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Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r--src/game/CharacterHandler.cpp144
1 files changed, 72 insertions, 72 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index 58952daaa72..fb43f3909d7 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -136,7 +136,7 @@ void WorldSession::HandleCharEnum(QueryResult_AutoPtr result)
data << num;
- if ( result )
+ if (result)
{
do
{
@@ -145,15 +145,15 @@ void WorldSession::HandleCharEnum(QueryResult_AutoPtr result)
if (Player::BuildEnumData(result, &data))
++num;
}
- while ( result->NextRow() );
+ while (result->NextRow());
}
data.put<uint8>(0, num);
- SendPacket( &data );
+ SendPacket(&data);
}
-void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
{
/// get all the data necessary for loading all characters (along with their pets) on the account
CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
@@ -183,7 +183,7 @@ void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
PET_SAVE_AS_CURRENT,GetAccountId());
}
-void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
+void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
{
std::string name;
uint8 race_,class_;
@@ -211,7 +211,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if (disabled)
{
data << (uint8)CHAR_CREATE_DISABLED;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
}
@@ -220,10 +220,10 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_);
- if ( !classEntry || !raceEntry )
+ if (!classEntry || !raceEntry)
{
data << (uint8)CHAR_CREATE_FAILED;
- SendPacket( &data );
+ SendPacket(&data);
sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_);
return;
}
@@ -233,7 +233,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
{
data << (uint8)CHAR_CREATE_EXPANSION;
sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry->expansion,race_);
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -242,7 +242,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
{
data << (uint8)CHAR_CREATE_EXPANSION_CLASS;
sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry->expansion,class_);
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -250,7 +250,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if (!normalizePlayerName(name))
{
data << (uint8)CHAR_NAME_NO_NAME;
- SendPacket( &data );
+ SendPacket(&data);
sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
return;
}
@@ -260,21 +260,21 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if (res != CHAR_NAME_SUCCESS)
{
data << uint8(res);
- SendPacket( &data );
+ SendPacket(&data);
return;
}
if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
{
data << (uint8)CHAR_NAME_RESERVED;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
if (objmgr.GetPlayerGUIDByName(name))
{
data << (uint8)CHAR_CREATE_NAME_IN_USE;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -287,14 +287,14 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
{
data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
}
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
uint8 charcount = 0;
- if ( result )
+ if (result)
{
Field *fields=result->Fetch();
charcount = fields[0].GetUInt8();
@@ -302,7 +302,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM))
{
data << (uint8)CHAR_CREATE_SERVER_LIMIT;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
}
@@ -312,7 +312,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if (heroic_free_slots==0 && GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -321,7 +321,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if (GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -355,7 +355,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if (heroic_free_slots==0)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
}
@@ -379,7 +379,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if (acc_team != team_)
{
data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
}
@@ -408,7 +408,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if (heroic_free_slots==0)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
}
@@ -427,7 +427,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if (GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -444,14 +444,14 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
}
Player * pNewChar = new Player(this);
- if (!pNewChar->Create( objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
+ if (!pNewChar->Create(objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId))
{
// Player not create (race/class problem?)
pNewChar->CleanupsBeforeDelete();
delete pNewChar;
data << (uint8)CHAR_CREATE_ERROR;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -472,14 +472,14 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
delete pNewChar; // created only to call SaveToDB()
data << (uint8)CHAR_CREATE_SUCCESS;
- SendPacket( &data );
+ SendPacket(&data);
std::string IP_str = GetRemoteAddress();
sLog.outDetail("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
}
-void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
+void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
@@ -496,7 +496,7 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
{
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -505,7 +505,7 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
{
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -535,10 +535,10 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_SUCCESS;
- SendPacket( &data );
+ SendPacket(&data);
}
-void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data )
+void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
{
if (PlayerLoading() || GetPlayer() != NULL)
{
@@ -549,7 +549,7 @@ void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data )
m_playerLoading = true;
uint64 playerGuid = 0;
- DEBUG_LOG( "WORLD: Recvd Player Logon Message" );
+ DEBUG_LOG("WORLD: Recvd Player Logon Message");
recv_data >> playerGuid;
@@ -588,7 +588,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
pCurrChar->SendDungeonDifficulty(false);
- WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
+ WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
data << pCurrChar->GetMapId();
data << pCurrChar->GetPositionX();
data << pCurrChar->GetPositionY();
@@ -615,7 +615,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
std::string::size_type pos, nextpos;
pos = 0;
- while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
+ while ((nextpos= str_motd.find('@',pos)) != std::string::npos)
{
if (nextpos != pos)
{
@@ -633,14 +633,14 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
data.put(0, linecount);
- SendPacket( &data );
- DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
+ SendPacket(&data);
+ DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)");
// send server info
if (sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
chH.PSendSysMessage(_FULLVERSION);
- DEBUG_LOG( "WORLD: Sent server info" );
+ DEBUG_LOG("WORLD: Sent server info");
}
//QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
@@ -668,7 +668,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
data << uint8(1);
data << guild->GetMOTD();
SendPacket(&data);
- DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );
+ DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)");
guild->DisplayGuildBankTabsInfo(this);
@@ -678,7 +678,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
data<< pCurrChar->GetName();
data<< pCurrChar->GetGUID();
guild->BroadcastPacket(&data);
- DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
+ DEBUG_LOG("WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)");
}
else
{
@@ -696,7 +696,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
pCurrChar->SendInitialPacketsBeforeAddToMap();
//Show cinematic at the first time that player login
- if ( !pCurrChar->getCinematic() )
+ if (!pCurrChar->getCinematic())
{
pCurrChar->setCinematic(1);
@@ -729,7 +729,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
- pCurrChar->SetInGameTime( getMSTime() );
+ pCurrChar->SetInGameTime(getMSTime());
// announce group about member online (must be after add to player list to receive announce to self)
if (Group *group = pCurrChar->GetGroup())
@@ -765,7 +765,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
pCurrChar->LoadPet();
// Set FFA PvP for non GM in non-rest mode
- if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
+ if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING))
pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
@@ -812,9 +812,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
delete holder;
}
-void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
+void WorldSession::HandleSetFactionAtWar(WorldPacket & recv_data)
{
- DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" );
+ DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_ATWAR");
uint32 repListID;
uint8 flag;
@@ -826,7 +826,7 @@ void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
-void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleSetFactionCheat(WorldPacket & /*recv_data*/)
{
sLog.outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
/*
@@ -851,14 +851,14 @@ void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
GetPlayer()->GetReputationMgr().SendStates();
}
-void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleMeetingStoneInfo(WorldPacket & /*recv_data*/)
{
- DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" );
+ DEBUG_LOG("WORLD: Received CMSG_MEETING_STONE_INFO");
SendLfgUpdate(0, 0, 0);
}
-void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
+void WorldSession::HandleTutorialFlag(WorldPacket & recv_data)
{
uint32 iFlag;
recv_data >> iFlag;
@@ -871,23 +871,23 @@ void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
}
uint32 rInt = (iFlag % 32);
- uint32 tutflag = GetTutorialInt( wInt );
+ uint32 tutflag = GetTutorialInt(wInt);
tutflag |= (1 << rInt);
- SetTutorialInt( wInt, tutflag );
+ SetTutorialInt(wInt, tutflag);
//sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
}
-void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleTutorialClear(WorldPacket & /*recv_data*/)
{
for (int i = 0; i < 8; ++i)
- SetTutorialInt( i, 0xFFFFFFFF );
+ SetTutorialInt(i, 0xFFFFFFFF);
}
-void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleTutorialReset(WorldPacket & /*recv_data*/)
{
for (int i = 0; i < 8; ++i)
- SetTutorialInt( i, 0x00000000 );
+ SetTutorialInt(i, 0x00000000);
}
void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data)
@@ -908,13 +908,13 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data)
_player->GetReputationMgr().SetInactive(replistid, inactive);
}
-void WorldSession::HandleShowingHelmOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleShowingHelmOpcode(WorldPacket & /*recv_data*/)
{
DEBUG_LOG("CMSG_SHOWING_HELM for %s", _player->GetName());
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
-void WorldSession::HandleShowingCloakOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleShowingCloakOpcode(WorldPacket & /*recv_data*/)
{
DEBUG_LOG("CMSG_SHOWING_CLOAK for %s", _player->GetName());
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
@@ -933,7 +933,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_NAME_NO_NAME);
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -942,7 +942,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(res);
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -951,7 +951,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_NAME_RESERVED);
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -964,7 +964,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
GetAccountId(), newname,
"SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str()
- );
+);
}
void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId, std::string newname)
@@ -977,7 +977,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult_AutoPtr resu
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_CREATE_ERROR);
- session->SendPacket( &data );
+ session->SendPacket(&data);
return;
}
@@ -1084,7 +1084,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandleAlterAppearance( WorldPacket & recv_data )
+void WorldSession::HandleAlterAppearance(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ALTER_APPEARANCE");
@@ -1103,7 +1103,7 @@ void WorldSession::HandleAlterAppearance( WorldPacket & recv_data )
BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
- if ( bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
+ if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
return;
uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
@@ -1139,7 +1139,7 @@ void WorldSession::HandleAlterAppearance( WorldPacket & recv_data )
_player->SetStandState(0); // stand up
}
-void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data )
+void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data)
{
uint32 slot;
recv_data >> slot;
@@ -1177,7 +1177,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_CREATE_ERROR);
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -1188,7 +1188,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_CREATE_ERROR);
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -1197,7 +1197,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_NAME_NO_NAME);
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -1206,7 +1206,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(res);
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -1215,7 +1215,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_NAME_RESERVED);
- SendPacket( &data );
+ SendPacket(&data);
return;
}
@@ -1226,7 +1226,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_CREATE_NAME_IN_USE);
- SendPacket( &data );
+ SendPacket(&data);
return;
}
}
@@ -1339,11 +1339,11 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
continue;
ItemPosCountVec sDest;
- uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, sDest, uItem, false );
+ uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
if (msg == EQUIP_ERR_OK)
{
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
- _player->StoreItem( sDest, uItem, true );
+ _player->StoreItem(sDest, uItem, true);
}
else
_player->SendEquipError(msg, uItem, NULL);