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Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r--src/game/CharacterHandler.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index fb43f3909d7..21424a97d5b 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -309,7 +309,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
// speedup check for heroic class disabled case
uint32 heroic_free_slots = sWorld.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
- if (heroic_free_slots==0 && GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
+ if (heroic_free_slots == 0 && GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket(&data);
@@ -318,7 +318,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
// speedup check for heroic class disabled case
uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
- if (GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
SendPacket(&data);
@@ -331,7 +331,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
bool have_same_race = false;
// if 0 then allowed creating without any characters
- bool have_req_level_for_heroic = (req_level_for_heroic==0);
+ bool have_req_level_for_heroic = (req_level_for_heroic == 0);
if (!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
{
@@ -344,7 +344,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
Field* field = result2->Fetch();
uint8 acc_race = field[1].GetUInt32();
- if (GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
+ if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
uint8 acc_class = field[2].GetUInt32();
if (acc_class == CLASS_DEATH_KNIGHT)
@@ -352,7 +352,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
if (heroic_free_slots > 0)
--heroic_free_slots;
- if (heroic_free_slots==0)
+ if (heroic_free_slots == 0)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket(&data);
@@ -397,7 +397,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
if (!have_same_race)
have_same_race = race_ == acc_race;
- if (GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
+ if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
uint8 acc_class = field[2].GetUInt32();
if (acc_class == CLASS_DEATH_KNIGHT)
@@ -405,7 +405,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
if (heroic_free_slots > 0)
--heroic_free_slots;
- if (heroic_free_slots==0)
+ if (heroic_free_slots == 0)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket(&data);
@@ -424,7 +424,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
}
}
- if (GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
+ if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
SendPacket(&data);
@@ -572,7 +572,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
// for send server info and strings (config)
ChatHandler chH = ChatHandler(pCurrChar);
- // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
+ // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
{
KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick