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Diffstat (limited to 'src/game/BattleGroundWS.cpp')
-rw-r--r--src/game/BattleGroundWS.cpp31
1 files changed, 23 insertions, 8 deletions
diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp
index 9746c86cef7..ecf93db7cfa 100644
--- a/src/game/BattleGroundWS.cpp
+++ b/src/game/BattleGroundWS.cpp
@@ -206,8 +206,6 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
uint32 winner = 0;
- //TODO FIX reputation and honor gains for low level players!
-
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
if(Source->GetTeam() == ALLIANCE)
{
@@ -221,8 +219,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
if(GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(ALLIANCE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
- RewardReputationToTeam(890, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE); // +35 reputation
- RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE); // +40 bonushonor
+ RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
}
else
{
@@ -236,9 +233,10 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
if(GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(HORDE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
- RewardReputationToTeam(889, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], HORDE); // +35 reputation
- RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], HORDE); // +40 bonushonor
+ RewardReputationToTeam(889, m_ReputationCapture, HORDE);
}
+ //for flag capture is reward 2 honorable kills
+ RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam());
SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);
@@ -251,7 +249,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
UpdateFlagState(Source->GetTeam(), 1); // flag state none
UpdateTeamScore(Source->GetTeam());
// only flag capture should be updated
- UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures...
+ UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
if(GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
winner = ALLIANCE;
@@ -616,16 +614,33 @@ void BattleGroundWS::Reset()
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
m_TeamScores[BG_TEAM_ALLIANCE] = 0;
m_TeamScores[BG_TEAM_HORDE] = 0;
+ bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call!
+ m_ReputationCapture = (isBGWeekend) ? 45 : 35;
+ m_HonorWinKills = (isBGWeekend) ? 3 : 1;
+ m_HonorEndKills = (isBGWeekend) ? 4 : 2;
/* Spirit nodes is static at this BG and then not required deleting at BG reset.
if(m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE])
DelCreature(WS_SPIRIT_MAIN_ALLIANCE);
-
if(m_BgCreatures[WS_SPIRIT_MAIN_HORDE])
DelCreature(WS_SPIRIT_MAIN_HORDE);
*/
}
+void BattleGroundWS::EndBattleGround(uint32 winner)
+{
+ //win reward
+ if( winner == ALLIANCE )
+ RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE);
+ if( winner == HORDE )
+ RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE);
+ //complete map_end rewards (even if no team wins)
+ RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE);
+ RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE);
+
+ BattleGround::EndBattleGround(winner);
+}
+
void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer)
{
if(GetStatus() != STATUS_IN_PROGRESS)