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-rw-r--r--src/game/CharacterHandler.cpp66
1 files changed, 7 insertions, 59 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index 1797b4cc7a1..d86bf7734a0 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -1,5 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
@@ -732,62 +734,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
if(sWorld.IsShutdowning())
sWorld.ShutdownMsg(true,pCurrChar);
- if(sWorld.getConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when logging in
- pCurrChar->UpdateSkillsToMaxSkillsForLevel();
-
- //ImpConfig - Check if player has logged in before
- QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM has_logged_in_before WHERE guid = %u",pCurrChar->GetGUIDLow());
- if(!result)
- {
- sLog.outBasic("Character '%s' logging in for first time, applying skills and stuff",pCurrChar->GetName());
- CharacterDatabase.PExecute("INSERT INTO has_logged_in_before VALUES (%u)",pCurrChar->GetGUIDLow());
-
- //Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
- if(sWorld.getConfig(CONFIG_START_ALL_REP))
- {
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(942),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(935),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(936),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1011),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(970),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(967),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(989),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(932),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(934),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1038),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1077),42999);
-
- // Factions depending on team, like cities and some more stuff
- switch(pCurrChar->GetTeam())
- {
- case ALLIANCE:
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(72),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(47),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(69),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(930),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(730),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(978),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(54),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(946),42999);
- break;
- case HORDE:
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(76),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(68),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(81),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(911),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(729),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(941),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(530),42999);
- pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(947),42999);
- break;
- }
- }
- }
- else
- sLog.outBasic("Character '%s' has logged in before",pCurrChar->GetName());
-
- if(sWorld.getConfig(CONFIG_START_ALL_TAXI))
- pCurrChar->SetTaxiCheater(true);
+ if(sWorld.getConfig(CONFIG_START_ALL_TAXI))
+ pCurrChar->SetTaxiCheater(true);
if(pCurrChar->isGameMaster())