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-rw-r--r--src/game/CharacterHandler.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index 1deda64ead9..3a6d2a40b0c 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -43,6 +43,7 @@
#include "UpdateMask.h"
#include "Util.h"
#include "ScriptCalls.h"
+#include "SpellId.h"
class LoginQueryHolder : public SqlQueryHolder
{
@@ -760,8 +761,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{
// not blizz like, we must correctly save and load player instead...
if(pCurrChar->getRace() == RACE_NIGHTELF)
- pCurrChar->CastSpell(pCurrChar, SPELL_ID_NE_GHOST, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
- pCurrChar->CastSpell(pCurrChar, SPELL_ID_GHOST, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
+ pCurrChar->CastSpell(pCurrChar, SPELL_GHOST_20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
+ pCurrChar->CastSpell(pCurrChar, SPELL_GHOST_8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
pCurrChar->SetMovement(MOVE_WATER_WALK);
}