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-rw-r--r--src/game/CharacterHandler.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index ca6a96c3b08..29a54da5d06 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -173,7 +173,7 @@ void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
// 0 1 2 3 4 5 6 7 8
"SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, "
// 9 10 11 12 13 14
- "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid, genitive "
+ "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid, character_declinedname.genitive "
"FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' "
"LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
"LEFT JOIN guild_member ON characters.guid = guild_member.guid "
@@ -571,7 +571,6 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
uint64 playerGuid = holder->GetGuid();
Player* pCurrChar = new Player(this);
- pCurrChar->GetMotionMaster()->Initialize();
// for send server info and strings (config)
ChatHandler chH = ChatHandler(pCurrChar);
@@ -585,6 +584,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
return;
}
+ pCurrChar->GetMotionMaster()->Initialize();
+
SetPlayer(pCurrChar);
pCurrChar->SendDungeonDifficulty(false);
@@ -769,7 +770,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{
sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );
- uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam());
+ uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam(),true);
uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();
// search appropriate start path node