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-rw-r--r--src/game/CharacterHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index 1190a45d050..170f425022c 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -121,7 +121,7 @@ class CharacterHandler
void WorldSession::HandleCharEnum(QueryResult * result)
{
// keys can be non cleared if player open realm list and close it by 'cancel'
- loginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId());
+ LoginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId());
WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
@@ -280,7 +280,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
return;
}
- QueryResult *resultacct = loginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
+ QueryResult *resultacct = LoginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
if ( resultacct )
{
Field *fields=resultacct->Fetch();
@@ -380,8 +380,8 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
pNewChar->SaveToDB();
charcount+=1;
- loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
- loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
+ LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
+ LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
delete pNewChar; // created only to call SaveToDB()
@@ -648,7 +648,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
pCurrChar->SendInitialPacketsAfterAddToMap();
CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
- loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
+ LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
pCurrChar->SetInGameTime( getMSTime() );
// announce group about member online (must be after add to player list to receive announce to self)