebug("Respawn Horde flag");
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
}
-
if (captured)
{
//when map_update will be allowed for battlegrounds this code will be useless
@@ -205,12 +184,10 @@ void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
}
m_BothFlagsKept = false;
}
-
void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
-
RespawnFlag(team,false);
if (team == ALLIANCE)
{
@@ -222,26 +199,20 @@ void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
-
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
-
GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID(team));
if (obj)
obj->Delete();
else
sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));
-
SetDroppedFlagGUID(0,team);
m_BothFlagsKept = false;
}
-
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
-
uint32 winner = 0;
-
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
if (Source->GetTeam() == ALLIANCE)
{
@@ -281,33 +252,26 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
}
//for flag capture is reward 2 honorable kills
RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam());
-
SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);
-
if (Source->GetTeam() == ALLIANCE)
SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
else
SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
-
UpdateFlagState(Source->GetTeam(), 1); // flag state none
UpdateTeamScore(Source->GetTeam());
// only flag capture should be updated
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
-
if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
winner = ALLIANCE;
-
if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
winner = HORDE;
-
if (winner)
{
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
-
RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner);
EndBattleGround(winner);
}
@@ -316,7 +280,6 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
}
}
-
void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
@@ -345,9 +308,7 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
}
return;
}
-
bool set = false;
-
if (Source->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedup())
@@ -382,12 +343,10 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
set = true;
}
}
-
if (set)
{
Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
UpdateFlagState(Source->GetTeam(), 1);
-
if (Source->GetTeam() == ALLIANCE)
{
SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
@@ -398,19 +357,15 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));
}
-
m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME;
}
}
-
void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
-
int32 message_id = 0;
ChatMsg type;
-
//alliance flag picked up from base
if(Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
&& this->m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID())
@@ -428,7 +383,6 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
if(m_FlagState[1] == BG_WS_FLAG_STATE_ON_PLAYER)
m_BothFlagsKept = true;
}
-
//horde flag picked up from base
if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
&& this->m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID())
@@ -446,7 +400,6 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
if(m_FlagState[0] == BG_WS_FLAG_STATE_ON_PLAYER)
m_BothFlagsKept = true;
}
-
//Alliance flag on ground(not in base) (returned or picked up again from ground!)
if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
{
@@ -480,7 +433,6 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
//called in HandleGameObjectUseOpcode:
//target_obj->Delete();
}
-
//Horde flag on ground(not in base) (returned or picked up again)
if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
{
@@ -514,14 +466,11 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
//called in HandleGameObjectUseOpcode:
//target_obj->Delete();
}
-
if (!message_id)
return;
-
SendMessageToAll(message_id, type, Source);
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
-
void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
{
// sometimes flag aura not removed :(
@@ -548,7 +497,6 @@ void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
this->EventPlayerDroppedFlag(plr);
}
}
-
void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value)
{
if (team == ALLIANCE)
@@ -556,7 +504,6 @@ void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value)
else
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value);
}
-
void BattleGroundWS::UpdateTeamScore(uint32 team)
{
if (team == ALLIANCE)
@@ -564,13 +511,11 @@ void BattleGroundWS::UpdateTeamScore(uint32 team)
else
UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team));
}
-
void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
-
//uint32 SpellId = 0;
//uint64 buff_guid = 0;
switch(Trigger)
@@ -613,11 +558,9 @@ void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
-
//if (buff_guid)
// HandleTriggerBuff(buff_guid,Source);
}
-
bool BattleGroundWS::SetupBattleGround()
{
// flags
@@ -647,31 +590,25 @@ bool BattleGroundWS::SetupBattleGround()
sLog.outErrorDb("BatteGroundWS: Failed to spawn some object BattleGround not created!");
return false;
}
-
WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
{
sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! BattleGround not created!");
return false;
}
-
sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
{
sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! BattleGround not created!");
return false;
}
-
sLog.outDebug("BatteGroundWS: BG objects and spirit guides spawned");
-
return true;
}
-
void BattleGroundWS::Reset()
{
//call parent's class reset
BattleGround::Reset();
-
m_FlagKeepers[BG_TEAM_ALLIANCE] = 0;
m_FlagKeepers[BG_TEAM_HORDE] = 0;
m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0;
@@ -684,7 +621,6 @@ void BattleGroundWS::Reset()
m_ReputationCapture = (isBGWeekend) ? 45 : 35;
m_HonorWinKills = (isBGWeekend) ? 3 : 1;
m_HonorEndKills = (isBGWeekend) ? 4 : 2;
-
/* Spirit nodes is static at this BG and then not required deleting at BG reset.
if (m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE])
DelCreature(WS_SPIRIT_MAIN_ALLIANCE);
@@ -692,7 +628,6 @@ void BattleGroundWS::Reset()
DelCreature(WS_SPIRIT_MAIN_HORDE);
*/
}
-
void BattleGroundWS::EndBattleGround(uint32 winner)
{
//win reward
@@ -703,27 +638,20 @@ void BattleGroundWS::EndBattleGround(uint32 winner)
//complete map_end rewards (even if no team wins)
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE);
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE);
-
BattleGround::EndBattleGround(winner);
}
-
void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
-
EventPlayerDroppedFlag(player);
-
BattleGround::HandleKillPlayer(player, killer);
}
-
void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
{
-
BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
if(itr == m_PlayerScores.end()) // player not found
return;
-
switch(type)
{
case SCORE_FLAG_CAPTURES: // flags captured
@@ -737,7 +665,6 @@ void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value
break;
}
}
-
WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player)
{
//if status in progress, it returns main graveyards with spiritguides
@@ -760,37 +687,30 @@ WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player)
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE);
}
}
-
void BattleGroundWS::FillInitialWorldStates(WorldPacket& data)
{
data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE));
data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE));
-
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1);
else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1);
else
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0);
-
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1);
else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1);
else
data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0);
-
data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE);
-
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2);
else
data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1);
-
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2);
else
data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1);
-
}