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-rw-r--r--src/game/CharacterHandler.cpp1406
1 files changed, 0 insertions, 1406 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
deleted file mode 100644
index 416827d73ea..00000000000
--- a/src/game/CharacterHandler.cpp
+++ /dev/null
@@ -1,1406 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "ObjectAccessor.h"
-#include "ObjectMgr.h"
-#include "SystemConfig.h"
-#include "World.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "Auth/md5.h"
-#include "Database/DatabaseEnv.h"
-#include "Database/DatabaseImpl.h"
-
-#include "ArenaTeam.h"
-#include "Chat.h"
-#include "Group.h"
-#include "Guild.h"
-#include "Language.h"
-#include "Log.h"
-#include "Opcodes.h"
-#include "Player.h"
-#include "PlayerDump.h"
-#include "SharedDefines.h"
-#include "SocialMgr.h"
-#include "UpdateMask.h"
-#include "Util.h"
-#include "ScriptMgr.h"
-
-class LoginQueryHolder : public SqlQueryHolder
-{
- private:
- uint32 m_accountId;
- uint64 m_guid;
- public:
- LoginQueryHolder(uint32 accountId, uint64 guid)
- : m_accountId(accountId), m_guid(guid) { }
- uint64 GetGuid() const { return m_guid; }
- uint32 GetAccountId() const { return m_accountId; }
- bool Initialize();
-};
-
-bool LoginQueryHolder::Initialize()
-{
- SetSize(MAX_PLAYER_LOGIN_QUERY);
-
- bool res = true;
-
- // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
- // !!! NOTE: including unused `zone`,`online`
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
- "position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
- "resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
- "arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
- "health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT guid FROM group_member WHERE memberGuid =%u", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS,"SELECT quest FROM character_queststatus_weekly WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT a.button,a.action,a.type FROM character_action as a, characters as c WHERE a.guid = c.guid AND a.spec = c.activespec AND a.guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid));
- if (sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
- // in other case still be dummy query
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, "SELECT arenateamid, played_week, played_season, wons_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, "SELECT instance_id, team, join_x, join_y, join_z, join_o, join_map, taxi_start, taxi_end, mount_spell FROM character_battleground_data WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, "SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 FROM character_glyphs WHERE guid='%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, spec FROM character_talent WHERE guid='%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, "SELECT type, time, data FROM character_account_data WHERE guid='%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid));
- res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADRANDOMBG, "SELECT guid FROM character_battleground_random WHERE guid = '%u'", GUID_LOPART(m_guid));
-
- return res;
-}
-
-// don't call WorldSession directly
-// it may get deleted before the query callbacks get executed
-// instead pass an account id to this handler
-class CharacterHandler
-{
-
- public:
- void HandleCharEnumCallback(QueryResult_AutoPtr result, uint32 account)
- {
- WorldSession * session = sWorld.FindSession(account);
- if (!session)
- return;
- session->HandleCharEnum(result);
- }
- void HandlePlayerLoginCallback(QueryResult_AutoPtr /*dummy*/, SqlQueryHolder * holder)
- {
- if (!holder) return;
- WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
- if (!session)
- {
- delete holder;
- return;
- }
- session->HandlePlayerLogin((LoginQueryHolder*)holder);
- }
-} chrHandler;
-
-void WorldSession::HandleCharEnum(QueryResult_AutoPtr result)
-{
- WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
-
- uint8 num = 0;
-
- data << num;
-
- if (result)
- {
- do
- {
- uint32 guidlow = (*result)[0].GetUInt32();
- sLog.outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId());
- if (Player::BuildEnumData(result, &data))
- ++num;
- }
- while (result->NextRow());
- }
-
- data.put<uint8>(0, num);
-
- SendPacket(&data);
-}
-
-void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
-{
- /// get all the data necessary for loading all characters (along with their pets) on the account
- CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
- !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
- // ------- Query Without Declined Names --------
- // 0 1 2 3 4 5 6 7
- "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
- // 8 9 10 11 12 13 14
- "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
- // 15 16 17 18 19
- "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache "
- "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='%u' "
- "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
- "WHERE characters.account = '%u' ORDER BY characters.guid"
- :
- // --------- Query With Declined Names ---------
- // 0 1 2 3 4 5 6 7
- "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
- // 8 9 10 11 12 13 14
- "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
- // 15 16 17 18 19 20
- "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_declinedname.genitive "
- "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' "
- "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
- "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
- "WHERE characters.account = '%u' ORDER BY characters.guid",
- PET_SAVE_AS_CURRENT,GetAccountId());
-}
-
-void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
-{
- std::string name;
- uint8 race_,class_;
-
- recv_data >> name;
-
- recv_data >> race_;
- recv_data >> class_;
-
- WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases
-
- if (GetSecurity() == SEC_PLAYER)
- {
- if (uint32 mask = sWorld.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED))
- {
- bool disabled = false;
-
- uint32 team = Player::TeamForRace(race_);
- switch(team)
- {
- case ALLIANCE: disabled = mask & (1<<0); break;
- case HORDE: disabled = mask & (1<<1); break;
- }
-
- if (disabled)
- {
- data << (uint8)CHAR_CREATE_DISABLED;
- SendPacket(&data);
- return;
- }
- }
- }
-
- ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
- ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_);
-
- if (!classEntry || !raceEntry)
- {
- data << (uint8)CHAR_CREATE_FAILED;
- SendPacket(&data);
- sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_);
- return;
- }
-
- // prevent character creating Expansion race without Expansion account
- if (raceEntry->expansion > Expansion())
- {
- data << (uint8)CHAR_CREATE_EXPANSION;
- sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry->expansion,race_);
- SendPacket(&data);
- return;
- }
-
- // prevent character creating Expansion class without Expansion account
- if (classEntry->expansion > Expansion())
- {
- data << (uint8)CHAR_CREATE_EXPANSION_CLASS;
- sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry->expansion,class_);
- SendPacket(&data);
- return;
- }
-
- // prevent character creating with invalid name
- if (!normalizePlayerName(name))
- {
- data << (uint8)CHAR_NAME_NO_NAME;
- SendPacket(&data);
- sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
- return;
- }
-
- // check name limitations
- uint8 res = ObjectMgr::CheckPlayerName(name,true);
- if (res != CHAR_NAME_SUCCESS)
- {
- data << uint8(res);
- SendPacket(&data);
- return;
- }
-
- if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
- {
- data << (uint8)CHAR_NAME_RESERVED;
- SendPacket(&data);
- return;
- }
-
- if (objmgr.GetPlayerGUIDByName(name))
- {
- data << (uint8)CHAR_CREATE_NAME_IN_USE;
- SendPacket(&data);
- return;
- }
-
- QueryResult_AutoPtr resultacct = LoginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
- if (resultacct)
- {
- Field *fields=resultacct->Fetch();
- uint32 acctcharcount = fields[0].GetUInt32();
-
- if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
- {
- data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
- SendPacket(&data);
- return;
- }
- }
-
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
- uint8 charcount = 0;
- if (result)
- {
- Field *fields=result->Fetch();
- charcount = fields[0].GetUInt8();
-
- if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM))
- {
- data << (uint8)CHAR_CREATE_SERVER_LIMIT;
- SendPacket(&data);
- return;
- }
- }
-
- // speedup check for heroic class disabled case
- uint32 heroic_free_slots = sWorld.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
- if (heroic_free_slots == 0 && GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
- {
- data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
- SendPacket(&data);
- return;
- }
-
- // speedup check for heroic class disabled case
- uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
- if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- {
- data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
- SendPacket(&data);
- return;
- }
-
- bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
- uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS);
-
- bool have_same_race = false;
-
- // if 0 then allowed creating without any characters
- bool have_req_level_for_heroic = (req_level_for_heroic == 0);
-
- if (!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
- {
- QueryResult_AutoPtr result2 = CharacterDatabase.PQuery("SELECT level,race,class FROM characters WHERE account = '%u' %s",
- GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
- if (result2)
- {
- uint32 team_= Player::TeamForRace(race_);
-
- Field* field = result2->Fetch();
- uint8 acc_race = field[1].GetUInt32();
-
- if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
- {
- uint8 acc_class = field[2].GetUInt32();
- if (acc_class == CLASS_DEATH_KNIGHT)
- {
- if (heroic_free_slots > 0)
- --heroic_free_slots;
-
- if (heroic_free_slots == 0)
- {
- data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
- SendPacket(&data);
- return;
- }
- }
-
- if (!have_req_level_for_heroic)
- {
- uint32 acc_level = field[0].GetUInt32();
- if (acc_level >= req_level_for_heroic)
- have_req_level_for_heroic = true;
- }
- }
-
- // need to check team only for first character
- // TODO: what to if account already has characters of both races?
- if (!AllowTwoSideAccounts)
- {
- uint32 acc_team=0;
- if (acc_race > 0)
- acc_team = Player::TeamForRace(acc_race);
-
- if (acc_team != team_)
- {
- data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
- SendPacket(&data);
- return;
- }
- }
-
- // search same race for cinematic or same class if need
- // TODO: check if cinematic already shown? (already logged in?; cinematic field)
- while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT)
- {
- if (!result2->NextRow())
- break;
-
- field = result2->Fetch();
- acc_race = field[1].GetUInt32();
-
- if (!have_same_race)
- have_same_race = race_ == acc_race;
-
- if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
- {
- uint8 acc_class = field[2].GetUInt32();
- if (acc_class == CLASS_DEATH_KNIGHT)
- {
- if (heroic_free_slots > 0)
- --heroic_free_slots;
-
- if (heroic_free_slots == 0)
- {
- data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
- SendPacket(&data);
- return;
- }
- }
-
- if (!have_req_level_for_heroic)
- {
- uint32 acc_level = field[0].GetUInt32();
- if (acc_level >= req_level_for_heroic)
- have_req_level_for_heroic = true;
- }
- }
- }
- }
- }
-
- if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
- {
- data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
- SendPacket(&data);
- return;
- }
-
- // extract other data required for player creating
- uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
- recv_data >> gender >> skin >> face;
- recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
-
- if (recv_data.rpos() < recv_data.wpos())
- {
- uint8 unk;
- recv_data >> unk;
- sLog.outDebug("Character creation %s (account %u) has unhandled tail data: [%u]", name.c_str(), GetAccountId(), unk);
- }
-
- Player * pNewChar = new Player(this);
- if (!pNewChar->Create(objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId))
- {
- // Player not create (race/class problem?)
- pNewChar->CleanupsBeforeDelete();
- delete pNewChar;
-
- data << (uint8)CHAR_CREATE_ERROR;
- SendPacket(&data);
-
- return;
- }
-
- if ((have_same_race && skipCinematics == 1) || skipCinematics == 2)
- pNewChar->setCinematic(1); // not show intro
-
- pNewChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
-
- // Player created, save it now
- pNewChar->SaveToDB();
- charcount+=1;
-
- LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
- LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
-
- pNewChar->CleanupsBeforeDelete();
-
- data << (uint8)CHAR_CREATE_SUCCESS;
- SendPacket(&data);
-
- std::string IP_str = GetRemoteAddress();
- sLog.outBasic("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
- sLog.outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
- delete pNewChar; // created only to call SaveToDB()
-
-}
-
-void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
-{
- uint64 guid;
- recv_data >> guid;
-
- // can't delete loaded character
- if (objmgr.GetPlayer(guid))
- return;
-
- uint32 accountId = 0;
- std::string name;
-
- // is guild leader
- if (objmgr.GetGuildByLeader(guid))
- {
- WorldPacket data(SMSG_CHAR_DELETE, 1);
- data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
- SendPacket(&data);
- return;
- }
-
- // is arena team captain
- if (objmgr.GetArenaTeamByCaptain(guid))
- {
- WorldPacket data(SMSG_CHAR_DELETE, 1);
- data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
- SendPacket(&data);
- return;
- }
-
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
- if (result)
- {
- Field *fields = result->Fetch();
- accountId = fields[0].GetUInt32();
- name = fields[1].GetCppString();
- }
-
- // prevent deleting other players' characters using cheating tools
- if (accountId != GetAccountId())
- return;
-
- std::string IP_str = GetRemoteAddress();
- sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
- sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
-
- if (sLog.IsOutCharDump()) // optimize GetPlayerDump call
- {
- std::string dump = PlayerDumpWriter().GetDump(GUID_LOPART(guid));
- sLog.outCharDump(dump.c_str(),GetAccountId(),GUID_LOPART(guid),name.c_str());
- }
-
- Player::DeleteFromDB(guid, GetAccountId());
-
- WorldPacket data(SMSG_CHAR_DELETE, 1);
- data << (uint8)CHAR_DELETE_SUCCESS;
- SendPacket(&data);
-}
-
-void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
-{
- if (PlayerLoading() || GetPlayer() != NULL)
- {
- sLog.outError("Player tryes to login again, AccountId = %d",GetAccountId());
- return;
- }
-
- m_playerLoading = true;
- uint64 playerGuid = 0;
-
- DEBUG_LOG("WORLD: Recvd Player Logon Message");
-
- recv_data >> playerGuid;
-
- LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
- if (!holder->Initialize())
- {
- delete holder; // delete all unprocessed queries
- m_playerLoading = false;
- return;
- }
-
- CharacterDatabase.DelayQueryHolder(&chrHandler, &CharacterHandler::HandlePlayerLoginCallback, holder);
-}
-
-void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
-{
- uint64 playerGuid = holder->GetGuid();
-
- Player* pCurrChar = new Player(this);
- // for send server info and strings (config)
- ChatHandler chH = ChatHandler(pCurrChar);
-
- // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
- if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
- {
- KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
- delete pCurrChar; // delete it manually
- delete holder; // delete all unprocessed queries
- m_playerLoading = false;
- return;
- }
-
- pCurrChar->GetMotionMaster()->Initialize();
-
- SetPlayer(pCurrChar);
-
- pCurrChar->SendDungeonDifficulty(false);
-
- WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
- data << pCurrChar->GetMapId();
- data << pCurrChar->GetPositionX();
- data << pCurrChar->GetPositionY();
- data << pCurrChar->GetPositionZ();
- data << pCurrChar->GetOrientation();
- SendPacket(&data);
-
- // load player specific part before send times
- LoadAccountData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA),PER_CHARACTER_CACHE_MASK);
- SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
-
- data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
- data << uint8(2); // unknown value
- data << uint8(0); // enable(1)/disable(0) voice chat interface in client
- SendPacket(&data);
-
- // Send MOTD
- {
- data.Initialize(SMSG_MOTD, 50); // new in 2.0.1
- data << (uint32)0;
-
- uint32 linecount=0;
- std::string str_motd = sWorld.GetMotd();
- std::string::size_type pos, nextpos;
-
- pos = 0;
- while ((nextpos= str_motd.find('@',pos)) != std::string::npos)
- {
- if (nextpos != pos)
- {
- data << str_motd.substr(pos,nextpos-pos);
- ++linecount;
- }
- pos = nextpos+1;
- }
-
- if (pos<str_motd.length())
- {
- data << str_motd.substr(pos);
- ++linecount;
- }
-
- data.put(0, linecount);
-
- SendPacket(&data);
- DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)");
-
- // send server info
- if (sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
- chH.PSendSysMessage(_FULLVERSION);
-
- DEBUG_LOG("WORLD: Sent server info");
- }
-
- //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
- QueryResult_AutoPtr resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);
-
- if (resultGuild)
- {
- Field *fields = resultGuild->Fetch();
- pCurrChar->SetInGuild(fields[0].GetUInt32());
- pCurrChar->SetRank(fields[1].GetUInt32());
- }
- else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
- {
- pCurrChar->SetInGuild(0);
- pCurrChar->SetRank(0);
- }
-
- if (pCurrChar->GetGuildId() != 0)
- {
- Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
- if (guild)
- {
- data.Initialize(SMSG_GUILD_EVENT, (1+1+guild->GetMOTD().size()+1));
- data << uint8(GE_MOTD);
- data << uint8(1);
- data << guild->GetMOTD();
- SendPacket(&data);
- DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)");
-
- guild->DisplayGuildBankTabsInfo(this);
-
- guild->BroadcastEvent(GE_SIGNED_ON, pCurrChar->GetGUID(), 1, pCurrChar->GetName(), "", "");
- }
- else
- {
- // remove wrong guild data
- sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
- pCurrChar->SetInGuild(0);
- }
- }
-
- data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);
- data << uint32(0);
- data << uint32(0);
- SendPacket(&data);
-
- pCurrChar->SendInitialPacketsBeforeAddToMap();
-
- //Show cinematic at the first time that player login
- if (!pCurrChar->getCinematic())
- {
- pCurrChar->setCinematic(1);
-
- if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
- {
- if (cEntry->CinematicSequence)
- pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
- else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
- pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
-
- // send new char string if not empty
- if (!sWorld.GetNewCharString().empty())
- chH.PSendSysMessage(sWorld.GetNewCharString().c_str());
- }
- }
-
- if (!pCurrChar->GetMap()->Add(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
- {
- AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
- if (at)
- pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
- else
- pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
- }
-
- ObjectAccessor::Instance().AddObject(pCurrChar);
- //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
-
- pCurrChar->SendInitialPacketsAfterAddToMap();
-
- CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
- LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
- pCurrChar->SetInGameTime(getMSTime());
-
- // announce group about member online (must be after add to player list to receive announce to self)
- if (Group *group = pCurrChar->GetGroup())
- {
- //pCurrChar->groupInfo.group->SendInit(this); // useless
- group->SendUpdate();
- group->ResetMaxEnchantingLevel();
- }
-
- // friend status
- sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
-
- // Place character in world (and load zone) before some object loading
- pCurrChar->LoadCorpse();
-
- // setting Ghost+speed if dead
- if (pCurrChar->m_deathState != ALIVE)
- {
- // not blizz like, we must correctly save and load player instead...
- if (pCurrChar->getRace() == RACE_NIGHTELF)
- pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
- pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
-
- pCurrChar->SetMovement(MOVE_WATER_WALK);
- }
-
- pCurrChar->ContinueTaxiFlight();
-
- // reset for all pets before pet loading
- if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
- Pet::resetTalentsForAllPetsOf(pCurrChar);
-
- // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
- pCurrChar->LoadPet();
-
- // Set FFA PvP for non GM in non-rest mode
- if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING))
- pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
-
- if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
- pCurrChar->SetContestedPvP();
-
- // Apply at_login requests
- if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
- {
- pCurrChar->resetSpells();
- SendNotification(LANG_RESET_SPELLS);
- }
-
- if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
- {
- pCurrChar->resetTalents(true);
- pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
- SendNotification(LANG_RESET_TALENTS);
- }
-
- if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
- pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
-
- // show time before shutdown if shutdown planned.
- if (sWorld.IsShutdowning())
- sWorld.ShutdownMsg(true,pCurrChar);
-
- if (sWorld.getConfig(CONFIG_ALL_TAXI_PATHS))
- pCurrChar->SetTaxiCheater(true);
-
- if (pCurrChar->isGameMaster())
- SendNotification(LANG_GM_ON);
-
- std::string IP_str = GetRemoteAddress();
- sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (GUID: %u)",
- GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow());
-
- if (!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED))
- pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
-
- m_playerLoading = false;
-
- //Hook for OnLogin Event
- sScriptMgr.OnLogin(pCurrChar);
- delete holder;
-}
-
-void WorldSession::HandleSetFactionAtWar(WorldPacket & recv_data)
-{
- DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_ATWAR");
-
- uint32 repListID;
- uint8 flag;
-
- recv_data >> repListID;
- recv_data >> flag;
-
- GetPlayer()->GetReputationMgr().SetAtWar(repListID,flag);
-}
-
-//I think this function is never used :/ I dunno, but i guess this opcode not exists
-void WorldSession::HandleSetFactionCheat(WorldPacket & /*recv_data*/)
-{
- sLog.outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
- /*
- uint32 FactionID;
- uint32 Standing;
-
- recv_data >> FactionID;
- recv_data >> Standing;
-
- std::list<struct Factions>::iterator itr;
-
- for (itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
- {
- if (itr->ReputationListID == FactionID)
- {
- itr->Standing += Standing;
- itr->Flags = (itr->Flags | 1);
- break;
- }
- }
- */
- GetPlayer()->GetReputationMgr().SendStates();
-}
-
-void WorldSession::HandleMeetingStoneInfo(WorldPacket & /*recv_data*/)
-{
- DEBUG_LOG("WORLD: Received CMSG_MEETING_STONE_INFO");
-
- //SendLfgUpdate(0, 0, 0);
-}
-
-void WorldSession::HandleTutorialFlag(WorldPacket & recv_data)
-{
- uint32 iFlag;
- recv_data >> iFlag;
-
- uint32 wInt = (iFlag / 32);
- if (wInt >= 8)
- {
- //sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID());
- return;
- }
- uint32 rInt = (iFlag % 32);
-
- uint32 tutflag = GetTutorialInt(wInt);
- tutflag |= (1 << rInt);
- SetTutorialInt(wInt, tutflag);
-
- //sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
-}
-
-void WorldSession::HandleTutorialClear(WorldPacket & /*recv_data*/)
-{
- for (int i = 0; i < 8; ++i)
- SetTutorialInt(i, 0xFFFFFFFF);
-}
-
-void WorldSession::HandleTutorialReset(WorldPacket & /*recv_data*/)
-{
- for (int i = 0; i < 8; ++i)
- SetTutorialInt(i, 0x00000000);
-}
-
-void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data)
-{
- DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
- uint32 fact;
- recv_data >> fact;
- GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
-}
-
-void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data)
-{
- DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
- uint32 replistid;
- uint8 inactive;
- recv_data >> replistid >> inactive;
-
- _player->GetReputationMgr().SetInactive(replistid, inactive);
-}
-
-void WorldSession::HandleShowingHelmOpcode(WorldPacket & /*recv_data*/)
-{
- DEBUG_LOG("CMSG_SHOWING_HELM for %s", _player->GetName());
- _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
-}
-
-void WorldSession::HandleShowingCloakOpcode(WorldPacket & /*recv_data*/)
-{
- DEBUG_LOG("CMSG_SHOWING_CLOAK for %s", _player->GetName());
- _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
-}
-
-void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
-{
- uint64 guid;
- std::string newname;
-
- recv_data >> guid;
- recv_data >> newname;
-
- // prevent character rename to invalid name
- if (!normalizePlayerName(newname))
- {
- WorldPacket data(SMSG_CHAR_RENAME, 1);
- data << uint8(CHAR_NAME_NO_NAME);
- SendPacket(&data);
- return;
- }
-
- uint8 res = ObjectMgr::CheckPlayerName(newname,true);
- if (res != CHAR_NAME_SUCCESS)
- {
- WorldPacket data(SMSG_CHAR_RENAME, 1);
- data << uint8(res);
- SendPacket(&data);
- return;
- }
-
- // check name limitations
- if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
- {
- WorldPacket data(SMSG_CHAR_RENAME, 1);
- data << uint8(CHAR_NAME_RESERVED);
- SendPacket(&data);
- return;
- }
-
- std::string escaped_newname = newname;
- CharacterDatabase.escape_string(escaped_newname);
-
- // make sure that the character belongs to the current account, that rename at login is enabled
- // and that there is no character with the desired new name
- CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack,
- GetAccountId(), newname,
- "SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
- GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str()
-);
-}
-
-void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId, std::string newname)
-{
- WorldSession * session = sWorld.FindSession(accountId);
- if (!session)
- return;
-
- if (!result)
- {
- WorldPacket data(SMSG_CHAR_RENAME, 1);
- data << uint8(CHAR_CREATE_ERROR);
- session->SendPacket(&data);
- return;
- }
-
- uint32 guidLow = result->Fetch()[0].GetUInt32();
- uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
- std::string oldname = result->Fetch()[1].GetCppString();
-
- CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
- CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);
-
- sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());
-
- WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1));
- data << uint8(RESPONSE_SUCCESS);
- data << uint64(guid);
- data << newname;
- session->SendPacket(&data);
-}
-
-void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
-{
- uint64 guid;
-
- recv_data >> guid;
-
- // not accept declined names for unsupported languages
- std::string name;
- if (!objmgr.GetPlayerNameByGUID(guid, name))
- {
- WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
- data << uint32(1);
- data << uint64(guid);
- SendPacket(&data);
- return;
- }
-
- std::wstring wname;
- if (!Utf8toWStr(name, wname))
- {
- WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
- data << uint32(1);
- data << uint64(guid);
- SendPacket(&data);
- return;
- }
-
- if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
- {
- WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
- data << uint32(1);
- data << uint64(guid);
- SendPacket(&data);
- return;
- }
-
- std::string name2;
- DeclinedName declinedname;
-
- recv_data >> name2;
-
- if (name2 != name) // character have different name
- {
- WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
- data << uint32(1);
- data << uint64(guid);
- SendPacket(&data);
- return;
- }
-
- for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
- {
- recv_data >> declinedname.name[i];
- if (!normalizePlayerName(declinedname.name[i]))
- {
- WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
- data << uint32(1);
- data << uint64(guid);
- SendPacket(&data);
- return;
- }
- }
-
- if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname))
- {
- WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
- data << uint32(1);
- data << uint64(guid);
- SendPacket(&data);
- return;
- }
-
- for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
- CharacterDatabase.escape_string(declinedname.name[i]);
-
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid));
- CharacterDatabase.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')",
- GUID_LOPART(guid), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
- CharacterDatabase.CommitTransaction();
-
- WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
- data << uint32(0); // OK
- data << uint64(guid);
- SendPacket(&data);
-}
-
-void WorldSession::HandleAlterAppearance(WorldPacket & recv_data)
-{
- sLog.outDebug("CMSG_ALTER_APPEARANCE");
-
- uint32 Hair, Color, FacialHair, SkinColor;
- recv_data >> Hair >> Color >> FacialHair >> SkinColor;
-
- BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
-
- if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
- return;
-
- BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
-
- if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
- return;
-
- BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
-
- if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
- return;
-
- uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
-
- // 0 - ok
- // 1,3 - not enough money
- // 2 - you have to seat on barber chair
- if (_player->GetMoney() < Cost)
- {
- WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
- data << uint32(1); // no money
- SendPacket(&data);
- return;
- }
- else
- {
- WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
- data << uint32(0); // ok
- SendPacket(&data);
- }
-
- _player->ModifyMoney(-int32(Cost)); // it isn't free
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, Cost);
-
- _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
- _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
- _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
- if (bs_skinColor)
- _player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id));
-
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
-
- _player->SetStandState(0); // stand up
-}
-
-void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data)
-{
- uint32 slot;
- recv_data >> slot;
-
- if (slot >= MAX_GLYPH_SLOT_INDEX)
- {
- sLog.outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
- return;
- }
-
- if (uint32 glyph = _player->GetGlyph(slot))
- {
- if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
- {
- _player->RemoveAurasDueToSpell(gp->SpellId);
- _player->SetGlyph(slot, 0);
- _player->SendTalentsInfoData(false);
- }
- }
-}
-
-void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
-{
- uint64 guid;
- std::string newname;
-
- recv_data >> guid;
- recv_data >> newname;
-
- uint8 gender, skin, face, hairStyle, hairColor, facialHair;
- recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face;
-
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
- if (!result)
- {
- WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
- data << uint8(CHAR_CREATE_ERROR);
- SendPacket(&data);
- return;
- }
-
- Field *fields = result->Fetch();
- uint32 at_loginFlags = fields[0].GetUInt32();
-
- if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE))
- {
- WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
- data << uint8(CHAR_CREATE_ERROR);
- SendPacket(&data);
- return;
- }
-
- // prevent character rename to invalid name
- if (!normalizePlayerName(newname))
- {
- WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
- data << uint8(CHAR_NAME_NO_NAME);
- SendPacket(&data);
- return;
- }
-
- uint8 res = ObjectMgr::CheckPlayerName(newname,true);
- if (res != CHAR_NAME_SUCCESS)
- {
- WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
- data << uint8(res);
- SendPacket(&data);
- return;
- }
-
- // check name limitations
- if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
- {
- WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
- data << uint8(CHAR_NAME_RESERVED);
- SendPacket(&data);
- return;
- }
-
- // character with this name already exist
- if (uint64 newguid = objmgr.GetPlayerGUIDByName(newname))
- {
- if (newguid != guid)
- {
- WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
- data << uint8(CHAR_CREATE_NAME_IN_USE);
- SendPacket(&data);
- return;
- }
- }
-
- CharacterDatabase.escape_string(newname);
- if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid ='%u'", GUID_LOPART(guid)))
- {
- std::string oldname = result->Fetch()[0].GetCppString();
- std::string IP_str = GetRemoteAddress();
- sLog.outChar("Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), IP_str.c_str(), oldname.c_str(), GUID_LOPART(guid), newname.c_str());
- }
- Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
- CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_CUSTOMIZE), GUID_LOPART(guid));
- CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
-
- WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1+8+(newname.size()+1)+6);
- data << uint8(RESPONSE_SUCCESS);
- data << uint64(guid);
- data << newname;
- data << uint8(gender);
- data << uint8(skin);
- data << uint8(face);
- data << uint8(hairStyle);
- data << uint8(hairColor);
- data << uint8(facialHair);
- SendPacket(&data);
-}
-
-void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
-{
- sLog.outDebug("CMSG_EQUIPMENT_SET_SAVE");
-
- uint64 setGuid;
- if (!recv_data.readPackGUID(setGuid))
- return;
-
- uint32 index;
- recv_data >> index;
- if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
- return;
-
- std::string name;
- recv_data >> name;
-
- std::string iconName;
- recv_data >> iconName;
-
- EquipmentSet eqSet;
-
- eqSet.Guid = setGuid;
- eqSet.Name = name;
- eqSet.IconName = iconName;
- eqSet.state = EQUIPMENT_SET_NEW;
-
- for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- {
- uint64 itemGuid;
- if (!recv_data.readPackGUID(itemGuid))
- return;
-
- Item *item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
-
- if (!item && itemGuid) // cheating check 1
- return;
-
- if (item && item->GetGUID() != itemGuid) // cheating check 2
- return;
-
- eqSet.Items[i] = GUID_LOPART(itemGuid);
- }
-
- _player->SetEquipmentSet(index, eqSet);
-}
-
-void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data)
-{
- sLog.outDebug("CMSG_EQUIPMENT_SET_DELETE");
-
- uint64 setGuid;
- if (!recv_data.readPackGUID(setGuid))
- return;
-
- _player->DeleteEquipmentSet(setGuid);
-}
-
-void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
-{
- sLog.outDebug("CMSG_EQUIPMENT_SET_USE");
- recv_data.hexlike();
-
- for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- {
- uint64 itemGuid;
- if (!recv_data.readPackGUID(itemGuid))
- return;
-
- uint8 srcbag, srcslot;
- recv_data >> srcbag >> srcslot;
-
- sLog.outDebug("Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
-
- Item *item = _player->GetItemByGuid(itemGuid);
-
- uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
-
- if (!item)
- {
- Item *uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (!uItem)
- continue;
-
- ItemPosCountVec sDest;
- uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
- if (msg == EQUIP_ERR_OK)
- {
- _player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
- _player->StoreItem(sDest, uItem, true);
- }
- else
- _player->SendEquipError(msg, uItem, NULL);
-
- continue;
- }
-
- if (item->GetPos() == dstpos)
- continue;
-
- _player->SwapItem(item->GetPos(), dstpos);
- }
-
- WorldPacket data(SMSG_EQUIPMENT_SET_USE_RESULT, 1);
- data << uint8(0); // 4 - equipment swap failed - inventory is full
- SendPacket(&data);
-}
-
-void WorldSession::HandleOnPVPKill(Player *killed)
-{
- sScriptMgr.OnPVPKill(GetPlayer(), killed);
-}
-
-bool WorldSession::HandleOnPlayerChat(const char *text)
-{
- return sScriptMgr.OnPlayerChat(GetPlayer(), text);
-}
-
-uint32 WorldSession::HandleOnGetXP(uint32 amount)
-{
- return sScriptMgr.OnGetXP(GetPlayer(), amount);
-}
-
-int32 WorldSession::HandleOnGetMoney(int32 amount)
-{
- return sScriptMgr.OnGetMoney(GetPlayer(), amount);
-}
-
-void WorldSession::HandleOnAreaChange(AreaTableEntry const *pArea)
-{
- sScriptMgr.OnAreaChange(GetPlayer(), pArea);
-}
-
-bool WorldSession::HandleOnItemClick(Item *pItem)
-{
- return sScriptMgr.OnItemClick(GetPlayer(), pItem);
-}
-
-bool WorldSession::HandleOnItemOpen(Item *pItem)
-{
- return sScriptMgr.OnItemOpen(GetPlayer(), pItem);
-}
-
-bool WorldSession::HandleOnGoClick(GameObject *pGameObject)
-{
- return sScriptMgr.OnGoClick(GetPlayer(), pGameObject);
-}
-
-void WorldSession::HandleOnCreatureKill(Creature *pCreature)
-{
- sScriptMgr.OnCreatureKill(GetPlayer(), pCreature);
-}